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<!-- XML file produced from file: manual.tex
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using Hyperlatex v 2.6 (c) Otfried Cheong
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on Emacs 21.4.1, Sun Dec 24 00:03:19 2006 -->
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<title>Ipe Manual -- 4.1 Order of objects</title>
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<table width="100%" cellpadding=0 cellspacing=2><tr><td bgcolor="#99ccff"><a href="manual_6.html"><img border="0" alt="4.2 The current selection" src="next.png"></a></td><td bgcolor="#99ccff"><a href="manual_4.html"><img border="0" alt="4 General Concepts" src="up.png"></a></td><td bgcolor="#99ccff"><img alt="" src="blank.png"></td><td align="center" bgcolor="#99ccff" width="100%"><b>4.1 Order of objects</b></td></tr></table>
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<h2>4.1 Order of objects</h2>
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<p>An Ipe drawing is a sequence of geometric objects. The order of the
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objects is important--wherever two objects overlap, the object which
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comes first in Ipe's sequence will hide the other ones. When new
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objects are created, they are added in <em>front</em> of all other
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objects. However, you can change the position of an object by putting
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it in front or in the back, using the "Front" and "Back" functions
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in the <em>Edit</em> menu.
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<table width="100%" cellpadding=0 cellspacing=2><tr><td bgcolor="#99ccff"><a href="manual_6.html"><img border="0" alt="4.2 The current selection" src="next.png"></a></td><td bgcolor="#99ccff"><a href="manual_4.html"><img border="0" alt="4 General Concepts" src="up.png"></a></td><td bgcolor="#99ccff"><img alt="" src="blank.png"></td><td align="center" bgcolor="#99ccff" width="100%"><b>4.1 Order of objects</b></td></tr></table></body></html>