215
215
// compute tile position and size
218
216
TilePosition(tileX, tileY, xPos, yPos, w, h);
221
decoder.Partition(this, quantParam, w, h, (xPos - roi.left) + (yPos - roi.top)*m_dataWidth, m_dataWidth);
219
decoder.Partition(this, quantParam, w, h, (xPos - m_ROI.left) + (yPos - m_ROI.top)*BufferWidth(), BufferWidth());