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@ stub D3D10CompileEffectFromMemory
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@ stub D3D10CompileShader
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@ stdcall D3D10CreateBlob(long ptr)
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@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
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@ stub D3D10CreateEffectFromMemory
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@ stub D3D10CreateEffectPoolFromMemory
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@ stub D3D10CreateStateBlock
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@ stub D3D10DisassembleEffect
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@ stub D3D10DisassembleShader
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@ stdcall D3D10GetGeometryShaderProfile(ptr)
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@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr)
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@ stdcall D3D10GetInputSignatureBlob(ptr long ptr)
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@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr)
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@ stdcall D3D10GetPixelShaderProfile(ptr)
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@ stub D3D10GetShaderDebugInfo
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@ stub D3D10GetVersion
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@ stdcall D3D10GetVertexShaderProfile(ptr)
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@ stub D3D10PreprocessShader
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@ stub D3D10ReflectShader
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@ stub D3D10RegisterLayers
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@ stub D3D10StateBlockMaskDifference
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@ stub D3D10StateBlockMaskDisableAll
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@ stub D3D10StateBlockMaskDisableCapture
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@ stub D3D10StateBlockMaskEnableAll
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@ stub D3D10StateBlockMaskEnableCapture
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@ stub D3D10StateBlockMaskGetSetting
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@ stub D3D10StateBlockMaskIntersect
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@ stub D3D10StateBlockMaskUnion
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@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)