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/* Copyright (c) Mark J. Kilgard, 1994. */
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/* This program is freely distributable without licensing fees
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and is provided without guarantee or warrantee expressed or
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implied. This program is -not- in the public domain. */
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#include <GL/vms_x_fix.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h> /* for XA_STRING atom */
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glutSetWindowTitle(const char *title)
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XTextProperty textprop;
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assert(!__glutCurrentWindow->parent);
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IGNORE_IN_GAME_MODE();
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textprop.value = (unsigned char *) title;
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textprop.encoding = XA_STRING;
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textprop.nitems = strlen(title);
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XSetWMName(__glutDisplay,
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__glutCurrentWindow->win, &textprop);
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XFlush(__glutDisplay);
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glutSetIconTitle(const char *title)
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XTextProperty textprop;
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assert(!__glutCurrentWindow->parent);
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IGNORE_IN_GAME_MODE();
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textprop.value = (unsigned char *) title;
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textprop.encoding = XA_STRING;
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textprop.nitems = strlen(title);
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XSetWMIconName(__glutDisplay,
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__glutCurrentWindow->win, &textprop);
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XFlush(__glutDisplay);
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glutPositionWindow(int x, int y)
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IGNORE_IN_GAME_MODE();
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__glutCurrentWindow->desiredX = x;
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__glutCurrentWindow->desiredY = y;
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__glutCurrentWindow->desiredConfMask |= CWX | CWY;
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__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
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glutReshapeWindow(int w, int h)
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IGNORE_IN_GAME_MODE();
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__glutWarning("glutReshapeWindow: non-positive width or height not allowed");
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__glutCurrentWindow->desiredWidth = w;
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__glutCurrentWindow->desiredHeight = h;
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__glutCurrentWindow->desiredConfMask |= CWWidth | CWHeight;
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__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
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IGNORE_IN_GAME_MODE();
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__glutCurrentWindow->desiredStack = Above;
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__glutCurrentWindow->desiredConfMask |= CWStackMode;
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__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
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IGNORE_IN_GAME_MODE();
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__glutCurrentWindow->desiredStack = Below;
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__glutCurrentWindow->desiredConfMask |= CWStackMode;
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__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
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glutIconifyWindow(void)
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IGNORE_IN_GAME_MODE();
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assert(!__glutCurrentWindow->parent);
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__glutCurrentWindow->desiredMapState = IconicState;
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__glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
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IGNORE_IN_GAME_MODE();
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__glutCurrentWindow->desiredMapState = NormalState;
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__glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
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IGNORE_IN_GAME_MODE();
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__glutCurrentWindow->desiredMapState = WithdrawnState;
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__glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);