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// hud.hxx -- hud defines and prototypes (initial draft)
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// Written by Michele America, started September 1997.
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// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# error This library requires C++
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#include <simgear/compiler.h>
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#include <algorithm> // for_each()
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#include <vector> // STL vector
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#include <deque> // STL double ended queue
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#include <simgear/math/SGMath.hxx>
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#include <simgear/constants.h>
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#include <Include/fg_typedefs.h>
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/controls.hxx>
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#include <FDM/flight.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Main/viewmgr.hxx>
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#define float_to_int(v) SGMiscf::roundToInt(v)
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// some of Norman's crazy optimizations. :-)
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int top, bottom, left, right;
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// View mode definitions
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enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
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#define HUD_FONT_SMALL 1
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#define HUD_FONT_LARGE 2
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enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
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#define HUDS_AUTOTICKS 0x0001
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#define HUDS_VERT 0x0002
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#define HUDS_HORZ 0x0000
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#define HUDS_TOP 0x0004
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#define HUDS_BOTTOM 0x0008
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#define HUDS_LEFT HUDS_TOP
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#define HUDS_RIGHT HUDS_BOTTOM
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#define HUDS_BOTH (HUDS_LEFT | HUDS_RIGHT)
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#define HUDS_NOTICKS 0x0010
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#define HUDS_ARITHTIC 0x0020
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#define HUDS_DECITICS 0x0040
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#define HUDS_NOTEXT 0x0080
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extern float get_throttleval ( void );
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extern float get_aileronval ( void );
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extern float get_elevatorval ( void );
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extern float get_elev_trimval( void );
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extern float get_rudderval ( void );
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extern float get_speed ( void );
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extern float get_aoa ( void );
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extern float get_nlf ( void );
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extern float get_roll ( void );
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extern float get_pitch ( void );
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extern float get_heading ( void );
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extern float get_view_direction( void );
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extern float get_altitude ( void );
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extern float get_agl ( void );
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extern float get_sideslip ( void );
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extern float get_frame_rate ( void );
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extern float get_latitude ( void );
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extern float get_lat_min ( void );
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extern float get_longitude ( void );
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extern float get_long_min ( void );
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extern float get_fov ( void );
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extern float get_vfc_ratio ( void );
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extern float get_vfc_tris_drawn ( void );
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extern float get_vfc_tris_culled ( void );
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extern float get_climb_rate ( void );
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extern float get_mach( void );
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extern char *coord_format_lat(float);
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extern char *coord_format_lon(float);
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// $$$ begin - added, VS Renganathan, 13 Oct 2K
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extern float get_anzg (void);
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extern float get_Vx (void);
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extern float get_Vy (void);
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extern float get_Vz (void);
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extern float get_Ax (void);
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extern float get_Ay (void);
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extern float get_Az (void);
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extern int get_iaux1 (void);
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extern int get_iaux2 (void);
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extern int get_iaux3 (void);
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extern int get_iaux4 (void);
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extern int get_iaux5 (void);
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extern int get_iaux6 (void);
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extern int get_iaux7 (void);
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extern int get_iaux8 (void);
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extern int get_iaux9 (void);
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extern int get_iaux10 (void);
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extern int get_iaux11 (void);
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extern int get_iaux12 (void);
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extern float get_aux1(void);
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extern float get_aux2(void);
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extern float get_aux3(void);
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extern float get_aux4(void);
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extern float get_aux5 (void);
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extern float get_aux6 (void);
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extern float get_aux7 (void);
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extern float get_aux8(void);
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extern float get_aux9(void);
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extern float get_aux10(void);
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extern float get_aux11(void);
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extern float get_aux12(void);
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extern float get_aux13(void);
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extern float get_aux14(void);
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extern float get_aux15(void);
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extern float get_aux16(void);
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extern float get_aux17(void);
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extern float get_aux18(void);
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// $$$ end - added, VS Renganathan, 13 Oct 2K
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extern char *get_formated_gmt_time( void );
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enum hudinstype{ HUDno_instr,
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typedef struct gltagRGBTRIPLE { // rgbt
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GLfloat x0, y0, x1, y1;
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fgLineSeg2D( GLfloat a = 0, GLfloat b =0, GLfloat c = 0, GLfloat d =0 )
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: x0(a), y0(b), x1(c), y1(d) {}
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fgLineSeg2D( const fgLineSeg2D & image )
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: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
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fgLineSeg2D& operator= ( const fgLineSeg2D & image ) { // seems unused
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x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
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class DrawLineSeg2D {
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void operator() (const fgLineSeg2D& elem) const {
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#define USE_HUD_TextList
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extern fntTexFont *HUD_Font;
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extern float HUD_TextSize;
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extern fntRenderer *HUDtext;
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extern float HUD_matrix[16];
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fgText(float x, float y, const string& c, bool digits=false): x(x), y(y), msg( c), digit( digits) {};
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fgText( const fgText & image )
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: x(image.x), y(image.y), msg(image.msg), digit(image.digit) { }
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fgText& operator = ( const fgText & image ) {
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x = image.x; y = image.y; msg= image.msg; digit = image.digit;
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static int getStringWidth ( const char *str )
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if ( HUDtext && str ) {
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HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
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return float_to_int( r - l );
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if ( HUDtext && msg != "") {
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HUD_Font->getBBox ( msg.c_str(), HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
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return float_to_int( r - l );
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// this code is changed to display Numbers with big/small digits
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// according to MIL Standards for example Altitude above 10000 ft
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// is shown as 10ooo.
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void Draw(fntRenderer *fnt) {
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//if negative value then increase the c and p values
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for (string::size_type i = 0; i < msg.size(); i++) {
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if ((msg[i]>='0') && (msg[i]<='9'))
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float orig_size = fnt->getPointSize();
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fnt->setPointSize(HUD_TextSize * 0.8);
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int p2=(c-3)*8; //advance to the last 3 digits
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fnt->start2f(x+p2,y);
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fnt->puts(msg.c_str() + c - 3); // display last 3 digits
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fnt->setPointSize(HUD_TextSize * 1.2);
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fnt->puts(msg.substr(0,c-3).c_str());
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fnt->setPointSize(HUD_TextSize * 1.2);
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fnt->start2f( x, y );
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fnt->puts(msg.c_str());
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fnt->setPointSize(orig_size);
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fnt->start2f( x, y );
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fnt->puts( msg.c_str()) ;
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guiFnt.drawString( msg.c_str(), float_to_int(x), float_to_int(y) );
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vector < fgLineSeg2D > List;
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fgLineList( void ) {}
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void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
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void erase( void ) { List.clear();}
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for_each( List.begin(), List.end(), DrawLineSeg2D());
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vector< fgText > List;
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fgTextList ( void ) { Font = 0; }
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void setFont( fntRenderer *Renderer ) { Font = Renderer; }
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void add( const fgText& String ) { List.push_back(String); }
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void erase( void ) { List.clear(); }
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inline void Text( fgTextList &List, float x, float y, char *s)
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List.add( fgText( x, y, s) );
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inline void Text( fgTextList &List, const fgText &me)
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inline void Line( fgLineList &List, float x1, float y1, float x2, float y2)
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List.add(fgLineSeg2D(x1,y1,x2,y2));
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// Declare our externals
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extern fgTextList HUD_TextList;
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extern fgLineList HUD_LineList;
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extern fgLineList HUD_StippleLineList;
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class instr_item : public SGReferenced { // An Abstract Base Class (ABC)
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static UINT instances; // More than 64K instruments? Nah!
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static int brightness;
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static glRGBTRIPLE color;
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RECT scrn_pos; // Framing - affects scale dimensions
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// and orientation. Vert vs Horz, etc.
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FLTFNPTR load_value_fn;
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float disp_factor; // Multiply by to get numbers shown on scale.
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UINT scr_span; // Working values for draw;
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FLTFNPTR data_source,
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virtual ~instr_item ();
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void set_data_source ( FLTFNPTR fn ) { load_value_fn = fn; }
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int get_brightness ( void ) { return brightness;}
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RECT get_location ( void ) { return scrn_pos; }
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bool is_broken ( void ) { return broken; }
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bool enabled ( void ) { return is_enabled;}
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bool data_available ( void ) { return !!load_value_fn; }
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float get_value ( void ) { return load_value_fn(); }
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float data_scaling ( void ) { return disp_factor; }
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UINT get_span ( void ) { return scr_span; }
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POINT get_centroid ( void ) { return mid_span; }
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UINT get_options ( void ) { return opts; }
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int get_digits ( void ) { return digits; }
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inline int get_x() const { return scrn_pos.left; }
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inline int get_y() const { return scrn_pos.top; }
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inline int get_width() const { return scrn_pos.right; }
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inline int get_height() const { return scrn_pos.bottom; }
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UINT huds_vert (UINT options) { return (options & HUDS_VERT); }
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UINT huds_left (UINT options) { return (options & HUDS_LEFT); }
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UINT huds_right (UINT options) { return (options & HUDS_RIGHT); }
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UINT huds_both (UINT options) {
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return ((options & HUDS_BOTH) == HUDS_BOTH);
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UINT huds_noticks (UINT options) { return (options & HUDS_NOTICKS); }
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UINT huds_notext (UINT options) { return (options & HUDS_NOTEXT); }
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UINT huds_top (UINT options) { return (options & HUDS_TOP); }
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UINT huds_bottom (UINT options) { return (options & HUDS_BOTTOM); }
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virtual void display_enable( bool working ) { is_enabled = working;}
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virtual void break_display ( bool bad );
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virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
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void SetPosition ( int x, int y, UINT width, UINT height );
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UINT get_Handle( void );
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virtual void draw( void ) = 0; // Required method in derived classes
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void drawOneLine( float x1, float y1, float x2, float y2)
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HUD_LineList.add(fgLineSeg2D(x1,y1,x2,y2));
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void drawOneStippleLine( float x1, float y1, float x2, float y2)
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HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
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void TextString( char *msg, float x, float y, bool digit )
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HUD_TextList.add(fgText(x, y, msg,digit));
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int getStringWidth ( char *str )
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if ( HUDtext && str ) {
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HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
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return float_to_int( r - l );
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typedef instr_item *HIptr;
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void operator() (HIptr elem) const {
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if ( elem->enabled())
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extern int HUD_style;
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// instr_item This class has no other purpose than to maintain
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// a linked list of instrument and derived class
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class instr_label : public instr_item {
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string format_buffer;
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SGPropertyNode_ptr lon_node;
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SGPropertyNode_ptr lat_node;
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instr_label(const SGPropertyNode *);
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virtual void draw(void);
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// fgRunway_instr This class is responsible for rendering the active runway
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// in the hud (if visible).
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class runway_instr : public instr_item {
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void boundPoint(const sgdVec3& v, sgdVec3& m);
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bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
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bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
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const sgdVec3& p1, const sgdVec3& p2);
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FGRunway* get_active_runway();
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void get_rwy_points(sgdVec3 *points);
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void setLineWidth(void);
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sgdVec3 points3d[6], points2d[6];
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double mm[16],pm[16], arrowScale, arrowRad, lnScale;
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double scaleDist, default_pitch, default_heading;
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FGViewer* cockpit_view;
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unsigned short stippleOut, stippleCen;
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bool drawIA, drawIAAlways;
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runway_instr(const SGPropertyNode *);
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virtual void draw( void );
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void setArrowRotationRadius(double radius);
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// Scales the runway indication arrow
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void setArrowScale(double scale);
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// Draws arrow when runway is not visible in HUD if draw=true
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void setDrawArrow(bool draw);
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// Always draws arrow if draw=true;
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void setDrawArrowAlways(bool draw);
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// Sets the maximum line scale
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void setLineScale(double scale);
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// Sets the distance where to start scaling the lines
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void setScaleDist(double dist_nm);
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// Sets the stipple pattern of the outline of the runway
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void setStippleOutline(unsigned short stipple);
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// Sets the stipple patter of the center line of the runway
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void setStippleCenterline(unsigned short stipple);
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// instr_scale This class is an abstract base class for both moving
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// scale and moving needle (fixed scale) indicators. It
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// does not draw itself, but is not instanciable.
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class instr_scale : public instr_item {
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float range_shown; // Width Units.
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float Maximum_value; // ceiling.
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float Minimum_value; // Representation floor.
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float scale_factor; // factor => screen units/range values.
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UINT Maj_div; // major division marker units
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UINT Min_div; // minor division marker units
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UINT Modulo; // Roll over point
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int signif_digits; // digits to show to the right.
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bool working = true);
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virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
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UINT div_min ( void ) { return Min_div;}
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UINT div_max ( void ) { return Maj_div;}
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float min_val ( void ) { return Minimum_value;}
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float max_val ( void ) { return Maximum_value;}
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UINT modulo ( void ) { return Modulo; }
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float factor ( void ) { return scale_factor;}
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float range_to_show ( void ) { return range_shown;}
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// hud_card This class displays the indicated quantity on
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// a scale that moves past the pointer. It may be
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// horizontal or vertical, read above(left) or below(right) of the base
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class hud_card : public instr_scale {
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float half_width_units;
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bool draw_tick_bottom;
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bool draw_tick_right;
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bool draw_cap_bottom;
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hud_card(const SGPropertyNode *);
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// virtual void display_enable( bool setting ); // FIXME
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virtual void draw(void);
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void circles(float, float, float);
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void fixed(float, float, float, float, float, float);
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void zoomed_scale(int, int);
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class gauge_instr : public instr_scale {
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gauge_instr(const SGPropertyNode *);
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virtual void draw( void ); // Required method in base class
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// dual_instr_item This class was created to form the base class
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// for both panel and HUD Turn Bank Indicators.
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class dual_instr_item : public instr_item {
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FLTFNPTR alt_data_source;
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dual_instr_item ( int x,
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FLTFNPTR chn1_source,
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FLTFNPTR chn2_source,
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float current_ch1( void ) { return (float)alt_data_source(); }
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float current_ch2( void ) { return (float)get_value(); }
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virtual void draw( void ) {}
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class fgTBI_instr : public dual_instr_item {
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fgTBI_instr(const SGPropertyNode *);
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UINT bank_limit(void) { return BankLimit; }
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UINT slew_limit(void) { return SlewLimit; }
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virtual void draw(void);
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class HudLadder : public dual_instr_item {
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string hudladder_type;
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bool velocity_vector;
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bool climb_dive_marker;
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bool glide_slope_marker;
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bool waypoint_marker;
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// The Ladder has it's own temporary display lists
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fgLineList StippleLineList;
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HudLadder(const SGPropertyNode *);
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virtual void draw(void);
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void drawZenith(float, float, float);
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void drawNadir(float, float, float);
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void Text(float x, float y, char *s)
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TextList.add(fgText(x, y, s));
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void Line(float x1, float y1, float x2, float y2)
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LineList.add(fgLineSeg2D(x1, y1, x2, y2));
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void StippleLine(float x1, float y1, float x2, float y2)
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StippleLineList.add(fgLineSeg2D(x1, y1, x2, y2));
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extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
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extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
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extern void fgUpdateHUD( osg::State* );
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extern void fgUpdateHUD( osg::State*, GLfloat x_start, GLfloat y_start,
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GLfloat x_end, GLfloat y_end );
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class HUD_Properties : public SGPropertyChangeListener {
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void valueChanged(SGPropertyNode *n);
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void setColor() const;
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bool isVisible() const { return _visible; }
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bool isAntialiased() const { return _antialiased; }
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bool isTransparent() const { return _transparent; }
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float alphaClamp() const { return _cl; }
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float clamp(float f) { return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f; }
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SGPropertyNode_ptr _current;
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SGPropertyNode_ptr _visibility;
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SGPropertyNode_ptr _antialiasing;
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SGPropertyNode_ptr _transparency;
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SGPropertyNode_ptr _red, _green, _blue, _alpha;
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SGPropertyNode_ptr _alpha_clamp;
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SGPropertyNode_ptr _brightness;
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float _r, _g, _b, _a, _cl;