117
117
// Make a blurred version of the back buffer
118
118
nux::ObjectPtr <nux::IOpenGLBaseTexture> tex_blur = graphics_engine->QRP_GetBlurTexture (
119
119
0, 0, tex_copy->GetWidth (), tex_copy->GetHeight (),
120
tex_copy, texxform, nux::Colors::White, 1.0f);
120
tex_copy, texxform, nux::color::White, 1.0f);
122
122
// Render the blurred texture
123
graphics_engine->QRP_1Tex(0, 0, tex_blur->GetWidth(), tex_blur->GetHeight(), tex_blur, texxform, nux::Colors::White);
123
graphics_engine->QRP_1Tex(0, 0, tex_blur->GetWidth(), tex_blur->GetHeight(), tex_blur, texxform, nux::color::White);
125
125
sprintf(fps, "FPS: %3.2f", frame_rate);