41
42
for (int i = 0; i < Depth; i++)
43
ObjectPtr<IOpenGLBaseTexture> Texture = GetGpuDevice()->CreateSystemCapableDeviceTexture (Width, Height, 1, PixelFormat);
44
ObjectPtr<IOpenGLBaseTexture> Texture = GetGraphicsDisplay()->GetGpuDevice()->CreateSystemCapableDeviceTexture (Width, Height, 1, PixelFormat);
44
45
_FrameTextureArray.push_back (Texture);
45
46
_FrameTimeArray.push_back (41); // 41 ms = 24 frames/second