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/***************************************************************************
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* Copyright (C) 2006 by Bjorn Hansen *
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* holomorph@users.sourceforge.net *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef BALDERANIMATION_H
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#define BALDERANIMATION_H
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#include <guichan/image.hpp>
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#include <guichan/widget.hpp>
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#include "../../balder2dtypes.h"
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* An Icon for displaying an animated image.
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class Animation: public gcn::Widget
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// Constructor and Destructor.
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Animation(std::string, bool, bool, bool, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int);
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// Controls whether or not there is a base frame in the animation background.
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void setAnimationHasBaseFrame(bool aHBF) { animationHasBaseFrame = aHBF; }
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const bool getAnimationHasBaseFrame() { return animationHasBaseFrame; }
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// Controls loop feature for playback.
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void setAnimationLooped(bool aL) { animationLooped = aL; }
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const bool getAnimationLooped() { return animationLooped; }
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const bool getAnimationPlaying() { return animationPlaying; } // Chacks to see if animation is currently playing.
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void Play(); // Starts to play animation from frameCurrent.
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void Stop() { animationPlaying = false; } // Stops playing animation at frameCurrent.
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void Restart(); // Resets frameCurrent to frameStart and then starts playing animation.
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// Animates next frame if playing.
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// Inherited from gcn::Widget
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virtual void draw(gcn::Graphics* graphics);
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// Animation Variables.
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SDL_Surface* animationFrameStrip;
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std::string animationFileName;
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bool animationHasBaseFrame;
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bool animationPlaying;
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unsigned int animationStripLocation;
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unsigned int frameWidth;
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unsigned int frameHeight;
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unsigned int frameBase;
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unsigned int frameStart;
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unsigned int frameQuantity;
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unsigned int frameInterval;
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unsigned int frameCurrent;
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#endif // BALDERANIMATION_H