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REMOVE THIS FILE BEFORE MERGING WITH TRUNK
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demos/reflect - reading back Z on Voodoo3, image offset to right
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Q3 - some polygons drawn as vertical strips, similar to bug that was
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seen in demos/fire. Voodoo3 only. May be related to glDepthMask
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book/fog - not fogging
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Fog in orthograph mode still not implemented. Checking with
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3dfx engineers for ideas.
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Q3 demo crashes after changing display settings
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but the full Q3 game version seems OK.
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private context was NULL! causing immediate failure of any glx prog. cant
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reproduce after restarting the X server. putting it down as halluc.
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texture object image was NULL, causing segmentation failure. happens with
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prboom. ive put a check in tdfx_texstate.c but this isn't a fix.
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prboom, wall textures near first chainsaw aren't bound properly. sideways
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movements causes the wall textures to move with you. prboom busted?
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16bpp mode, quake3, windowed, q3dm1, floor under rocketlauncher bands. it
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looks like multitexturing gone wrong. i'll disable a tmu and test.
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sof, polygons appear at wrong x,y,z positions, intermittent, have not yet
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found reliable way of reproducing. culling? sometimes polys disappear.
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descent3 is all black in 16bpp mode - FIXED (palette problems)
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smeared pixels in quake3 - FIXED (texture memory overlapped FB)
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PERFORMANCE COMPARISON (Brian / Alan)
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V3/16 is Voodoo3 in 16bpp on a P3/500
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V5/16 is Voodoo5 in 16bpp on a P3/600
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V5/32 is Voodoo5 in 32bpp on a P3/600
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V5A/16 is Voodoo5 in 16bpp on an Alpha AXP/600
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V5A/32 is Voodoo5 in 32bpp on an Alpha AXP/600
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tdfx-2-1-branch tdfx-3-0-0-branch
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demo V3/16 V5/16 V5/32 V3/16 V5/16 V5/32 V5A/16 V5A/32
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------------------------------------------------------------------------
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gloss 257 183 174 320 308 177 313 167
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fire (no help) 98 80 50 106 113 73 124 80
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tunnel (no help) 167 142 57 138 152 113 171 122
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gears 663 554 540 881 1232 776 1484 830
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teapot (no help) 22 14 14 24 30 30 43 42