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Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in
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the documentation and/or other materials provided with the distribution.
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3. The names of the authors may not be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
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INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
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INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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This program is based on zlib-1.1.3, so all credit should go authors
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Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
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and contributors of zlib.
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public sealed class JZlib
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private static readonly string version = "1.0.2";
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public static string Version()
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public const int Z_NO_COMPRESSION = 0;
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public const int Z_BEST_SPEED = 1;
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public const int Z_BEST_COMPRESSION = 9;
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public const int Z_DEFAULT_COMPRESSION = (-1);
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public const int Z_FILTERED = 1;
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public const int Z_HUFFMAN_ONLY = 2;
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public const int Z_DEFAULT_STRATEGY = 0;
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public const int Z_NO_FLUSH = 0;
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public const int Z_PARTIAL_FLUSH = 1;
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public const int Z_SYNC_FLUSH = 2;
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public const int Z_FULL_FLUSH = 3;
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public const int Z_FINISH = 4;
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public const int Z_OK = 0;
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public const int Z_STREAM_END = 1;
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public const int Z_NEED_DICT = 2;
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public const int Z_ERRNO = -1;
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public const int Z_STREAM_ERROR = -2;
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public const int Z_DATA_ERROR = -3;
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public const int Z_MEM_ERROR = -4;
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public const int Z_BUF_ERROR = -5;
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public const int Z_VERSION_ERROR = -6;
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// compression strategy