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123
draw_set_mapped_texture(struct draw_context *draw,
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125
uint32_t width, uint32_t height, uint32_t depth,
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127
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
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128
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
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const void *data[PIPE_MAX_TEXTURE_LEVELS]);