1
1
--- sgt-puzzles.orig/slant.c
2
2
+++ sgt-puzzles/slant.c
7
- COL_CURSOR, COL_LOWLIGHT, /* LOWLIGHT currently not used. */
8
+ COL_CURSOR, COL_LOWLIGHT,
14
draw_rect(dr, COORD(x), COORD(y), TILESIZE, TILESIZE,
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(v & FLASH) ? COL_GRID :
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- (v & CURSOR) ? COL_CURSOR : COL_BACKGROUND);
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+ (v & CURSOR) ? COL_CURSOR :
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+ (v & (BACKSLASH | FORWSLASH)) ? COL_LOWLIGHT :
22
* Draw the grid lines.
4
float *ret = snewn(3 * NCOLOURS, float);
6
/* CURSOR colour is a background highlight. */
7
- game_mkhighlight(fe, ret, COL_BACKGROUND, COL_CURSOR, -1);
9
- ret[COL_FILLEDSQUARE * 3 + 0] = ret[COL_BACKGROUND * 3 + 0];
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- ret[COL_FILLEDSQUARE * 3 + 1] = ret[COL_BACKGROUND * 3 + 1];
11
- ret[COL_FILLEDSQUARE * 3 + 2] = ret[COL_BACKGROUND * 3 + 2];
12
+ game_mkhighlight(fe, ret, COL_BACKGROUND, COL_CURSOR, COL_FILLEDSQUARE);
14
ret[COL_GRID * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 0.7F;
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ret[COL_GRID * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 0.7F;