~ubuntu-branches/ubuntu/precise/mesa/precise-updates

« back to all changes in this revision

Viewing changes to src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl

  • Committer: Bazaar Package Importer
  • Author(s): Christopher James Halse Rogers
  • Date: 2011-08-04 16:25:08 UTC
  • mfrom: (1.2.37 upstream)
  • Revision ID: james.westby@ubuntu.com-20110804162508-kujg82moxerjg1kk
Tags: 7.11-0ubuntu1
* Fake merge from Debian experimental, updating previous changelog entries.
  New upstream release fixes infrequent X crash (LP: #800778).
  Remaining Ubuntu changes:
 - debian/control
    + Drop lesstif-dev from Build-Depends; it's in Universe.
    + Comment out GLw libs since it depends on lesstif-dev.
    + Drop i686 swx11 libgl package.
    + Add libdrm-dev to mesa-common-dev Depends.
    + Drop libwayland-dev from Build-Depends; it's in Universe.
    + Update Breaks for Ubuntu versions
    + Enable llvm on armel as well as i386 and amd64
  - debian/rules
    + Use --disable-glw for swx11 targets too.
    + Don't enable motif for swx11 targets.
    + Use lzma compression for binary debs to save CD space.
    + Drop unloved mach64 driver.
    + Use --enable-shared-dricore to claw back CD space.
    + Enable llvmpipe software rasteriser.
    + Enable llvm on armel as well as i386 and amd64
  - debian/patches
    + 100_no_abi_tag.patch
    + 101_ubuntu_hidden_glname.patch
    + 103_savage-expose_fbmodes_with_nonzero_alpha.patch
  - rules, libgl1-mesa-{glx,dev,swx11,swx11-dev}.install.in,
    libgl1-mesa-{glx,swx11}.{postinst,prerm}.in, libgl1-mesa-dev.links.in:
    Install libGL.so* in /usr/lib/mesa to allow things to work with
    alternatives.
  - debian/not-installed:
    + Drop i686 files; we don't build 686-optimised packages in the first
      place.
  - debian/gbp.conf
    + Point at Ubuntu branch to make git-buildpackage less narky.
  - 113_fix_tls.diff: Fix crashes in unrelated code due to TLS usage.
  - debian/patches/111_export_searchdirs_in_dripc.diff:
    + Add drisearchdirs variable to dri.pc so the Xserver can pick up the
      alternate DRI driver dirs.
  - debian/patches/115_llvm_dynamic_linking.diff
    + Dynamically link DRI drivers to libllvm.  Saves ~6MiB per DRI driver.
  - debian/patches/116_use_shared_galliumcore.diff:
  - debian/libgl1-mesa-dri.install.in:
    + Link gallium DRI drivers against shared gallium routines to save CD
      space.
* debian/rules:
* debian/libgl1-mesa-dri-experimental.install.{i386,amd64}.in
  - Explicitly install i915g only when it has been built, matching what is
    done with r300g.
* debian/rules:
* debian/control:
* debian/libegl1-mesa{,-dev}.install.in:
* debian/libegl1-mesa.symbols:
  - Enable the Wayland EGL backend.
* debian/rules:
* debian/libegl1-mesa.{postinst,prerm,install}.in:
* debian/libegl1-mesa-dev.{install,links}.in:
* debian/libgles{1,2}-mesa.install.in:
* debian/libgles{1,2}-mesa-dev.links.in:
* debian/libopenvg1-mesa{,-dev}.install.in:
* debian/libopenvg1-mesa-dev.links.in:
  - Use alternatives for libEGL to match the handling of libGL.
    libEGL (and associated GL|ES and OpenVG libraries) now live in
    /usr/lib/$MULTIARCH/mesa-egl.  (LP: #812639)
* debian/patches/118_fix_24bpp_software_rendering.diff:
  - Cherry pick upstream patch from master fixing graphical corruption when
    using a 24bpp framebuffer and software rendering. (LP: #810339)
* debian/rules:
* debian/clean:
  - Generate xmlpool pot file and clean up other po files for
    pkgbinarymangler's benefit (LP: #410264).
* debian/patches/119_r600g_gnome_shell_rendering_fix.diff:
  - Cherry pick upstream commit fixing rendering corruption in gnome-shell
    (and therefore likely Unity as well).

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
/**************************************************************************
2
 
 *
3
 
 * Copyright 2010 Luca Barbieri
4
 
 *
5
 
 * Permission is hereby granted, free of charge, to any person obtaining
6
 
 * a copy of this software and associated documentation files (the
7
 
 * "Software"), to deal in the Software without restriction, including
8
 
 * without limitation the rights to use, copy, modify, merge, publish,
9
 
 * distribute, sublicense, and/or sell copies of the Software, and to
10
 
 * permit persons to whom the Software is furnished to do so, subject to
11
 
 * the following conditions:
12
 
 *
13
 
 * The above copyright notice and this permission notice (including the
14
 
 * next paragraph) shall be included in all copies or substantial
15
 
 * portions of the Software.
16
 
 *
17
 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18
 
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19
 
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20
 
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21
 
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22
 
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23
 
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24
 
 *
25
 
 **************************************************************************/
26
 
 
27
 
import "oaidl.idl";
28
 
import "ocidl.idl";
29
 
 
30
 
typedef const void* LPCVOID;
31
 
 
32
 
typedef enum D3D_DRIVER_TYPE
33
 
{
34
 
        D3D_DRIVER_TYPE_UNKNOWN,
35
 
        D3D_DRIVER_TYPE_HARDWARE,
36
 
        D3D_DRIVER_TYPE_REFERENCE,
37
 
        D3D_DRIVER_TYPE_NULL,
38
 
        D3D_DRIVER_TYPE_SOFTWARE,
39
 
        D3D_DRIVER_TYPE_WARP,
40
 
} D3D_DRIVER_TYPE;
41
 
 
42
 
typedef enum D3D_FEATURE_LEVEL
43
 
{
44
 
        D3D_FEATURE_LEVEL_9_1 = 0x9100,
45
 
        D3D_FEATURE_LEVEL_9_2 = 0x9200,
46
 
        D3D_FEATURE_LEVEL_9_3 = 0x9300,
47
 
        D3D_FEATURE_LEVEL_10_0 = 0xa000,
48
 
        D3D_FEATURE_LEVEL_10_1 = 0xa100,
49
 
        D3D_FEATURE_LEVEL_11_0 = 0xb000
50
 
} D3D_FEATURE_LEVEL;
51
 
 
52
 
typedef enum D3D_PRIMITIVE_TOPOLOGY
53
 
{
54
 
        D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
55
 
        D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
56
 
        D3D_PRIMITIVE_TOPOLOGY_LINELIST,
57
 
        D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
58
 
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
59
 
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
60
 
 
61
 
        D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
62
 
        D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
63
 
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
64
 
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
65
 
 
66
 
        D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST        = 33,
67
 
        D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
68
 
        D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
69
 
        D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
70
 
        D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
71
 
        D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
72
 
        D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
73
 
        D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
74
 
        D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
75
 
        D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
76
 
        D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
77
 
        D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
78
 
        D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
79
 
        D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
80
 
        D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
81
 
        D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
82
 
        D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
83
 
        D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
84
 
        D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
85
 
        D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
86
 
        D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
87
 
        D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
88
 
        D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
89
 
        D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
90
 
        D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
91
 
        D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
92
 
        D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
93
 
        D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
94
 
        D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
95
 
        D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
96
 
        D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
97
 
        D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
98
 
 
99
 
        D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
100
 
        D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
101
 
        D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
102
 
        D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
103
 
        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
104
 
        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
105
 
 
106
 
        D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
107
 
        D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
108
 
        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
109
 
        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
110
 
 
111
 
        D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
112
 
        D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
113
 
        D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
114
 
        D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
115
 
        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
116
 
        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
117
 
 
118
 
        D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
119
 
        D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
120
 
        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
121
 
        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
122
 
 
123
 
        D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST      = 33,
124
 
        D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
125
 
        D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
126
 
        D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
127
 
        D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
128
 
        D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
129
 
        D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
130
 
        D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
131
 
        D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
132
 
        D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
133
 
        D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
134
 
        D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
135
 
        D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
136
 
        D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
137
 
        D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
138
 
        D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
139
 
        D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
140
 
        D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
141
 
        D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
142
 
        D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
143
 
        D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
144
 
        D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
145
 
        D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
146
 
        D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
147
 
        D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
148
 
        D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
149
 
        D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
150
 
        D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
151
 
        D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
152
 
        D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
153
 
        D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
154
 
        D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
155
 
} D3D_PRIMITIVE_TOPOLOGY;
156
 
 
157
 
typedef enum D3D_PRIMITIVE
158
 
{
159
 
        D3D_PRIMITIVE_UNDEFINED = 0,
160
 
        D3D_PRIMITIVE_POINT,
161
 
        D3D_PRIMITIVE_LINE,
162
 
        D3D_PRIMITIVE_TRIANGLE,
163
 
 
164
 
        D3D_PRIMITIVE_LINE_ADJ = 6,
165
 
        D3D_PRIMITIVE_TRIANGLE_ADJ,
166
 
 
167
 
        D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
168
 
        D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
169
 
        D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
170
 
        D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
171
 
        D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
172
 
        D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
173
 
        D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
174
 
        D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
175
 
        D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
176
 
        D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
177
 
        D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
178
 
        D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
179
 
        D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
180
 
        D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
181
 
        D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
182
 
        D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
183
 
        D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
184
 
        D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
185
 
        D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
186
 
        D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
187
 
        D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
188
 
        D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
189
 
        D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
190
 
        D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
191
 
        D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
192
 
        D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
193
 
        D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
194
 
        D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
195
 
        D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
196
 
        D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
197
 
        D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
198
 
        D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
199
 
 
200
 
        D3D10_PRIMITIVE_UNDEFINED = 0,
201
 
        D3D10_PRIMITIVE_POINT,
202
 
        D3D10_PRIMITIVE_LINE,
203
 
        D3D10_PRIMITIVE_TRIANGLE,
204
 
 
205
 
        D3D10_PRIMITIVE_LINE_ADJ = 6,
206
 
        D3D10_PRIMITIVE_TRIANGLE_ADJ,
207
 
 
208
 
        D3D11_PRIMITIVE_UNDEFINED = 0,
209
 
        D3D11_PRIMITIVE_POINT,
210
 
        D3D11_PRIMITIVE_LINE,
211
 
        D3D11_PRIMITIVE_TRIANGLE,
212
 
 
213
 
        D3D11_PRIMITIVE_LINE_ADJ = 6,
214
 
        D3D11_PRIMITIVE_TRIANGLE_ADJ,
215
 
 
216
 
        D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
217
 
        D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
218
 
        D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
219
 
        D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
220
 
        D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
221
 
        D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
222
 
        D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
223
 
        D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
224
 
        D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
225
 
        D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
226
 
        D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
227
 
        D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
228
 
        D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
229
 
        D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
230
 
        D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
231
 
        D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
232
 
        D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
233
 
        D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
234
 
        D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
235
 
        D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
236
 
        D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
237
 
        D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
238
 
        D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
239
 
        D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
240
 
        D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
241
 
        D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
242
 
        D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
243
 
        D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
244
 
        D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
245
 
        D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
246
 
        D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
247
 
        D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
248
 
} D3D_PRIMITIVE;
249
 
 
250
 
typedef enum D3D_SRV_DIMENSION
251
 
{
252
 
        D3D_SRV_DIMENSION_UNKNOWN = 0,
253
 
        D3D_SRV_DIMENSION_BUFFER,
254
 
        D3D_SRV_DIMENSION_TEXTURE1D,
255
 
        D3D_SRV_DIMENSION_TEXTURE1DARRAY,
256
 
        D3D_SRV_DIMENSION_TEXTURE2D,
257
 
        D3D_SRV_DIMENSION_TEXTURE2DARRAY,
258
 
        D3D_SRV_DIMENSION_TEXTURE2DMS,
259
 
        D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
260
 
        D3D_SRV_DIMENSION_TEXTURE3D,
261
 
        D3D_SRV_DIMENSION_TEXTURECUBE,
262
 
        D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
263
 
        D3D_SRV_DIMENSION_BUFFEREX,
264
 
 
265
 
        D3D10_SRV_DIMENSION_UNKNOWN = 0,
266
 
        D3D10_SRV_DIMENSION_BUFFER,
267
 
        D3D10_SRV_DIMENSION_TEXTURE1D,
268
 
        D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
269
 
        D3D10_SRV_DIMENSION_TEXTURE2D,
270
 
        D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
271
 
        D3D10_SRV_DIMENSION_TEXTURE2DMS,
272
 
        D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
273
 
        D3D10_SRV_DIMENSION_TEXTURE3D,
274
 
        D3D10_SRV_DIMENSION_TEXTURECUBE,
275
 
 
276
 
        D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
277
 
        D3D10_1_SRV_DIMENSION_BUFFER,
278
 
        D3D10_1_SRV_DIMENSION_TEXTURE1D,
279
 
        D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
280
 
        D3D10_1_SRV_DIMENSION_TEXTURE2D,
281
 
        D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
282
 
        D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
283
 
        D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
284
 
        D3D10_1_SRV_DIMENSION_TEXTURE3D,
285
 
        D3D10_1_SRV_DIMENSION_TEXTURECUBE,
286
 
        D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
287
 
 
288
 
        D3D11_SRV_DIMENSION_UNKNOWN = 0,
289
 
        D3D11_SRV_DIMENSION_BUFFER,
290
 
        D3D11_SRV_DIMENSION_TEXTURE1D,
291
 
        D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
292
 
        D3D11_SRV_DIMENSION_TEXTURE2D,
293
 
        D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
294
 
        D3D11_SRV_DIMENSION_TEXTURE2DMS,
295
 
        D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
296
 
        D3D11_SRV_DIMENSION_TEXTURE3D,
297
 
        D3D11_SRV_DIMENSION_TEXTURECUBE,
298
 
        D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
299
 
        D3D11_SRV_DIMENSION_BUFFEREX,
300
 
} D3D_SRV_DIMENSION;
301
 
 
302
 
typedef struct _D3D_SHADER_MACRO
303
 
{
304
 
        LPCSTR Name;
305
 
        LPCSTR Definition;
306
 
} D3D_SHADER_MACRO;
307
 
 
308
 
typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
309
 
 
310
 
[object, local, uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)]
311
 
interface ID3D10Blob : IUnknown
312
 
{
313
 
        LPVOID GetBufferPointer();
314
 
        SIZE_T GetBufferSize();
315
 
};
316
 
 
317
 
typedef ID3D10Blob* LPD3D10BLOB;
318
 
typedef ID3D10Blob ID3DBlob;
319
 
typedef ID3DBlob* LPD3DBLOB;
320
 
 
321
 
typedef enum _D3D_INCLUDE_TYPE
322
 
{
323
 
        D3D_INCLUDE_LOCAL = 0,
324
 
        D3D_INCLUDE_SYSTEM,
325
 
 
326
 
        D3D10_INCLUDE_LOCAL = 0,
327
 
        D3D10_INCLUDE_SYSTEM,
328
 
 
329
 
        D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
330
 
} D3D_INCLUDE_TYPE;
331
 
 
332
 
[object, local]
333
 
interface ID3DInclude : IUnknown
334
 
{
335
 
        HRESULT Open(
336
 
                [in] D3D_INCLUDE_TYPE a,
337
 
                [in] LPCSTR b,
338
 
                [in] LPCVOID c,
339
 
                [out] LPCVOID *d,
340
 
                [in] UINT *e
341
 
        );
342
 
        HRESULT Close(
343
 
                [in] LPCVOID a
344
 
        );
345
 
};
346
 
 
347
 
typedef enum _D3D_SHADER_VARIABLE_CLASS
348
 
{
349
 
        D3D_SVC_SCALAR = 0,
350
 
        D3D_SVC_VECTOR,
351
 
        D3D_SVC_MATRIX_ROWS,
352
 
        D3D_SVC_MATRIX_COLUMNS,
353
 
        D3D_SVC_OBJECT,
354
 
        D3D_SVC_STRUCT,
355
 
        D3D_SVC_INTERFACE_CLASS,
356
 
        D3D_SVC_INTERFACE_POINTER,
357
 
 
358
 
        D3D10_SVC_SCALAR = 0,
359
 
        D3D10_SVC_VECTOR,
360
 
        D3D10_SVC_MATRIX_ROWS,
361
 
        D3D10_SVC_MATRIX_COLUMNS,
362
 
        D3D10_SVC_OBJECT,
363
 
        D3D10_SVC_STRUCT,
364
 
        D3D11_SVC_INTERFACE_CLASS,
365
 
        D3D11_SVC_INTERFACE_POINTER,
366
 
        D3D_SVC_FORCE_DWORD = 0x7fffffff
367
 
} D3D_SHADER_VARIABLE_CLASS;
368
 
 
369
 
typedef enum _D3D_SHADER_VARIABLE_FLAGS
370
 
{
371
 
        D3D_SVF_USERPACKED = 1,
372
 
        D3D_SVF_USED = 2,
373
 
        D3D_SVF_INTERFACE_POINTER = 4,
374
 
        D3D_SVF_INTERFACE_PARAMETER = 8,
375
 
 
376
 
        D3D10_SVF_USERPACKED = 1,
377
 
        D3D10_SVF_USED = 2,
378
 
        D3D10_SVF_INTERFACE_POINTER = 4,
379
 
        D3D10_SVF_INTERFACE_PARAMETER = 8,
380
 
 
381
 
        D3D_SVF_FORCE_DWORD = 0x7fffffff
382
 
} D3D_SHADER_VARIABLE_FLAGS;
383
 
 
384
 
typedef enum _D3D_SHADER_VARIABLE_TYPE
385
 
{
386
 
        D3D_SVT_VOID = 0,
387
 
        D3D_SVT_BOOL,
388
 
        D3D_SVT_INT,
389
 
        D3D_SVT_FLOAT,
390
 
        D3D_SVT_STRING,
391
 
        D3D_SVT_TEXTURE,
392
 
        D3D_SVT_TEXTURE1D,
393
 
        D3D_SVT_TEXTURE2D,
394
 
        D3D_SVT_TEXTURE3D,
395
 
        D3D_SVT_TEXTURECUBE,
396
 
        D3D_SVT_SAMPLER,
397
 
        D3D_SVT_SAMPLER1D,
398
 
        D3D_SVT_SAMPLER2D,
399
 
        D3D_SVT_SAMPLER3D,
400
 
        D3D_SVT_SAMPLERCUBE,
401
 
        D3D_SVT_PIXELSHADER,
402
 
        D3D_SVT_VERTEXSHADER,
403
 
        D3D_SVT_PIXELFRAGMENT,
404
 
        D3D_SVT_VERTEXFRAGMENT,
405
 
        D3D_SVT_UINT,
406
 
        D3D_SVT_UINT8,
407
 
        D3D_SVT_GEOMETRYSHADER,
408
 
        D3D_SVT_RASTERIZER,
409
 
        D3D_SVT_DEPTHSTENCIL,
410
 
        D3D_SVT_BLEND,
411
 
        D3D_SVT_BUFFER,
412
 
        D3D_SVT_CBUFFER,
413
 
        D3D_SVT_TBUFFER,
414
 
        D3D_SVT_TEXTURE1DARRAY,
415
 
        D3D_SVT_TEXTURE2DARRAY,
416
 
        D3D_SVT_RENDERTARGETVIEW,
417
 
        D3D_SVT_DEPTHSTENCILVIEW,
418
 
        D3D_SVT_TEXTURE2DMS,
419
 
        D3D_SVT_TEXTURE2DMSARRAY,
420
 
        D3D_SVT_TEXTURECUBEARRAY,
421
 
        D3D_SVT_HULLSHADER,
422
 
        D3D_SVT_DOMAINSHADER,
423
 
        D3D_SVT_INTERFACE_POINTER,
424
 
        D3D_SVT_COMPUTESHADER,
425
 
        D3D_SVT_DOUBLE,
426
 
        D3D_SVT_RWTEXTURE1D,
427
 
        D3D_SVT_RWTEXTURE1DARRAY,
428
 
        D3D_SVT_RWTEXTURE2D,
429
 
        D3D_SVT_RWTEXTURE2DARRAY,
430
 
        D3D_SVT_RWTEXTURE3D,
431
 
        D3D_SVT_RWBUFFER,
432
 
        D3D_SVT_BYTEADDRESS_BUFFER,
433
 
        D3D_SVT_RWBYTEADDRESS_BUFFER,
434
 
        D3D_SVT_STRUCTURED_BUFFER,
435
 
        D3D_SVT_RWSTRUCTURED_BUFFER,
436
 
        D3D_SVT_APPEND_STRUCTURED_BUFFER,
437
 
        D3D_SVT_CONSUME_STRUCTURED_BUFFER,
438
 
 
439
 
        D3D10_SVT_VOID = 0,
440
 
        D3D10_SVT_BOOL,
441
 
        D3D10_SVT_INT,
442
 
        D3D10_SVT_FLOAT,
443
 
        D3D10_SVT_STRING,
444
 
        D3D10_SVT_TEXTURE,
445
 
        D3D10_SVT_TEXTURE1D,
446
 
        D3D10_SVT_TEXTURE2D,
447
 
        D3D10_SVT_TEXTURE3D,
448
 
        D3D10_SVT_TEXTURECUBE,
449
 
        D3D10_SVT_SAMPLER,
450
 
        D3D10_SVT_SAMPLER1D,
451
 
        D3D10_SVT_SAMPLER2D,
452
 
        D3D10_SVT_SAMPLER3D,
453
 
        D3D10_SVT_SAMPLERCUBE,
454
 
        D3D10_SVT_PIXELSHADER,
455
 
        D3D10_SVT_VERTEXSHADER,
456
 
        D3D10_SVT_PIXELFRAGMENT,
457
 
        D3D10_SVT_VERTEXFRAGMENT,
458
 
        D3D10_SVT_UINT,
459
 
        D3D10_SVT_UINT8,
460
 
        D3D10_SVT_GEOMETRYSHADER,
461
 
        D3D10_SVT_RASTERIZER,
462
 
        D3D10_SVT_DEPTHSTENCIL,
463
 
        D3D10_SVT_BLEND,
464
 
        D3D10_SVT_BUFFER,
465
 
        D3D10_SVT_CBUFFER,
466
 
        D3D10_SVT_TBUFFER,
467
 
        D3D10_SVT_TEXTURE1DARRAY,
468
 
        D3D10_SVT_TEXTURE2DARRAY,
469
 
        D3D10_SVT_RENDERTARGETVIEW,
470
 
        D3D10_SVT_DEPTHSTENCILVIEW,
471
 
        D3D10_SVT_TEXTURE2DMS,
472
 
        D3D10_SVT_TEXTURE2DMSARRAY,
473
 
        D3D10_SVT_TEXTURECUBEARRAY,
474
 
 
475
 
        D3D11_SVT_HULLSHADER,
476
 
        D3D11_SVT_DOMAINSHADER,
477
 
        D3D11_SVT_INTERFACE_POINTER,
478
 
        D3D11_SVT_COMPUTESHADER,
479
 
        D3D11_SVT_DOUBLE,
480
 
        D3D11_SVT_RWTEXTURE1D,
481
 
        D3D11_SVT_RWTEXTURE1DARRAY,
482
 
        D3D11_SVT_RWTEXTURE2D,
483
 
        D3D11_SVT_RWTEXTURE2DARRAY,
484
 
        D3D11_SVT_RWTEXTURE3D,
485
 
        D3D11_SVT_RWBUFFER,
486
 
        D3D11_SVT_BYTEADDRESS_BUFFER,
487
 
        D3D11_SVT_RWBYTEADDRESS_BUFFER,
488
 
        D3D11_SVT_STRUCTURED_BUFFER,
489
 
        D3D11_SVT_RWSTRUCTURED_BUFFER,
490
 
        D3D11_SVT_APPEND_STRUCTURED_BUFFER,
491
 
        D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
492
 
 
493
 
        D3D_SVT_FORCE_DWORD     = 0x7fffffff
494
 
} D3D_SHADER_VARIABLE_TYPE;
495
 
 
496
 
typedef enum _D3D_SHADER_INPUT_FLAGS
497
 
{
498
 
        D3D_SIF_USERPACKED = 1,
499
 
        D3D_SIF_COMPARISON_SAMPLER = 2,
500
 
        D3D_SIF_TEXTURE_COMPONENT_0 = 4,
501
 
        D3D_SIF_TEXTURE_COMPONENT_1 = 8,
502
 
        D3D_SIF_TEXTURE_COMPONENTS = 12,
503
 
 
504
 
        D3D10_SIF_USERPACKED = 1,
505
 
        D3D10_SIF_COMPARISON_SAMPLER = 2,
506
 
        D3D10_SIF_TEXTURE_COMPONENT_0 = 4,
507
 
        D3D10_SIF_TEXTURE_COMPONENT_1 = 8,
508
 
        D3D10_SIF_TEXTURE_COMPONENTS = 12,
509
 
 
510
 
        D3D_SIF_FORCE_DWORD     = 0x7fffffff
511
 
        }       D3D_SHADER_INPUT_FLAGS;
512
 
 
513
 
typedef enum _D3D_SHADER_INPUT_TYPE
514
 
{
515
 
        D3D_SIT_CBUFFER = 0,
516
 
        D3D_SIT_TBUFFER,
517
 
        D3D_SIT_TEXTURE,
518
 
        D3D_SIT_SAMPLER,
519
 
        D3D_SIT_UAV_RWTYPED,
520
 
        D3D_SIT_STRUCTURED,
521
 
        D3D_SIT_UAV_RWSTRUCTURED,
522
 
        D3D_SIT_BYTEADDRESS,
523
 
        D3D_SIT_UAV_RWBYTEADDRESS,
524
 
        D3D_SIT_UAV_APPEND_STRUCTURED,
525
 
        D3D_SIT_UAV_CONSUME_STRUCTURED,
526
 
        D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
527
 
        
528
 
        D3D10_SIT_CBUFFER = 0,
529
 
        D3D10_SIT_TBUFFER,
530
 
        D3D10_SIT_TEXTURE,
531
 
        D3D10_SIT_SAMPLER,
532
 
 
533
 
        D3D11_SIT_UAV_RWTYPED,
534
 
        D3D11_SIT_STRUCTURED,
535
 
        D3D11_SIT_UAV_RWSTRUCTURED,
536
 
        D3D11_SIT_BYTEADDRESS,
537
 
        D3D11_SIT_UAV_RWBYTEADDRESS,
538
 
        D3D11_SIT_UAV_APPEND_STRUCTURED,
539
 
        D3D11_SIT_UAV_CONSUME_STRUCTURED,
540
 
        D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
541
 
        }       D3D_SHADER_INPUT_TYPE;
542
 
 
543
 
typedef enum _D3D_SHADER_CBUFFER_FLAGS
544
 
{
545
 
        D3D_CBF_USERPACKED = 1,
546
 
 
547
 
        D3D10_CBF_USERPACKED = 1,
548
 
 
549
 
        D3D_CBF_FORCE_DWORD = 0x7fffffff
550
 
} D3D_SHADER_CBUFFER_FLAGS;
551
 
 
552
 
typedef enum _D3D_CBUFFER_TYPE
553
 
{
554
 
        D3D_CT_CBUFFER = 0,
555
 
        D3D_CT_TBUFFER,
556
 
        D3D_CT_INTERFACE_POINTERS,
557
 
        D3D_CT_RESOURCE_BIND_INFO,
558
 
 
559
 
        D3D10_CT_CBUFFER = 0,
560
 
        D3D10_CT_TBUFFER,
561
 
 
562
 
        D3D11_CT_CBUFFER = 0,
563
 
        D3D11_CT_TBUFFER,
564
 
        D3D11_CT_INTERFACE_POINTERS,
565
 
        D3D11_CT_RESOURCE_BIND_INFO,
566
 
} D3D_CBUFFER_TYPE;
567
 
 
568
 
typedef enum D3D_NAME
569
 
{
570
 
        D3D_NAME_UNDEFINED = 0,
571
 
        D3D_NAME_POSITION,
572
 
        D3D_NAME_CLIP_DISTANCE,
573
 
        D3D_NAME_CULL_DISTANCE,
574
 
        D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
575
 
        D3D_NAME_VIEWPORT_ARRAY_INDEX,
576
 
        D3D_NAME_VERTEX_ID,
577
 
        D3D_NAME_PRIMITIVE_ID,
578
 
        D3D_NAME_INSTANCE_ID,
579
 
        D3D_NAME_IS_FRONT_FACE,
580
 
        D3D_NAME_SAMPLE_INDEX,
581
 
        D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
582
 
        D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
583
 
        D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
584
 
        D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
585
 
        D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
586
 
        D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
587
 
 
588
 
        D3D_NAME_TARGET = 64,
589
 
        D3D_NAME_DEPTH,
590
 
        D3D_NAME_COVERAGE,
591
 
        D3D_NAME_DEPTH_GREATER_EQUAL,
592
 
        D3D_NAME_DEPTH_LESS_EQUAL,
593
 
 
594
 
        D3D10_NAME_UNDEFINED = 0,
595
 
        D3D10_NAME_POSITION,
596
 
        D3D10_NAME_CLIP_DISTANCE,
597
 
        D3D10_NAME_CULL_DISTANCE,
598
 
        D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
599
 
        D3D10_NAME_VIEWPORT_ARRAY_INDEX,
600
 
        D3D10_NAME_VERTEX_ID,
601
 
        D3D10_NAME_PRIMITIVE_ID,
602
 
        D3D10_NAME_INSTANCE_ID,
603
 
        D3D10_NAME_IS_FRONT_FACE,
604
 
        D3D10_NAME_SAMPLE_INDEX,
605
 
 
606
 
        D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
607
 
        D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
608
 
        D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
609
 
        D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
610
 
        D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
611
 
        D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
612
 
 
613
 
        D3D10_NAME_TARGET = 64,
614
 
        D3D10_NAME_DEPTH        ,
615
 
        D3D10_NAME_COVERAGE,
616
 
 
617
 
        D3D11_NAME_DEPTH_GREATER_EQUAL,
618
 
        D3D11_NAME_DEPTH_LESS_EQUAL,
619
 
} D3D_NAME;
620
 
 
621
 
typedef enum D3D_RESOURCE_RETURN_TYPE
622
 
{
623
 
        D3D_RETURN_TYPE_UNORM = 1,
624
 
        D3D_RETURN_TYPE_SNORM,
625
 
        D3D_RETURN_TYPE_SINT,
626
 
        D3D_RETURN_TYPE_UINT,
627
 
        D3D_RETURN_TYPE_FLOAT,
628
 
        D3D_RETURN_TYPE_MIXED,
629
 
        D3D_RETURN_TYPE_DOUBLE,
630
 
        D3D_RETURN_TYPE_CONTINUED,
631
 
 
632
 
        D3D10_RETURN_TYPE_UNORM = 1,
633
 
        D3D10_RETURN_TYPE_SNORM,
634
 
        D3D10_RETURN_TYPE_SINT,
635
 
        D3D10_RETURN_TYPE_UINT,
636
 
        D3D10_RETURN_TYPE_FLOAT,
637
 
        D3D10_RETURN_TYPE_MIXED,
638
 
 
639
 
        D3D11_RETURN_TYPE_UNORM = 1,
640
 
        D3D11_RETURN_TYPE_SNORM,
641
 
        D3D11_RETURN_TYPE_SINT,
642
 
        D3D11_RETURN_TYPE_UINT,
643
 
        D3D11_RETURN_TYPE_FLOAT,
644
 
        D3D11_RETURN_TYPE_MIXED,
645
 
        D3D11_RETURN_TYPE_DOUBLE,
646
 
        D3D11_RETURN_TYPE_CONTINUED,
647
 
} D3D_RESOURCE_RETURN_TYPE;
648
 
 
649
 
typedef enum D3D_REGISTER_COMPONENT_TYPE
650
 
{
651
 
        D3D_REGISTER_COMPONENT_UNKNOWN = 0,
652
 
        D3D_REGISTER_COMPONENT_UINT32,
653
 
        D3D_REGISTER_COMPONENT_SINT32,
654
 
        D3D_REGISTER_COMPONENT_FLOAT32,
655
 
 
656
 
        D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
657
 
        D3D10_REGISTER_COMPONENT_UINT32,
658
 
        D3D10_REGISTER_COMPONENT_SINT32,
659
 
        D3D10_REGISTER_COMPONENT_FLOAT32,
660
 
} D3D_REGISTER_COMPONENT_TYPE;
661
 
 
662
 
typedef enum D3D_TESSELLATOR_DOMAIN
663
 
{
664
 
        D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
665
 
        D3D_TESSELLATOR_DOMAIN_ISOLINE,
666
 
        D3D_TESSELLATOR_DOMAIN_TRI,
667
 
        D3D_TESSELLATOR_DOMAIN_QUAD,
668
 
 
669
 
        D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
670
 
        D3D11_TESSELLATOR_DOMAIN_ISOLINE,
671
 
        D3D11_TESSELLATOR_DOMAIN_TRI,
672
 
        D3D11_TESSELLATOR_DOMAIN_QUAD,
673
 
} D3D_TESSELLATOR_DOMAIN;
674
 
 
675
 
typedef enum D3D_TESSELLATOR_PARTITIONING
676
 
{
677
 
        D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
678
 
        D3D_TESSELLATOR_PARTITIONING_INTEGER,
679
 
        D3D_TESSELLATOR_PARTITIONING_POW2,
680
 
        D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
681
 
        D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
682
 
 
683
 
        D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
684
 
        D3D11_TESSELLATOR_PARTITIONING_INTEGER,
685
 
        D3D11_TESSELLATOR_PARTITIONING_POW2,
686
 
        D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
687
 
        D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
688
 
} D3D_TESSELLATOR_PARTITIONING;
689
 
 
690
 
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
691
 
{
692
 
        D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
693
 
        D3D_TESSELLATOR_OUTPUT_POINT,
694
 
        D3D_TESSELLATOR_OUTPUT_LINE,
695
 
        D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
696
 
        D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
697
 
 
698
 
        D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
699
 
        D3D11_TESSELLATOR_OUTPUT_POINT,
700
 
        D3D11_TESSELLATOR_OUTPUT_LINE,
701
 
        D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
702
 
        D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
703
 
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
704