~ubuntu-branches/ubuntu/raring/mesa/raring-proposed

« back to all changes in this revision

Viewing changes to src/gallium/drivers/nv50/nv50_3d.xml.h

  • Committer: Bazaar Package Importer
  • Author(s): Cyril Brulebois
  • Date: 2011-06-19 21:26:00 UTC
  • mfrom: (1.6.1 upstream) (3.3.18 sid)
  • mto: (3.3.20 sid)
  • mto: This revision was merged to the branch mainline in revision 145.
  • Revision ID: james.westby@ubuntu.com-20110619212600-rleaapdmnbtstekb
Tags: 7.11~0-2
Thank you sbuild for giving a green light when that's not actually the
case. Fix missing Pre-Depends for the libegl1-mesa-drivers package
(multiarch-support).

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
#ifndef NV50_3D_XML
 
2
#define NV50_3D_XML
 
3
 
 
4
/* Autogenerated file, DO NOT EDIT manually!
 
5
 
 
6
This file was generated by the rules-ng-ng headergen tool in this git repository:
 
7
http://0x04.net/cgit/index.cgi/rules-ng-ng
 
8
git clone git://0x04.net/rules-ng-ng
 
9
 
 
10
The rules-ng-ng source files this header was generated from are:
 
11
- nv50_3d.xml    (  64479 bytes, from 2011-02-27 17:58:08)
 
12
- copyright.xml  (   6452 bytes, from 2010-12-15 23:45:18)
 
13
- nv_defs.xml    (   4437 bytes, from 2010-12-15 23:45:18)
 
14
- nv50_defs.xml  (   4487 bytes, from 2010-12-15 23:45:18)
 
15
- nv_3ddefs.xml  (  16394 bytes, from 2010-12-15 23:45:18)
 
16
- nv_object.xml  (  12191 bytes, from 2011-02-27 17:58:08)
 
17
- nvchipsets.xml (   3074 bytes, from 2011-02-27 17:58:08)
 
18
 
 
19
Copyright (C) 2006-2011 by the following authors:
 
20
- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
 
21
- Ben Skeggs (darktama, darktama_)
 
22
- B. R. <koala_br@users.sourceforge.net> (koala_br)
 
23
- Carlos Martin <carlosmn@users.sf.net> (carlosmn)
 
24
- Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
 
25
- Dawid Gajownik <gajownik@users.sf.net> (gajownik)
 
26
- Dmitry Baryshkov
 
27
- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
 
28
- EdB <edb_@users.sf.net> (edb_)
 
29
- Erik Waling <erikwailing@users.sf.net> (erikwaling)
 
30
- Francisco Jerez <currojerez@riseup.net> (curro)
 
31
- imirkin <imirkin@users.sf.net> (imirkin)
 
32
- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
 
33
- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
 
34
- Laurent Carlier <lordheavym@gmail.com> (lordheavy)
 
35
- Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
 
36
- Maarten Maathuis <madman2003@gmail.com> (stillunknown)
 
37
- Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin)
 
38
- Mark Carey <mark.carey@gmail.com> (careym)
 
39
- Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
 
40
- nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
 
41
- Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
 
42
- Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
 
43
- Peter Popov <ironpeter@users.sf.net> (ironpeter)
 
44
- Richard Hughes <hughsient@users.sf.net> (hughsient)
 
45
- Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
 
46
- Serge Martin
 
47
- Simon Raffeiner
 
48
- Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
 
49
- Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
 
50
- sturmflut <sturmflut@users.sf.net> (sturmflut)
 
51
- Sylvain Munaut <tnt@246tNt.com>
 
52
- Victor Stinner <victor.stinner@haypocalc.com> (haypo)
 
53
- Wladmir van der Laan <laanwj@gmail.com> (miathan6)
 
54
- Younes Manton <younes.m@gmail.com> (ymanton)
 
55
 
 
56
Permission is hereby granted, free of charge, to any person obtaining
 
57
a copy of this software and associated documentation files (the
 
58
"Software"), to deal in the Software without restriction, including
 
59
without limitation the rights to use, copy, modify, merge, publish,
 
60
distribute, sublicense, and/or sell copies of the Software, and to
 
61
permit persons to whom the Software is furnished to do so, subject to
 
62
the following conditions:
 
63
 
 
64
The above copyright notice and this permission notice (including the
 
65
next paragraph) shall be included in all copies or substantial
 
66
portions of the Software.
 
67
 
 
68
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 
69
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 
70
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 
71
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 
72
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 
73
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 
74
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
75
*/
 
76
 
 
77
#define NV50_3D_SERIALIZE              0x00000110
 
78
 
 
79
#define NV50_3D_DMA_NOTIFY                                      0x00000180
 
80
 
 
81
#define NV50_3D_DMA_ZETA                                        0x00000184
 
82
 
 
83
#define NV50_3D_DMA_QUERY                                       0x00000188
 
84
 
 
85
#define NV50_3D_DMA_VTXBUF                                      0x0000018c
 
86
 
 
87
#define NV50_3D_DMA_LOCAL                                       0x00000190
 
88
 
 
89
#define NV50_3D_DMA_STACK                                       0x00000194
 
90
 
 
91
#define NV50_3D_DMA_CODE_CB                                     0x00000198
 
92
 
 
93
#define NV50_3D_DMA_TSC                                         0x0000019c
 
94
 
 
95
#define NV50_3D_DMA_TIC                                         0x000001a0
 
96
 
 
97
#define NV50_3D_DMA_TEXTURE                                     0x000001a4
 
98
 
 
99
#define NV50_3D_DMA_STRMOUT                                     0x000001a8
 
100
 
 
101
#define NV50_3D_DMA_CLIPID                                      0x000001ac
 
102
 
 
103
#define NV50_3D_DMA_COLOR(i0)                                  (0x000001c0 + 0x4*(i0))
 
104
#define NV50_3D_DMA_COLOR__ESIZE                                0x00000004
 
105
#define NV50_3D_DMA_COLOR__LEN                                  0x00000008
 
106
 
 
107
#define NV50_3D_RT(i0)                                         (0x00000200 + 0x20*(i0))
 
108
#define NV50_3D_RT__ESIZE                                       0x00000020
 
109
#define NV50_3D_RT__LEN                                         0x00000008
 
110
 
 
111
#define NV50_3D_RT_ADDRESS_HIGH(i0)                            (0x00000200 + 0x20*(i0))
 
112
 
 
113
#define NV50_3D_RT_ADDRESS_LOW(i0)                             (0x00000204 + 0x20*(i0))
 
114
 
 
115
#define NV50_3D_RT_FORMAT(i0)                                  (0x00000208 + 0x20*(i0))
 
116
 
 
117
#define NV50_3D_RT_TILE_MODE(i0)                               (0x0000020c + 0x20*(i0))
 
118
#define NV50_3D_RT_TILE_MODE_X__MASK                            0x0000000f
 
119
#define NV50_3D_RT_TILE_MODE_X__SHIFT                           0
 
120
#define NV50_3D_RT_TILE_MODE_Y__MASK                            0x000000f0
 
121
#define NV50_3D_RT_TILE_MODE_Y__SHIFT                           4
 
122
#define NV50_3D_RT_TILE_MODE_Z__MASK                            0x00000f00
 
123
#define NV50_3D_RT_TILE_MODE_Z__SHIFT                           8
 
124
 
 
125
#define NV50_3D_RT_LAYER_STRIDE(i0)                            (0x00000210 + 0x20*(i0))
 
126
#define NV50_3D_RT_LAYER_STRIDE__SHR                            2
 
127
 
 
128
#define NV50_3D_RT_UNK14(i0)                                   (0x00000214 + 0x20*(i0))
 
129
 
 
130
#define NV50_3D_VTX_ATTR_1F(i0)                                (0x00000300 + 0x4*(i0))
 
131
#define NV50_3D_VTX_ATTR_1F__ESIZE                              0x00000004
 
132
#define NV50_3D_VTX_ATTR_1F__LEN                                0x00000010
 
133
 
 
134
#define NV50_3D_VTX_ATTR_2H(i0)                                (0x00000340 + 0x4*(i0))
 
135
#define NV50_3D_VTX_ATTR_2H__ESIZE                              0x00000004
 
136
#define NV50_3D_VTX_ATTR_2H__LEN                                0x00000010
 
137
#define NV50_3D_VTX_ATTR_2H_X__MASK                             0x0000ffff
 
138
#define NV50_3D_VTX_ATTR_2H_X__SHIFT                            0
 
139
#define NV50_3D_VTX_ATTR_2H_Y__MASK                             0xffff0000
 
140
#define NV50_3D_VTX_ATTR_2H_Y__SHIFT                            16
 
141
 
 
142
#define NV50_3D_VTX_ATTR_2F_X(i0)                              (0x00000380 + 0x8*(i0))
 
143
#define NV50_3D_VTX_ATTR_2F_X__ESIZE                            0x00000008
 
144
#define NV50_3D_VTX_ATTR_2F_X__LEN                              0x00000010
 
145
 
 
146
#define NV50_3D_VTX_ATTR_2F_Y(i0)                              (0x00000384 + 0x8*(i0))
 
147
#define NV50_3D_VTX_ATTR_2F_Y__ESIZE                            0x00000008
 
148
#define NV50_3D_VTX_ATTR_2F_Y__LEN                              0x00000010
 
149
 
 
150
#define NV50_3D_VTX_ATTR_3F_X(i0)                              (0x00000400 + 0x10*(i0))
 
151
#define NV50_3D_VTX_ATTR_3F_X__ESIZE                            0x00000010
 
152
#define NV50_3D_VTX_ATTR_3F_X__LEN                              0x00000010
 
153
 
 
154
#define NV50_3D_VTX_ATTR_3F_Y(i0)                              (0x00000404 + 0x10*(i0))
 
155
#define NV50_3D_VTX_ATTR_3F_Y__ESIZE                            0x00000010
 
156
#define NV50_3D_VTX_ATTR_3F_Y__LEN                              0x00000010
 
157
 
 
158
#define NV50_3D_VTX_ATTR_3F_Z(i0)                              (0x00000408 + 0x10*(i0))
 
159
#define NV50_3D_VTX_ATTR_3F_Z__ESIZE                            0x00000010
 
160
#define NV50_3D_VTX_ATTR_3F_Z__LEN                              0x00000010
 
161
 
 
162
#define NV50_3D_VTX_ATTR_4F_X(i0)                              (0x00000500 + 0x10*(i0))
 
163
#define NV50_3D_VTX_ATTR_4F_X__ESIZE                            0x00000010
 
164
#define NV50_3D_VTX_ATTR_4F_X__LEN                              0x00000010
 
165
 
 
166
#define NV50_3D_VTX_ATTR_4F_Y(i0)                              (0x00000504 + 0x10*(i0))
 
167
#define NV50_3D_VTX_ATTR_4F_Y__ESIZE                            0x00000010
 
168
#define NV50_3D_VTX_ATTR_4F_Y__LEN                              0x00000010
 
169
 
 
170
#define NV50_3D_VTX_ATTR_4F_Z(i0)                              (0x00000508 + 0x10*(i0))
 
171
#define NV50_3D_VTX_ATTR_4F_Z__ESIZE                            0x00000010
 
172
#define NV50_3D_VTX_ATTR_4F_Z__LEN                              0x00000010
 
173
 
 
174
#define NV50_3D_VTX_ATTR_4F_W(i0)                              (0x0000050c + 0x10*(i0))
 
175
#define NV50_3D_VTX_ATTR_4F_W__ESIZE                            0x00000010
 
176
#define NV50_3D_VTX_ATTR_4F_W__LEN                              0x00000010
 
177
 
 
178
#define NV50_3D_VTX_ATTR_4H_0(i0)                              (0x00000600 + 0x8*(i0))
 
179
#define NV50_3D_VTX_ATTR_4H_0__ESIZE                            0x00000008
 
180
#define NV50_3D_VTX_ATTR_4H_0__LEN                              0x00000010
 
181
#define NV50_3D_VTX_ATTR_4H_0_X__MASK                           0x0000ffff
 
182
#define NV50_3D_VTX_ATTR_4H_0_X__SHIFT                          0
 
183
#define NV50_3D_VTX_ATTR_4H_0_Y__MASK                           0xffff0000
 
184
#define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT                          16
 
185
 
 
186
#define NV50_3D_VTX_ATTR_4H_1(i0)                              (0x00000604 + 0x8*(i0))
 
187
#define NV50_3D_VTX_ATTR_4H_1__ESIZE                            0x00000008
 
188
#define NV50_3D_VTX_ATTR_4H_1__LEN                              0x00000010
 
189
#define NV50_3D_VTX_ATTR_4H_1_Z__MASK                           0x0000ffff
 
190
#define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT                          0
 
191
#define NV50_3D_VTX_ATTR_4H_1_W__MASK                           0xffff0000
 
192
#define NV50_3D_VTX_ATTR_4H_1_W__SHIFT                          16
 
193
 
 
194
#define NV50_3D_VTX_ATTR_2I(i0)                                (0x00000680 + 0x4*(i0))
 
195
#define NV50_3D_VTX_ATTR_2I__ESIZE                              0x00000004
 
196
#define NV50_3D_VTX_ATTR_2I__LEN                                0x00000010
 
197
#define NV50_3D_VTX_ATTR_2I_X__MASK                             0x0000ffff
 
198
#define NV50_3D_VTX_ATTR_2I_X__SHIFT                            0
 
199
#define NV50_3D_VTX_ATTR_2I_Y__MASK                             0xffff0000
 
200
#define NV50_3D_VTX_ATTR_2I_Y__SHIFT                            16
 
201
 
 
202
#define NV50_3D_VTX_ATTR_2NI(i0)                               (0x000006c0 + 0x4*(i0))
 
203
#define NV50_3D_VTX_ATTR_2NI__ESIZE                             0x00000004
 
204
#define NV50_3D_VTX_ATTR_2NI__LEN                               0x00000010
 
205
#define NV50_3D_VTX_ATTR_2NI_X__MASK                            0x0000ffff
 
206
#define NV50_3D_VTX_ATTR_2NI_X__SHIFT                           0
 
207
#define NV50_3D_VTX_ATTR_2NI_Y__MASK                            0xffff0000
 
208
#define NV50_3D_VTX_ATTR_2NI_Y__SHIFT                           16
 
209
 
 
210
#define NV50_3D_VTX_ATTR_4I_0(i0)                              (0x00000700 + 0x8*(i0))
 
211
#define NV50_3D_VTX_ATTR_4I_0__ESIZE                            0x00000008
 
212
#define NV50_3D_VTX_ATTR_4I_0__LEN                              0x00000010
 
213
#define NV50_3D_VTX_ATTR_4I_0_X__MASK                           0x0000ffff
 
214
#define NV50_3D_VTX_ATTR_4I_0_X__SHIFT                          0
 
215
#define NV50_3D_VTX_ATTR_4I_0_Y__MASK                           0xffff0000
 
216
#define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT                          16
 
217
 
 
218
#define NV50_3D_VTX_ATTR_4I_1(i0)                              (0x00000704 + 0x8*(i0))
 
219
#define NV50_3D_VTX_ATTR_4I_1__ESIZE                            0x00000008
 
220
#define NV50_3D_VTX_ATTR_4I_1__LEN                              0x00000010
 
221
#define NV50_3D_VTX_ATTR_4I_1_Z__MASK                           0x0000ffff
 
222
#define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT                          0
 
223
#define NV50_3D_VTX_ATTR_4I_1_W__MASK                           0xffff0000
 
224
#define NV50_3D_VTX_ATTR_4I_1_W__SHIFT                          16
 
225
 
 
226
#define NV50_3D_VTX_ATTR_4NI_0(i0)                             (0x00000780 + 0x8*(i0))
 
227
#define NV50_3D_VTX_ATTR_4NI_0__ESIZE                           0x00000008
 
228
#define NV50_3D_VTX_ATTR_4NI_0__LEN                             0x00000010
 
229
#define NV50_3D_VTX_ATTR_4NI_0_X__MASK                          0x0000ffff
 
230
#define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT                         0
 
231
#define NV50_3D_VTX_ATTR_4NI_0_Y__MASK                          0xffff0000
 
232
#define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT                         16
 
233
 
 
234
#define NV50_3D_VTX_ATTR_4NI_1(i0)                             (0x00000784 + 0x8*(i0))
 
235
#define NV50_3D_VTX_ATTR_4NI_1__ESIZE                           0x00000008
 
236
#define NV50_3D_VTX_ATTR_4NI_1__LEN                             0x00000010
 
237
#define NV50_3D_VTX_ATTR_4NI_1_Z__MASK                          0x0000ffff
 
238
#define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT                         0
 
239
#define NV50_3D_VTX_ATTR_4NI_1_W__MASK                          0xffff0000
 
240
#define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT                         16
 
241
 
 
242
#define NV50_3D_VTX_ATTR_4UB(i0)                               (0x00000800 + 0x4*(i0))
 
243
#define NV50_3D_VTX_ATTR_4UB__ESIZE                             0x00000004
 
244
#define NV50_3D_VTX_ATTR_4UB__LEN                               0x00000010
 
245
#define NV50_3D_VTX_ATTR_4UB_X__MASK                            0x000000ff
 
246
#define NV50_3D_VTX_ATTR_4UB_X__SHIFT                           0
 
247
#define NV50_3D_VTX_ATTR_4UB_Y__MASK                            0x0000ff00
 
248
#define NV50_3D_VTX_ATTR_4UB_Y__SHIFT                           8
 
249
#define NV50_3D_VTX_ATTR_4UB_Z__MASK                            0x00ff0000
 
250
#define NV50_3D_VTX_ATTR_4UB_Z__SHIFT                           16
 
251
#define NV50_3D_VTX_ATTR_4UB_W__MASK                            0xff000000
 
252
#define NV50_3D_VTX_ATTR_4UB_W__SHIFT                           24
 
253
 
 
254
#define NV50_3D_VTX_ATTR_4B(i0)                                (0x00000840 + 0x4*(i0))
 
255
#define NV50_3D_VTX_ATTR_4B__ESIZE                              0x00000004
 
256
#define NV50_3D_VTX_ATTR_4B__LEN                                0x00000010
 
257
#define NV50_3D_VTX_ATTR_4B_X__MASK                             0x000000ff
 
258
#define NV50_3D_VTX_ATTR_4B_X__SHIFT                            0
 
259
#define NV50_3D_VTX_ATTR_4B_Y__MASK                             0x0000ff00
 
260
#define NV50_3D_VTX_ATTR_4B_Y__SHIFT                            8
 
261
#define NV50_3D_VTX_ATTR_4B_Z__MASK                             0x00ff0000
 
262
#define NV50_3D_VTX_ATTR_4B_Z__SHIFT                            16
 
263
#define NV50_3D_VTX_ATTR_4B_W__MASK                             0xff000000
 
264
#define NV50_3D_VTX_ATTR_4B_W__SHIFT                            24
 
265
 
 
266
#define NV50_3D_VTX_ATTR_4NUB(i0)                              (0x00000880 + 0x4*(i0))
 
267
#define NV50_3D_VTX_ATTR_4NUB__ESIZE                            0x00000004
 
268
#define NV50_3D_VTX_ATTR_4NUB__LEN                              0x00000010
 
269
#define NV50_3D_VTX_ATTR_4NUB_X__MASK                           0x000000ff
 
270
#define NV50_3D_VTX_ATTR_4NUB_X__SHIFT                          0
 
271
#define NV50_3D_VTX_ATTR_4NUB_Y__MASK                           0x0000ff00
 
272
#define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT                          8
 
273
#define NV50_3D_VTX_ATTR_4NUB_Z__MASK                           0x00ff0000
 
274
#define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT                          16
 
275
#define NV50_3D_VTX_ATTR_4NUB_W__MASK                           0xff000000
 
276
#define NV50_3D_VTX_ATTR_4NUB_W__SHIFT                          24
 
277
 
 
278
#define NV50_3D_VTX_ATTR_4NB(i0)                               (0x000008c0 + 0x4*(i0))
 
279
#define NV50_3D_VTX_ATTR_4NB__ESIZE                             0x00000004
 
280
#define NV50_3D_VTX_ATTR_4NB__LEN                               0x00000010
 
281
#define NV50_3D_VTX_ATTR_4NB_X__MASK                            0x000000ff
 
282
#define NV50_3D_VTX_ATTR_4NB_X__SHIFT                           0
 
283
#define NV50_3D_VTX_ATTR_4NB_Y__MASK                            0x0000ff00
 
284
#define NV50_3D_VTX_ATTR_4NB_Y__SHIFT                           8
 
285
#define NV50_3D_VTX_ATTR_4NB_Z__MASK                            0x00ff0000
 
286
#define NV50_3D_VTX_ATTR_4NB_Z__SHIFT                           16
 
287
#define NV50_3D_VTX_ATTR_4NB_W__MASK                            0xff000000
 
288
#define NV50_3D_VTX_ATTR_4NB_W__SHIFT                           24
 
289
 
 
290
#define NV50_3D_VERTEX_ARRAY_FETCH(i0)                         (0x00000900 + 0x10*(i0))
 
291
#define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE                       0x00000010
 
292
#define NV50_3D_VERTEX_ARRAY_FETCH__LEN                         0x00000010
 
293
#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK                 0x00000fff
 
294
#define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT                0
 
295
#define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE                       0x20000000
 
296
 
 
297
#define NV50_3D_VERTEX_ARRAY_START_HIGH(i0)                    (0x00000904 + 0x10*(i0))
 
298
#define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE                  0x00000010
 
299
#define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN                    0x00000010
 
300
 
 
301
#define NV50_3D_VERTEX_ARRAY_START_LOW(i0)                     (0x00000908 + 0x10*(i0))
 
302
#define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE                   0x00000010
 
303
#define NV50_3D_VERTEX_ARRAY_START_LOW__LEN                     0x00000010
 
304
 
 
305
#define NV50_3D_VERTEX_ARRAY_DIVISOR(i0)                       (0x0000090c + 0x10*(i0))
 
306
#define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE                     0x00000010
 
307
#define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN                       0x00000010
 
308
 
 
309
#define NV50_3D_VIEWPORT_SCALE_X(i0)                           (0x00000a00 + 0x20*(i0))
 
310
#define NV50_3D_VIEWPORT_SCALE_X__ESIZE                         0x00000020
 
311
#define NV50_3D_VIEWPORT_SCALE_X__LEN                           0x00000010
 
312
 
 
313
#define NV50_3D_VIEWPORT_SCALE_Y(i0)                           (0x00000a04 + 0x20*(i0))
 
314
#define NV50_3D_VIEWPORT_SCALE_Y__ESIZE                         0x00000020
 
315
#define NV50_3D_VIEWPORT_SCALE_Y__LEN                           0x00000010
 
316
 
 
317
#define NV50_3D_VIEWPORT_SCALE_Z(i0)                           (0x00000a08 + 0x20*(i0))
 
318
#define NV50_3D_VIEWPORT_SCALE_Z__ESIZE                         0x00000020
 
319
#define NV50_3D_VIEWPORT_SCALE_Z__LEN                           0x00000010
 
320
 
 
321
#define NV50_3D_VIEWPORT_TRANSLATE_X(i0)                       (0x00000a0c + 0x20*(i0))
 
322
#define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE                     0x00000020
 
323
#define NV50_3D_VIEWPORT_TRANSLATE_X__LEN                       0x00000010
 
324
 
 
325
#define NV50_3D_VIEWPORT_TRANSLATE_Y(i0)                       (0x00000a10 + 0x20*(i0))
 
326
#define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE                     0x00000020
 
327
#define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN                       0x00000010
 
328
 
 
329
#define NV50_3D_VIEWPORT_TRANSLATE_Z(i0)                       (0x00000a14 + 0x20*(i0))
 
330
#define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE                     0x00000020
 
331
#define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN                       0x00000010
 
332
 
 
333
#define NV50_3D_VIEWPORT_HORIZ(i0)                             (0x00000c00 + 0x10*(i0))
 
334
#define NV50_3D_VIEWPORT_HORIZ__ESIZE                           0x00000010
 
335
#define NV50_3D_VIEWPORT_HORIZ__LEN                             0x00000010
 
336
#define NV50_3D_VIEWPORT_HORIZ_X__MASK                          0x0000ffff
 
337
#define NV50_3D_VIEWPORT_HORIZ_X__SHIFT                         0
 
338
#define NV50_3D_VIEWPORT_HORIZ_W__MASK                          0xffff0000
 
339
#define NV50_3D_VIEWPORT_HORIZ_W__SHIFT                         16
 
340
 
 
341
#define NV50_3D_VIEWPORT_VERT(i0)                              (0x00000c04 + 0x10*(i0))
 
342
#define NV50_3D_VIEWPORT_VERT__ESIZE                            0x00000010
 
343
#define NV50_3D_VIEWPORT_VERT__LEN                              0x00000010
 
344
#define NV50_3D_VIEWPORT_VERT_Y__MASK                           0x0000ffff
 
345
#define NV50_3D_VIEWPORT_VERT_Y__SHIFT                          0
 
346
#define NV50_3D_VIEWPORT_VERT_H__MASK                           0xffff0000
 
347
#define NV50_3D_VIEWPORT_VERT_H__SHIFT                          16
 
348
 
 
349
#define NV50_3D_DEPTH_RANGE_NEAR(i0)                           (0x00000c08 + 0x10*(i0))
 
350
#define NV50_3D_DEPTH_RANGE_NEAR__ESIZE                         0x00000010
 
351
#define NV50_3D_DEPTH_RANGE_NEAR__LEN                           0x00000010
 
352
 
 
353
#define NV50_3D_DEPTH_RANGE_FAR(i0)                            (0x00000c0c + 0x10*(i0))
 
354
#define NV50_3D_DEPTH_RANGE_FAR__ESIZE                          0x00000010
 
355
#define NV50_3D_DEPTH_RANGE_FAR__LEN                            0x00000010
 
356
 
 
357
#define NV50_3D_CLIP_RECT_HORIZ(i0)                            (0x00000d00 + 0x8*(i0))
 
358
#define NV50_3D_CLIP_RECT_HORIZ__ESIZE                          0x00000008
 
359
#define NV50_3D_CLIP_RECT_HORIZ__LEN                            0x00000008
 
360
#define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK                       0x0000ffff
 
361
#define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT                      0
 
362
#define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK                       0xffff0000
 
363
#define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT                      16
 
364
 
 
365
#define NV50_3D_CLIP_RECT_VERT(i0)                             (0x00000d04 + 0x8*(i0))
 
366
#define NV50_3D_CLIP_RECT_VERT__ESIZE                           0x00000008
 
367
#define NV50_3D_CLIP_RECT_VERT__LEN                             0x00000008
 
368
#define NV50_3D_CLIP_RECT_VERT_MIN__MASK                        0x0000ffff
 
369
#define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT                       0
 
370
#define NV50_3D_CLIP_RECT_VERT_MAX__MASK                        0xffff0000
 
371
#define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT                       16
 
372
 
 
373
#define NV50_3D_CLIPID_REGION_HORIZ(i0)                        (0x00000d40 + 0x8*(i0))
 
374
#define NV50_3D_CLIPID_REGION_HORIZ__ESIZE                      0x00000008
 
375
#define NV50_3D_CLIPID_REGION_HORIZ__LEN                        0x00000004
 
376
#define NV50_3D_CLIPID_REGION_HORIZ_X__MASK                     0x0000ffff
 
377
#define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT                    0
 
378
#define NV50_3D_CLIPID_REGION_HORIZ_W__MASK                     0xffff0000
 
379
#define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT                    16
 
380
 
 
381
#define NV50_3D_CLIPID_REGION_VERT(i0)                         (0x00000d44 + 0x8*(i0))
 
382
#define NV50_3D_CLIPID_REGION_VERT__ESIZE                       0x00000008
 
383
#define NV50_3D_CLIPID_REGION_VERT__LEN                         0x00000004
 
384
#define NV50_3D_CLIPID_REGION_VERT_Y__MASK                      0x0000ffff
 
385
#define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT                     0
 
386
#define NV50_3D_CLIPID_REGION_VERT_H__MASK                      0xffff0000
 
387
#define NV50_3D_CLIPID_REGION_VERT_H__SHIFT                     16
 
388
 
 
389
#define NV50_3D_UNK0D60                                         0x00000d60
 
390
 
 
391
#define NV50_3D_UNK0D64                                         0x00000d64
 
392
 
 
393
#define NV50_3D_COUNTER_ENABLE                                  0x00000d68
 
394
#define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES                  0x00000001
 
395
#define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES                0x00000002
 
396
#define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES                      0x00000004
 
397
#define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES                      0x00000008
 
398
#define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT                0x00000010
 
399
#define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK               0x00000020
 
400
#define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES             0x00000040
 
401
#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP          0x00000080
 
402
#define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP         0x00000100
 
403
#define NV50_3D_COUNTER_ENABLE_FP_PIXELS                        0x00000200
 
404
#define NV84_3D_COUNTER_ENABLE_UNK0A                            0x00000400
 
405
 
 
406
#define NV50_3D_UNK0D6C(i0)                                    (0x00000d6c + 0x4*(i0))
 
407
#define NV50_3D_UNK0D6C__ESIZE                                  0x00000004
 
408
#define NV50_3D_UNK0D6C__LEN                                    0x00000002
 
409
#define NV50_3D_UNK0D6C_X__MASK                                 0x0000ffff
 
410
#define NV50_3D_UNK0D6C_X__SHIFT                                0
 
411
#define NV50_3D_UNK0D6C_Y__MASK                                 0xffff0000
 
412
#define NV50_3D_UNK0D6C_Y__SHIFT                                16
 
413
 
 
414
#define NV50_3D_VERTEX_BUFFER_FIRST                             0x00000d74
 
415
 
 
416
#define NV50_3D_VERTEX_BUFFER_COUNT                             0x00000d78
 
417
 
 
418
#define NV50_3D_UNK0D7C                                         0x00000d7c
 
419
 
 
420
#define NV50_3D_CLEAR_COLOR(i0)                                (0x00000d80 + 0x4*(i0))
 
421
#define NV50_3D_CLEAR_COLOR__ESIZE                              0x00000004
 
422
#define NV50_3D_CLEAR_COLOR__LEN                                0x00000004
 
423
 
 
424
#define NV50_3D_CLEAR_DEPTH                                     0x00000d90
 
425
 
 
426
#define NV50_3D_STACK_ADDRESS_HIGH                              0x00000d94
 
427
 
 
428
#define NV50_3D_STACK_ADDRESS_LOW                               0x00000d98
 
429
 
 
430
#define NV50_3D_STACK_SIZE_LOG                                  0x00000d9c
 
431
 
 
432
#define NV50_3D_CLEAR_STENCIL                                   0x00000da0
 
433
 
 
434
#define NV50_3D_STRMOUT_PARAMS_LATCH                            0x00000da4
 
435
 
 
436
#define NV50_3D_STRMOUT_PRIMITIVE_LIMIT                         0x00000da8
 
437
 
 
438
#define NV50_3D_POLYGON_MODE_FRONT                              0x00000dac
 
439
#define NV50_3D_POLYGON_MODE_FRONT_POINT                        0x00001b00
 
440
#define NV50_3D_POLYGON_MODE_FRONT_LINE                         0x00001b01
 
441
#define NV50_3D_POLYGON_MODE_FRONT_FILL                         0x00001b02
 
442
 
 
443
#define NV50_3D_POLYGON_MODE_BACK                               0x00000db0
 
444
#define NV50_3D_POLYGON_MODE_BACK_POINT                         0x00001b00
 
445
#define NV50_3D_POLYGON_MODE_BACK_LINE                          0x00001b01
 
446
#define NV50_3D_POLYGON_MODE_BACK_FILL                          0x00001b02
 
447
 
 
448
#define NV50_3D_POLYGON_SMOOTH_ENABLE                           0x00000db4
 
449
 
 
450
#define NV50_3D_UNK0DB8                                         0x00000db8
 
451
 
 
452
#define NV50_3D_ZCULL_UNK0DBC                                   0x00000dbc
 
453
#define NV50_3D_ZCULL_UNK0DBC_UNK0                              0x00000001
 
454
#define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK                       0x00030000
 
455
#define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT                      16
 
456
 
 
457
#define NV50_3D_POLYGON_OFFSET_POINT_ENABLE                     0x00000dc0
 
458
 
 
459
#define NV50_3D_POLYGON_OFFSET_LINE_ENABLE                      0x00000dc4
 
460
 
 
461
#define NV50_3D_POLYGON_OFFSET_FILL_ENABLE                      0x00000dc8
 
462
 
 
463
#define NV50_3D_UNK0DCC                                         0x00000dcc
 
464
 
 
465
#define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0)                      (0x00000dd0 + 0x4*(i0))
 
466
#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE                    0x00000004
 
467
#define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN                      0x00000002
 
468
 
 
469
#define NV50_3D_ZCULL_UNK0DD8                                   0x00000dd8
 
470
#define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK                        0x00000007
 
471
#define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT                       0
 
472
#define NVA3_3D_ZCULL_UNK0DD8_UNK9                              0x00000200
 
473
#define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK                       0xffff0000
 
474
#define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT                      16
 
475
 
 
476
#define NV50_3D_UNK0DDC                                         0x00000ddc
 
477
 
 
478
#define NV50_3D_UNK0DE0                                         0x00000de0
 
479
 
 
480
#define NV50_3D_WATCHDOG_TIMER                                  0x00000de4
 
481
 
 
482
#define NV50_3D_UNK0DE8                                         0x00000de8
 
483
 
 
484
#define NV50_3D_UNK0DEC                                         0x00000dec
 
485
 
 
486
#define NV50_3D_UNK0DF0                                         0x00000df0
 
487
#define NV50_3D_UNK0DF0_UNK0                                    0x00000001
 
488
#define NV50_3D_UNK0DF0_UNK1__MASK                              0x00000ff0
 
489
#define NV50_3D_UNK0DF0_UNK1__SHIFT                             4
 
490
 
 
491
#define NV50_3D_UNK0DF4                                         0x00000df4
 
492
 
 
493
#define NV50_3D_WINDOW_OFFSET_X                                 0x00000df8
 
494
 
 
495
#define NV50_3D_WINDOW_OFFSET_Y                                 0x00000dfc
 
496
 
 
497
#define NV50_3D_SCISSOR_ENABLE(i0)                             (0x00000e00 + 0x10*(i0))
 
498
#define NV50_3D_SCISSOR_ENABLE__ESIZE                           0x00000010
 
499
#define NV50_3D_SCISSOR_ENABLE__LEN                             0x00000010
 
500
 
 
501
#define NV50_3D_SCISSOR_HORIZ(i0)                              (0x00000e04 + 0x10*(i0))
 
502
#define NV50_3D_SCISSOR_HORIZ__ESIZE                            0x00000010
 
503
#define NV50_3D_SCISSOR_HORIZ__LEN                              0x00000010
 
504
#define NV50_3D_SCISSOR_HORIZ_MIN__MASK                         0x0000ffff
 
505
#define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT                        0
 
506
#define NV50_3D_SCISSOR_HORIZ_MAX__MASK                         0xffff0000
 
507
#define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT                        16
 
508
 
 
509
#define NV50_3D_SCISSOR_VERT(i0)                               (0x00000e08 + 0x10*(i0))
 
510
#define NV50_3D_SCISSOR_VERT__ESIZE                             0x00000010
 
511
#define NV50_3D_SCISSOR_VERT__LEN                               0x00000010
 
512
#define NV50_3D_SCISSOR_VERT_MIN__MASK                          0x0000ffff
 
513
#define NV50_3D_SCISSOR_VERT_MIN__SHIFT                         0
 
514
#define NV50_3D_SCISSOR_VERT_MAX__MASK                          0xffff0000
 
515
#define NV50_3D_SCISSOR_VERT_MAX__SHIFT                         16
 
516
 
 
517
#define NV50_3D_CB_ADDR                                         0x00000f00
 
518
#define NV50_3D_CB_ADDR_ID__MASK                                0x003fff00
 
519
#define NV50_3D_CB_ADDR_ID__SHIFT                               8
 
520
#define NV50_3D_CB_ADDR_BUFFER__MASK                            0x0000007f
 
521
#define NV50_3D_CB_ADDR_BUFFER__SHIFT                           0
 
522
 
 
523
#define NV50_3D_CB_DATA(i0)                                    (0x00000f04 + 0x4*(i0))
 
524
#define NV50_3D_CB_DATA__ESIZE                                  0x00000004
 
525
#define NV50_3D_CB_DATA__LEN                                    0x00000010
 
526
 
 
527
#define NV50_3D_LOCAL_WARPS_LOG_ALLOC                           0x00000f44
 
528
 
 
529
#define NV50_3D_LOCAL_WARPS_NO_CLAMP                            0x00000f48
 
530
 
 
531
#define NV50_3D_STACK_WARPS_LOG_ALLOC                           0x00000f4c
 
532
 
 
533
#define NV50_3D_STACK_WARPS_NO_CLAMP                            0x00000f50
 
534
 
 
535
#define NV50_3D_STENCIL_BACK_FUNC_REF                           0x00000f54
 
536
 
 
537
#define NV50_3D_STENCIL_BACK_MASK                               0x00000f58
 
538
 
 
539
#define NV50_3D_STENCIL_BACK_FUNC_MASK                          0x00000f5c
 
540
 
 
541
#define NV50_3D_UNK0F60(i0)                                    (0x00000f60 + 0x4*(i0))
 
542
#define NV50_3D_UNK0F60__ESIZE                                  0x00000004
 
543
#define NV50_3D_UNK0F60__LEN                                    0x00000004
 
544
 
 
545
#define NV50_3D_GP_ADDRESS_HIGH                                 0x00000f70
 
546
 
 
547
#define NV50_3D_GP_ADDRESS_LOW                                  0x00000f74
 
548
 
 
549
#define NV50_3D_UNK0F78                                         0x00000f78
 
550
 
 
551
#define NV50_3D_VP_ADDRESS_HIGH                                 0x00000f7c
 
552
 
 
553
#define NV50_3D_VP_ADDRESS_LOW                                  0x00000f80
 
554
 
 
555
#define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH                      0x00000f84
 
556
 
 
557
#define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW                       0x00000f88
 
558
 
 
559
#define NV50_3D_UNK0F8C                                         0x00000f8c
 
560
 
 
561
#define NV50_3D_COLOR_MASK_COMMON                               0x00000f90
 
562
 
 
563
#define NV50_3D_UNK0F94                                         0x00000f94
 
564
 
 
565
#define NV50_3D_UNK0F98                                         0x00000f98
 
566
 
 
567
#define NV50_3D_DEPTH_BOUNDS(i0)                               (0x00000f9c + 0x4*(i0))
 
568
#define NV50_3D_DEPTH_BOUNDS__ESIZE                             0x00000004
 
569
#define NV50_3D_DEPTH_BOUNDS__LEN                               0x00000002
 
570
 
 
571
#define NV50_3D_FP_ADDRESS_HIGH                                 0x00000fa4
 
572
 
 
573
#define NV50_3D_FP_ADDRESS_LOW                                  0x00000fa8
 
574
 
 
575
#define NV50_3D_UNK0FAC                                         0x00000fac
 
576
#define NV50_3D_UNK0FAC_UNK0                                    0x00000001
 
577
#define NVA0_3D_UNK0FAC_UNK2                                    0x00000002
 
578
#define NV50_3D_UNK0FAC_UNK1__MASK                              0x000ffff0
 
579
#define NV50_3D_UNK0FAC_UNK1__SHIFT                             4
 
580
 
 
581
#define NV50_3D_UNK0FB0                                         0x00000fb0
 
582
 
 
583
#define NV50_3D_UNK0FB4                                         0x00000fb4
 
584
 
 
585
#define NV50_3D_UNK0FB8                                         0x00000fb8
 
586
 
 
587
#define NV50_3D_MSAA_MASK(i0)                                  (0x00000fbc + 0x4*(i0))
 
588
#define NV50_3D_MSAA_MASK__ESIZE                                0x00000004
 
589
#define NV50_3D_MSAA_MASK__LEN                                  0x00000004
 
590
 
 
591
#define NV50_3D_CLIPID_ADDRESS_HIGH                             0x00000fcc
 
592
 
 
593
#define NV50_3D_CLIPID_ADDRESS_LOW                              0x00000fd0
 
594
 
 
595
#define NV50_3D_MAP_SEMANTIC_5                                  0x00000fd4
 
596
#define NV50_3D_MAP_SEMANTIC_5_VIEWPORT_ID__MASK                0x000000ff
 
597
#define NV50_3D_MAP_SEMANTIC_5_VIEWPORT_ID__SHIFT               0
 
598
 
 
599
#define NV50_3D_UNK0FD8                                         0x00000fd8
 
600
#define NV50_3D_UNK0FD8_UNK0                                    0x00000001
 
601
#define NV50_3D_UNK0FD8_UNK1                                    0x00000010
 
602
 
 
603
#define NV50_3D_UNK0FDC                                         0x00000fdc
 
604
 
 
605
#define NV50_3D_ZETA_ADDRESS_HIGH                               0x00000fe0
 
606
 
 
607
#define NV50_3D_ZETA_ADDRESS_LOW                                0x00000fe4
 
608
 
 
609
#define NV50_3D_ZETA_FORMAT                                     0x00000fe8
 
610
 
 
611
#define NV50_3D_ZETA_TILE_MODE                                  0x00000fec
 
612
 
 
613
#define NV50_3D_ZETA_LAYER_STRIDE                               0x00000ff0
 
614
#define NV50_3D_ZETA_LAYER_STRIDE__SHR                          2
 
615
 
 
616
#define NV50_3D_SCREEN_SCISSOR_HORIZ                            0x00000ff4
 
617
#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK                    0xffff0000
 
618
#define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT                   16
 
619
#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK                    0x0000ffff
 
620
#define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT                   0
 
621
 
 
622
#define NV50_3D_SCREEN_SCISSOR_VERT                             0x00000ff8
 
623
#define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK                     0xffff0000
 
624
#define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT                    16
 
625
#define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK                     0x0000ffff
 
626
#define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT                    0
 
627
 
 
628
#define NV50_3D_UNK0FFC                                         0x00000ffc
 
629
 
 
630
#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0)                  (0x00001000 + 0x4*(i0))
 
631
#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE                0x00000004
 
632
#define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN                  0x00000010
 
633
 
 
634
#define NV50_3D_UNK1040(i0)                                    (0x00001040 + 0x4*(i0))
 
635
#define NV50_3D_UNK1040__ESIZE                                  0x00000004
 
636
#define NV50_3D_UNK1040__LEN                                    0x00000010
 
637
 
 
638
#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0)                    (0x00001080 + 0x8*(i0))
 
639
#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE                  0x00000008
 
640
#define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN                    0x00000010
 
641
 
 
642
#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0)                     (0x00001084 + 0x8*(i0))
 
643
#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE                   0x00000008
 
644
#define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN                     0x00000010
 
645
 
 
646
#define NV50_3D_UNK1100                                         0x00001100
 
647
 
 
648
#define NV84_3D_UNK1104                                         0x00001104
 
649
#define NV84_3D_UNK1104_0__MASK                                 0x0000ffff
 
650
#define NV84_3D_UNK1104_0__SHIFT                                0
 
651
#define NV84_3D_UNK1104_0__MAX                                  0x00002000
 
652
#define NV84_3D_UNK1104_0__ALIGN                                0x00000040
 
653
#define NV84_3D_UNK1104_1__MASK                                 0xffff0000
 
654
#define NV84_3D_UNK1104_1__SHIFT                                16
 
655
#define NV84_3D_UNK1104_1__MAX                                  0x00002000
 
656
#define NV84_3D_UNK1104_1__ALIGN                                0x00000040
 
657
 
 
658
#define NV84_3D_UNK1108                                         0x00001108
 
659
#define NV84_3D_UNK1108_0                                       0x00000001
 
660
#define NV84_3D_UNK1108_1                                       0x00000010
 
661
 
 
662
#define NV84_3D_UNK110C                                         0x0000110c
 
663
 
 
664
#define NV84_3D_UNK1110                                         0x00001110
 
665
 
 
666
#define NV84_3D_WRCACHE_FLUSH                                   0x00001114
 
667
 
 
668
#define NV84_3D_VERTEX_ID_BASE                                  0x00001118
 
669
 
 
670
#define NV84_3D_PRIMITIVE_ID                                    0x0000111c
 
671
 
 
672
#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0)                  (0x00001120 + 0x4*(i0))
 
673
#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE                0x00000004
 
674
#define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN                  0x00000004
 
675
 
 
676
#define NVA3_3D_VP_ATTR_EN_ALT(i0)                             (0x00001130 + 0x4*(i0))
 
677
#define NVA3_3D_VP_ATTR_EN_ALT__ESIZE                           0x00000004
 
678
#define NVA3_3D_VP_ATTR_EN_ALT__LEN                             0x00000004
 
679
#define NVA3_3D_VP_ATTR_EN_ALT_7__MASK                          0xf0000000
 
680
#define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT                         28
 
681
#define NVA3_3D_VP_ATTR_EN_ALT_7_X                              0x10000000
 
682
#define NVA3_3D_VP_ATTR_EN_ALT_7_Y                              0x20000000
 
683
#define NVA3_3D_VP_ATTR_EN_ALT_7_Z                              0x40000000
 
684
#define NVA3_3D_VP_ATTR_EN_ALT_7_W                              0x80000000
 
685
#define NVA3_3D_VP_ATTR_EN_ALT_6__MASK                          0x0f000000
 
686
#define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT                         24
 
687
#define NVA3_3D_VP_ATTR_EN_ALT_6_X                              0x01000000
 
688
#define NVA3_3D_VP_ATTR_EN_ALT_6_Y                              0x02000000
 
689
#define NVA3_3D_VP_ATTR_EN_ALT_6_Z                              0x04000000
 
690
#define NVA3_3D_VP_ATTR_EN_ALT_6_W                              0x08000000
 
691
#define NVA3_3D_VP_ATTR_EN_ALT_5__MASK                          0x00f00000
 
692
#define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT                         20
 
693
#define NVA3_3D_VP_ATTR_EN_ALT_5_X                              0x00100000
 
694
#define NVA3_3D_VP_ATTR_EN_ALT_5_Y                              0x00200000
 
695
#define NVA3_3D_VP_ATTR_EN_ALT_5_Z                              0x00400000
 
696
#define NVA3_3D_VP_ATTR_EN_ALT_5_W                              0x00800000
 
697
#define NVA3_3D_VP_ATTR_EN_ALT_4__MASK                          0x000f0000
 
698
#define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT                         16
 
699
#define NVA3_3D_VP_ATTR_EN_ALT_4_X                              0x00010000
 
700
#define NVA3_3D_VP_ATTR_EN_ALT_4_Y                              0x00020000
 
701
#define NVA3_3D_VP_ATTR_EN_ALT_4_Z                              0x00040000
 
702
#define NVA3_3D_VP_ATTR_EN_ALT_4_W                              0x00080000
 
703
#define NVA3_3D_VP_ATTR_EN_ALT_3__MASK                          0x0000f000
 
704
#define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT                         12
 
705
#define NVA3_3D_VP_ATTR_EN_ALT_3_X                              0x00001000
 
706
#define NVA3_3D_VP_ATTR_EN_ALT_3_Y                              0x00002000
 
707
#define NVA3_3D_VP_ATTR_EN_ALT_3_Z                              0x00004000
 
708
#define NVA3_3D_VP_ATTR_EN_ALT_3_W                              0x00008000
 
709
#define NVA3_3D_VP_ATTR_EN_ALT_2__MASK                          0x00000f00
 
710
#define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT                         8
 
711
#define NVA3_3D_VP_ATTR_EN_ALT_2_X                              0x00000100
 
712
#define NVA3_3D_VP_ATTR_EN_ALT_2_Y                              0x00000200
 
713
#define NVA3_3D_VP_ATTR_EN_ALT_2_Z                              0x00000400
 
714
#define NVA3_3D_VP_ATTR_EN_ALT_2_W                              0x00000800
 
715
#define NVA3_3D_VP_ATTR_EN_ALT_1__MASK                          0x000000f0
 
716
#define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT                         4
 
717
#define NVA3_3D_VP_ATTR_EN_ALT_1_X                              0x00000010
 
718
#define NVA3_3D_VP_ATTR_EN_ALT_1_Y                              0x00000020
 
719
#define NVA3_3D_VP_ATTR_EN_ALT_1_Z                              0x00000040
 
720
#define NVA3_3D_VP_ATTR_EN_ALT_1_W                              0x00000080
 
721
#define NVA3_3D_VP_ATTR_EN_ALT_0__MASK                          0x0000000f
 
722
#define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT                         0
 
723
#define NVA3_3D_VP_ATTR_EN_ALT_0_X                              0x00000001
 
724
#define NVA3_3D_VP_ATTR_EN_ALT_0_Y                              0x00000002
 
725
#define NVA3_3D_VP_ATTR_EN_ALT_0_Z                              0x00000004
 
726
#define NVA3_3D_VP_ATTR_EN_ALT_0_W                              0x00000008
 
727
 
 
728
#define NVA3_3D_UNK1140                                         0x00001140
 
729
 
 
730
#define NVA0_3D_UNK1144                                         0x00001144
 
731
 
 
732
#define NVA0_3D_VTX_ATTR_DEFINE                                 0x0000114c
 
733
#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK                      0x000000ff
 
734
#define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT                     0
 
735
#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK                      0x00000700
 
736
#define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT                     8
 
737
#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN                       0x00000001
 
738
#define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX                       0x00000004
 
739
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK                      0x00007000
 
740
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT                     12
 
741
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8                          0x00001000
 
742
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16                         0x00002000
 
743
#define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32                         0x00004000
 
744
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK                      0x00070000
 
745
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT                     16
 
746
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM                      0x00010000
 
747
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM                      0x00020000
 
748
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT                       0x00030000
 
749
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT                       0x00040000
 
750
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED                    0x00050000
 
751
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED                    0x00060000
 
752
#define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT                      0x00070000
 
753
 
 
754
#define NVA0_3D_VTX_ATTR_DATA(i0)                              (0x00001150 + 0x4*(i0))
 
755
#define NVA0_3D_VTX_ATTR_DATA__ESIZE                            0x00000004
 
756
#define NVA0_3D_VTX_ATTR_DATA__LEN                              0x00000004
 
757
 
 
758
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0)                    (0x00001160 + 0x4*(i0))
 
759
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE                  0x00000004
 
760
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN                    0x00000020
 
761
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK            0x0000001f
 
762
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT           0
 
763
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST                   0x00000040
 
764
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK            0x001fff80
 
765
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT           7
 
766
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK            0x07e00000
 
767
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT           21
 
768
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32      0x00200000
 
769
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32         0x00400000
 
770
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16      0x00600000
 
771
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32            0x00800000
 
772
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16         0x00a00000
 
773
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8          0x01400000
 
774
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16            0x01e00000
 
775
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32               0x02400000
 
776
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8            0x02600000
 
777
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8              0x03000000
 
778
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16               0x03600000
 
779
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8                0x03a00000
 
780
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_2_10_10_10       0x06000000
 
781
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK              0x38000000
 
782
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT             27
 
783
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM              0x08000000
 
784
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM              0x10000000
 
785
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT               0x18000000
 
786
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT               0x20000000
 
787
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED            0x28000000
 
788
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED            0x30000000
 
789
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT              0x38000000
 
790
#define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA                    0x80000000
 
791
 
 
792
#define NV50_3D_RT_CONTROL                                      0x0000121c
 
793
#define NV50_3D_RT_CONTROL_COUNT__MASK                          0x0000000f
 
794
#define NV50_3D_RT_CONTROL_COUNT__SHIFT                         0
 
795
#define NV50_3D_RT_CONTROL_MAP0__MASK                           0x00000070
 
796
#define NV50_3D_RT_CONTROL_MAP0__SHIFT                          4
 
797
#define NV50_3D_RT_CONTROL_MAP1__MASK                           0x00000380
 
798
#define NV50_3D_RT_CONTROL_MAP1__SHIFT                          7
 
799
#define NV50_3D_RT_CONTROL_MAP2__MASK                           0x00001c00
 
800
#define NV50_3D_RT_CONTROL_MAP2__SHIFT                          10
 
801
#define NV50_3D_RT_CONTROL_MAP3__MASK                           0x0000e000
 
802
#define NV50_3D_RT_CONTROL_MAP3__SHIFT                          13
 
803
#define NV50_3D_RT_CONTROL_MAP4__MASK                           0x00070000
 
804
#define NV50_3D_RT_CONTROL_MAP4__SHIFT                          16
 
805
#define NV50_3D_RT_CONTROL_MAP5__MASK                           0x00380000
 
806
#define NV50_3D_RT_CONTROL_MAP5__SHIFT                          19
 
807
#define NV50_3D_RT_CONTROL_MAP6__MASK                           0x01c00000
 
808
#define NV50_3D_RT_CONTROL_MAP6__SHIFT                          22
 
809
#define NV50_3D_RT_CONTROL_MAP7__MASK                           0x0e000000
 
810
#define NV50_3D_RT_CONTROL_MAP7__SHIFT                          25
 
811
 
 
812
#define NV50_3D_UNK1220                                         0x00001220
 
813
 
 
814
#define NV50_3D_RT_ARRAY_MODE                                   0x00001224
 
815
#define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK                      0x0000ffff
 
816
#define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT                     0
 
817
#define NV50_3D_RT_ARRAY_MODE_MODE__MASK                        0x00010000
 
818
#define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT                       16
 
819
#define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY                     0x00000000
 
820
#define NV50_3D_RT_ARRAY_MODE_MODE_3D                           0x00010000
 
821
 
 
822
#define NV50_3D_ZETA_HORIZ                                      0x00001228
 
823
 
 
824
#define NV50_3D_ZETA_VERT                                       0x0000122c
 
825
 
 
826
#define NV50_3D_ZETA_ARRAY_MODE                                 0x00001230
 
827
#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK                    0x0000ffff
 
828
#define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT                   0
 
829
#define NV50_3D_ZETA_ARRAY_MODE_UNK                             0x00010000
 
830
 
 
831
#define NV50_3D_LINKED_TSC                                      0x00001234
 
832
 
 
833
#define NV50_3D_UNK1238                                         0x00001238
 
834
 
 
835
#define NVA0_3D_DRAW_TFB_BYTES                                  0x0000123c
 
836
 
 
837
#define NV50_3D_RT_HORIZ(i0)                                   (0x00001240 + 0x8*(i0))
 
838
#define NV50_3D_RT_HORIZ__ESIZE                                 0x00000008
 
839
#define NV50_3D_RT_HORIZ__LEN                                   0x00000008
 
840
#define NV50_3D_RT_HORIZ_WIDTH__MASK                            0x0fffffff
 
841
#define NV50_3D_RT_HORIZ_WIDTH__SHIFT                           0
 
842
#define NV50_3D_RT_HORIZ_LINEAR                                 0x80000000
 
843
 
 
844
#define NV50_3D_RT_VERT(i0)                                    (0x00001244 + 0x8*(i0))
 
845
#define NV50_3D_RT_VERT__ESIZE                                  0x00000008
 
846
#define NV50_3D_RT_VERT__LEN                                    0x00000008
 
847
 
 
848
#define NV50_3D_CB_DEF_ADDRESS_HIGH                             0x00001280
 
849
 
 
850
#define NV50_3D_CB_DEF_ADDRESS_LOW                              0x00001284
 
851
 
 
852
#define NV50_3D_CB_DEF_SET                                      0x00001288
 
853
#define NV50_3D_CB_DEF_SET_SIZE__MASK                           0x0000ffff
 
854
#define NV50_3D_CB_DEF_SET_SIZE__SHIFT                          0
 
855
#define NV50_3D_CB_DEF_SET_BUFFER__MASK                         0x007f0000
 
856
#define NV50_3D_CB_DEF_SET_BUFFER__SHIFT                        16
 
857
 
 
858
#define NV50_3D_UNK128C                                         0x0000128c
 
859
#define NV50_3D_UNK128C_0__MASK                                 0x00000003
 
860
#define NV50_3D_UNK128C_0__SHIFT                                0
 
861
#define NV50_3D_UNK128C_1__MASK                                 0x00000030
 
862
#define NV50_3D_UNK128C_1__SHIFT                                4
 
863
#define NV50_3D_UNK128C_2__MASK                                 0x00000300
 
864
#define NV50_3D_UNK128C_2__SHIFT                                8
 
865
#define NV50_3D_UNK128C_3__MASK                                 0x00003000
 
866
#define NV50_3D_UNK128C_3__SHIFT                                12
 
867
 
 
868
#define NV50_3D_CALL_LIMIT_LOG                                  0x00001290
 
869
#define NV50_3D_CALL_LIMIT_LOG_VP__MASK                         0x0000000f
 
870
#define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT                        0
 
871
#define NV50_3D_CALL_LIMIT_LOG_GP__MASK                         0x000000f0
 
872
#define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT                        4
 
873
#define NV50_3D_CALL_LIMIT_LOG_FP__MASK                         0x00000f00
 
874
#define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT                        8
 
875
 
 
876
#define NV50_3D_STRMOUT_BUFFERS_CTRL                            0x00001294
 
877
#define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED                0x00000001
 
878
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK           0x00000002
 
879
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT          1
 
880
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES      0x00000000
 
881
#define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET          0x00000002
 
882
#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK             0x000000f0
 
883
#define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT            4
 
884
#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK               0x000fff00
 
885
#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT              8
 
886
#define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX                0x00000800
 
887
 
 
888
#define NV50_3D_FP_RESULT_COUNT                                 0x00001298
 
889
 
 
890
#define NV50_3D_VTX_UNK129C                                     0x0000129c
 
891
 
 
892
#define NV50_3D_UNK12A0                                         0x000012a0
 
893
 
 
894
#define NV50_3D_UNK12A8                                         0x000012a8
 
895
#define NV50_3D_UNK12A8_UNK1                                    0x00000001
 
896
#define NV50_3D_UNK12A8_UNK2__MASK                              0x000ffff0
 
897
#define NV50_3D_UNK12A8_UNK2__SHIFT                             4
 
898
 
 
899
#define NV50_3D_UNK12AC                                         0x000012ac
 
900
 
 
901
#define NV50_3D_UNK12B0                                         0x000012b0
 
902
#define NV50_3D_UNK12B0_UNK0__MASK                              0x000000ff
 
903
#define NV50_3D_UNK12B0_UNK0__SHIFT                             0
 
904
#define NV50_3D_UNK12B0_UNK1__MASK                              0x0000ff00
 
905
#define NV50_3D_UNK12B0_UNK1__SHIFT                             8
 
906
#define NV50_3D_UNK12B0_UNK2__MASK                              0x00ff0000
 
907
#define NV50_3D_UNK12B0_UNK2__SHIFT                             16
 
908
#define NV50_3D_UNK12B0_UNK3__MASK                              0xff000000
 
909
#define NV50_3D_UNK12B0_UNK3__SHIFT                             24
 
910
#define NV50_3D_UNK12B0_UNK3__MAX                               0x00000080
 
911
 
 
912
#define NV50_3D_UNK12B4                                         0x000012b4
 
913
 
 
914
#define NV50_3D_UNK12B8                                         0x000012b8
 
915
 
 
916
#define NV50_3D_DEPTH_TEST_ENABLE                               0x000012cc
 
917
 
 
918
#define NV50_3D_D3D_FILL_MODE                                   0x000012d0
 
919
#define NV50_3D_D3D_FILL_MODE_POINT                             0x00000001
 
920
#define NV50_3D_D3D_FILL_MODE_WIREFRAME                         0x00000002
 
921
#define NV50_3D_D3D_FILL_MODE_SOLID                             0x00000003
 
922
 
 
923
#define NV50_3D_SHADE_MODEL                                     0x000012d4
 
924
#define NV50_3D_SHADE_MODEL_FLAT                                0x00001d00
 
925
#define NV50_3D_SHADE_MODEL_SMOOTH                              0x00001d01
 
926
 
 
927
#define NV50_3D_LOCAL_ADDRESS_HIGH                              0x000012d8
 
928
 
 
929
#define NV50_3D_LOCAL_ADDRESS_LOW                               0x000012dc
 
930
 
 
931
#define NV50_3D_LOCAL_SIZE_LOG                                  0x000012e0
 
932
 
 
933
#define NV50_3D_BLEND_INDEPENDENT                               0x000012e4
 
934
 
 
935
#define NV50_3D_DEPTH_WRITE_ENABLE                              0x000012e8
 
936
 
 
937
#define NV50_3D_ALPHA_TEST_ENABLE                               0x000012ec
 
938
 
 
939
#define NV50_3D_PM_SET(i0)                                     (0x000012f0 + 0x4*(i0))
 
940
#define NV50_3D_PM_SET__ESIZE                                   0x00000004
 
941
#define NV50_3D_PM_SET__LEN                                     0x00000004
 
942
 
 
943
#define NV50_3D_VB_ELEMENT_U8_SETUP                             0x00001300
 
944
#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK                0xc0000000
 
945
#define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT               30
 
946
#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK                 0x3fffffff
 
947
#define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT                0
 
948
 
 
949
#define NV50_3D_VB_ELEMENT_U8                                   0x00001304
 
950
#define NV50_3D_VB_ELEMENT_U8_I0__MASK                          0x000000ff
 
951
#define NV50_3D_VB_ELEMENT_U8_I0__SHIFT                         0
 
952
#define NV50_3D_VB_ELEMENT_U8_I1__MASK                          0x0000ff00
 
953
#define NV50_3D_VB_ELEMENT_U8_I1__SHIFT                         8
 
954
#define NV50_3D_VB_ELEMENT_U8_I2__MASK                          0x00ff0000
 
955
#define NV50_3D_VB_ELEMENT_U8_I2__SHIFT                         16
 
956
#define NV50_3D_VB_ELEMENT_U8_I3__MASK                          0xff000000
 
957
#define NV50_3D_VB_ELEMENT_U8_I3__SHIFT                         24
 
958
 
 
959
#define NV50_3D_D3D_CULL_MODE                                   0x00001308
 
960
#define NV50_3D_D3D_CULL_MODE_NONE                              0x00000001
 
961
#define NV50_3D_D3D_CULL_MODE_FRONT                             0x00000002
 
962
#define NV50_3D_D3D_CULL_MODE_BACK                              0x00000003
 
963
 
 
964
#define NV50_3D_DEPTH_TEST_FUNC                                 0x0000130c
 
965
#define NV50_3D_DEPTH_TEST_FUNC_NEVER                           0x00000200
 
966
#define NV50_3D_DEPTH_TEST_FUNC_LESS                            0x00000201
 
967
#define NV50_3D_DEPTH_TEST_FUNC_EQUAL                           0x00000202
 
968
#define NV50_3D_DEPTH_TEST_FUNC_LEQUAL                          0x00000203
 
969
#define NV50_3D_DEPTH_TEST_FUNC_GREATER                         0x00000204
 
970
#define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL                        0x00000205
 
971
#define NV50_3D_DEPTH_TEST_FUNC_GEQUAL                          0x00000206
 
972
#define NV50_3D_DEPTH_TEST_FUNC_ALWAYS                          0x00000207
 
973
 
 
974
#define NV50_3D_ALPHA_TEST_REF                                  0x00001310
 
975
 
 
976
#define NV50_3D_ALPHA_TEST_FUNC                                 0x00001314
 
977
#define NV50_3D_ALPHA_TEST_FUNC_NEVER                           0x00000200
 
978
#define NV50_3D_ALPHA_TEST_FUNC_LESS                            0x00000201
 
979
#define NV50_3D_ALPHA_TEST_FUNC_EQUAL                           0x00000202
 
980
#define NV50_3D_ALPHA_TEST_FUNC_LEQUAL                          0x00000203
 
981
#define NV50_3D_ALPHA_TEST_FUNC_GREATER                         0x00000204
 
982
#define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL                        0x00000205
 
983
#define NV50_3D_ALPHA_TEST_FUNC_GEQUAL                          0x00000206
 
984
#define NV50_3D_ALPHA_TEST_FUNC_ALWAYS                          0x00000207
 
985
 
 
986
#define NVA0_3D_DRAW_TFB_STRIDE                                 0x00001318
 
987
#define NVA0_3D_DRAW_TFB_STRIDE__MIN                            0x00000001
 
988
#define NVA0_3D_DRAW_TFB_STRIDE__MAX                            0x00000fff
 
989
 
 
990
#define NV50_3D_BLEND_COLOR(i0)                                (0x0000131c + 0x4*(i0))
 
991
#define NV50_3D_BLEND_COLOR__ESIZE                              0x00000004
 
992
#define NV50_3D_BLEND_COLOR__LEN                                0x00000004
 
993
 
 
994
#define NV50_3D_UNK132C                                         0x0000132c
 
995
 
 
996
#define NV50_3D_TSC_FLUSH                                       0x00001330
 
997
#define NV50_3D_TSC_FLUSH_SPECIFIC                              0x00000001
 
998
#define NV50_3D_TSC_FLUSH_ENTRY__MASK                           0x03fffff0
 
999
#define NV50_3D_TSC_FLUSH_ENTRY__SHIFT                          4
 
1000
 
 
1001
#define NV50_3D_TIC_FLUSH                                       0x00001334
 
1002
#define NV50_3D_TIC_FLUSH_SPECIFIC                              0x00000001
 
1003
#define NV50_3D_TIC_FLUSH_ENTRY__MASK                           0x03fffff0
 
1004
#define NV50_3D_TIC_FLUSH_ENTRY__SHIFT                          4
 
1005
 
 
1006
#define NV50_3D_TEX_CACHE_CTL                                   0x00001338
 
1007
#define NV50_3D_TEX_CACHE_CTL_UNK1__MASK                        0x00000030
 
1008
#define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT                       4
 
1009
 
 
1010
#define NV50_3D_BLEND_SEPARATE_ALPHA                            0x0000133c
 
1011
 
 
1012
#define NV50_3D_BLEND_EQUATION_RGB                              0x00001340
 
1013
#define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD                     0x00008006
 
1014
#define NV50_3D_BLEND_EQUATION_RGB_MIN                          0x00008007
 
1015
#define NV50_3D_BLEND_EQUATION_RGB_MAX                          0x00008008
 
1016
#define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT                0x0000800a
 
1017
#define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT        0x0000800b
 
1018
 
 
1019
#define NV50_3D_BLEND_FUNC_SRC_RGB                              0x00001344
 
1020
 
 
1021
#define NV50_3D_BLEND_FUNC_DST_RGB                              0x00001348
 
1022
 
 
1023
#define NV50_3D_BLEND_EQUATION_ALPHA                            0x0000134c
 
1024
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD                   0x00008006
 
1025
#define NV50_3D_BLEND_EQUATION_ALPHA_MIN                        0x00008007
 
1026
#define NV50_3D_BLEND_EQUATION_ALPHA_MAX                        0x00008008
 
1027
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT              0x0000800a
 
1028
#define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT      0x0000800b
 
1029
 
 
1030
#define NV50_3D_BLEND_FUNC_SRC_ALPHA                            0x00001350
 
1031
 
 
1032
#define NV50_3D_UNK1354                                         0x00001354
 
1033
 
 
1034
#define NV50_3D_BLEND_FUNC_DST_ALPHA                            0x00001358
 
1035
 
 
1036
#define NV50_3D_BLEND_ENABLE_COMMON                             0x0000135c
 
1037
 
 
1038
#define NV50_3D_BLEND_ENABLE(i0)                               (0x00001360 + 0x4*(i0))
 
1039
#define NV50_3D_BLEND_ENABLE__ESIZE                             0x00000004
 
1040
#define NV50_3D_BLEND_ENABLE__LEN                               0x00000008
 
1041
 
 
1042
#define NV50_3D_STENCIL_ENABLE                                  0x00001380
 
1043
 
 
1044
#define NV50_3D_STENCIL_FRONT_OP_FAIL                           0x00001384
 
1045
#define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO                      0x00000000
 
1046
#define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT                    0x0000150a
 
1047
#define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP                      0x00001e00
 
1048
#define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE                   0x00001e01
 
1049
#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR                      0x00001e02
 
1050
#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR                      0x00001e03
 
1051
#define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP                 0x00008507
 
1052
#define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP                 0x00008508
 
1053
 
 
1054
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL                          0x00001388
 
1055
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO                     0x00000000
 
1056
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT                   0x0000150a
 
1057
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP                     0x00001e00
 
1058
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE                  0x00001e01
 
1059
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR                     0x00001e02
 
1060
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR                     0x00001e03
 
1061
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP                0x00008507
 
1062
#define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP                0x00008508
 
1063
 
 
1064
#define NV50_3D_STENCIL_FRONT_OP_ZPASS                          0x0000138c
 
1065
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO                     0x00000000
 
1066
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT                   0x0000150a
 
1067
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP                     0x00001e00
 
1068
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE                  0x00001e01
 
1069
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR                     0x00001e02
 
1070
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR                     0x00001e03
 
1071
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP                0x00008507
 
1072
#define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP                0x00008508
 
1073
 
 
1074
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC                         0x00001390
 
1075
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER                   0x00000200
 
1076
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS                    0x00000201
 
1077
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL                   0x00000202
 
1078
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL                  0x00000203
 
1079
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER                 0x00000204
 
1080
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL                0x00000205
 
1081
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL                  0x00000206
 
1082
#define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS                  0x00000207
 
1083
 
 
1084
#define NV50_3D_STENCIL_FRONT_FUNC_REF                          0x00001394
 
1085
 
 
1086
#define NV50_3D_STENCIL_FRONT_MASK                              0x00001398
 
1087
 
 
1088
#define NV50_3D_STENCIL_FRONT_FUNC_MASK                         0x0000139c
 
1089
 
 
1090
#define NV50_3D_UNK13A0                                         0x000013a0
 
1091
 
 
1092
#define NVA0_3D_DRAW_TFB_BASE                                   0x000013a4
 
1093
 
 
1094
#define NV50_3D_FRAG_COLOR_CLAMP_EN                             0x000013a8
 
1095
#define NV50_3D_FRAG_COLOR_CLAMP_EN_0                           0x00000001
 
1096
#define NV50_3D_FRAG_COLOR_CLAMP_EN_1                           0x00000010
 
1097
#define NV50_3D_FRAG_COLOR_CLAMP_EN_2                           0x00000100
 
1098
#define NV50_3D_FRAG_COLOR_CLAMP_EN_3                           0x00001000
 
1099
#define NV50_3D_FRAG_COLOR_CLAMP_EN_4                           0x00010000
 
1100
#define NV50_3D_FRAG_COLOR_CLAMP_EN_5                           0x00100000
 
1101
#define NV50_3D_FRAG_COLOR_CLAMP_EN_6                           0x01000000
 
1102
#define NV50_3D_FRAG_COLOR_CLAMP_EN_7                           0x10000000
 
1103
 
 
1104
#define NV50_3D_SCREEN_Y_CONTROL                                0x000013ac
 
1105
#define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE                       0x00000001
 
1106
#define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP             0x00000010
 
1107
 
 
1108
#define NV50_3D_LINE_WIDTH                                      0x000013b0
 
1109
 
 
1110
#define NV50_3D_TEX_LIMITS(i0)                                 (0x000013b4 + 0x4*(i0))
 
1111
#define NV50_3D_TEX_LIMITS__ESIZE                               0x00000004
 
1112
#define NV50_3D_TEX_LIMITS__LEN                                 0x00000003
 
1113
#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK                  0x0000000f
 
1114
#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT                 0
 
1115
#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN                   0x00000000
 
1116
#define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX                   0x00000004
 
1117
#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK                  0x000000f0
 
1118
#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT                 4
 
1119
#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN                   0x00000000
 
1120
#define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX                   0x00000007
 
1121
 
 
1122
#define NV50_3D_POINT_COORD_REPLACE_MAP(i0)                    (0x000013c0 + 0x4*(i0))
 
1123
#define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE                  0x00000004
 
1124
#define NV50_3D_POINT_COORD_REPLACE_MAP__LEN                    0x00000010
 
1125
 
 
1126
#define NV50_3D_UNK1400_LANES                                   0x00001400
 
1127
 
 
1128
#define NV50_3D_UNK1404                                         0x00001404
 
1129
 
 
1130
#define NV50_3D_UNK1408                                         0x00001408
 
1131
 
 
1132
#define NV50_3D_VP_START_ID                                     0x0000140c
 
1133
 
 
1134
#define NV50_3D_GP_START_ID                                     0x00001410
 
1135
 
 
1136
#define NV50_3D_FP_START_ID                                     0x00001414
 
1137
 
 
1138
#define NVA3_3D_UNK1418                                         0x00001418
 
1139
 
 
1140
#define NV50_3D_UNK141C                                         0x0000141c
 
1141
 
 
1142
#define NV50_3D_GP_VERTEX_OUTPUT_COUNT                          0x00001420
 
1143
#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN                     0x00000001
 
1144
#define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX                     0x00000400
 
1145
 
 
1146
#define NV50_3D_VERTEX_ARRAY_FLUSH                              0x0000142c
 
1147
 
 
1148
#define NV50_3D_UNK1430                                         0x00001430
 
1149
#define NV50_3D_UNK1430_UNK0                                    0x00000010
 
1150
#define NV50_3D_UNK1430_UNK1                                    0x00000100
 
1151
 
 
1152
#define NV50_3D_VB_ELEMENT_BASE                                 0x00001434
 
1153
 
 
1154
#define NV50_3D_VB_INSTANCE_BASE                                0x00001438
 
1155
 
 
1156
#define NV50_3D_CLEAR_FLAGS                                     0x0000143c
 
1157
#define NV50_3D_CLEAR_FLAGS_STENCIL_MASK                        0x00000001
 
1158
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK                    0x00000010
 
1159
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT                   4
 
1160
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR                  0x00000000
 
1161
#define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT                 0x00000010
 
1162
 
 
1163
#define NV50_3D_CODE_CB_FLUSH                                   0x00001440
 
1164
 
 
1165
#define NV50_3D_BIND_TSC(i0)                                   (0x00001444 + 0x8*(i0))
 
1166
#define NV50_3D_BIND_TSC__ESIZE                                 0x00000008
 
1167
#define NV50_3D_BIND_TSC__LEN                                   0x00000003
 
1168
#define NV50_3D_BIND_TSC_VALID                                  0x00000001
 
1169
#define NV50_3D_BIND_TSC_SAMPLER__MASK                          0x000000f0
 
1170
#define NV50_3D_BIND_TSC_SAMPLER__SHIFT                         4
 
1171
#define NV50_3D_BIND_TSC_TSC__MASK                              0x001ff000
 
1172
#define NV50_3D_BIND_TSC_TSC__SHIFT                             12
 
1173
 
 
1174
#define NV50_3D_BIND_TIC(i0)                                   (0x00001448 + 0x8*(i0))
 
1175
#define NV50_3D_BIND_TIC__ESIZE                                 0x00000008
 
1176
#define NV50_3D_BIND_TIC__LEN                                   0x00000003
 
1177
#define NV50_3D_BIND_TIC_VALID                                  0x00000001
 
1178
#define NV50_3D_BIND_TIC_TEXTURE__MASK                          0x000001fe
 
1179
#define NV50_3D_BIND_TIC_TEXTURE__SHIFT                         1
 
1180
#define NV50_3D_BIND_TIC_TIC__MASK                              0x7ffffe00
 
1181
#define NV50_3D_BIND_TIC_TIC__SHIFT                             9
 
1182
 
 
1183
#define NV50_3D_BIND_TSC2(i0)                                  (0x00001468 + 0x8*(i0))
 
1184
#define NV50_3D_BIND_TSC2__ESIZE                                0x00000008
 
1185
#define NV50_3D_BIND_TSC2__LEN                                  0x00000003
 
1186
#define NV50_3D_BIND_TSC2_VALID                                 0x00000001
 
1187
#define NV50_3D_BIND_TSC2_SAMPLER__MASK                         0x000000f0
 
1188
#define NV50_3D_BIND_TSC2_SAMPLER__SHIFT                        4
 
1189
#define NV50_3D_BIND_TSC2_TSC__MASK                             0x001ff000
 
1190
#define NV50_3D_BIND_TSC2_TSC__SHIFT                            12
 
1191
 
 
1192
#define NV50_3D_BIND_TIC2(i0)                                  (0x0000146c + 0x8*(i0))
 
1193
#define NV50_3D_BIND_TIC2__ESIZE                                0x00000008
 
1194
#define NV50_3D_BIND_TIC2__LEN                                  0x00000003
 
1195
#define NV50_3D_BIND_TIC2_VALID                                 0x00000001
 
1196
#define NV50_3D_BIND_TIC2_TEXTURE__MASK                         0x000001fe
 
1197
#define NV50_3D_BIND_TIC2_TEXTURE__SHIFT                        1
 
1198
#define NV50_3D_BIND_TIC2_TIC__MASK                             0x7ffffe00
 
1199
#define NV50_3D_BIND_TIC2_TIC__SHIFT                            9
 
1200
 
 
1201
#define NV50_3D_STRMOUT_MAP(i0)                                (0x00001480 + 0x4*(i0))
 
1202
#define NV50_3D_STRMOUT_MAP__ESIZE                              0x00000004
 
1203
#define NV50_3D_STRMOUT_MAP__LEN                                0x00000020
 
1204
 
 
1205
#define NV50_3D_CLIPID_HEIGHT                                   0x00001504
 
1206
#define NV50_3D_CLIPID_HEIGHT__MAX                              0x00002000
 
1207
 
 
1208
#define NV50_3D_CLIPID_FILL_RECT_HORIZ                          0x00001508
 
1209
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK                0x0000ffff
 
1210
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT               0
 
1211
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK               0xffff0000
 
1212
#define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT              16
 
1213
 
 
1214
#define NV50_3D_CLIPID_FILL_RECT_VERT                           0x0000150c
 
1215
#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK                 0x0000ffff
 
1216
#define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT                0
 
1217
#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK                0xffff0000
 
1218
#define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT               16
 
1219
 
 
1220
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE                         0x00001510
 
1221
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_0                       0x00000001
 
1222
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_1                       0x00000002
 
1223
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_2                       0x00000004
 
1224
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_3                       0x00000008
 
1225
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_4                       0x00000010
 
1226
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_5                       0x00000020
 
1227
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_6                       0x00000040
 
1228
#define NV50_3D_VP_CLIP_DISTANCE_ENABLE_7                       0x00000080
 
1229
 
 
1230
#define NV50_3D_SAMPLECNT_ENABLE                                0x00001514
 
1231
 
 
1232
#define NV50_3D_POINT_SIZE                                      0x00001518
 
1233
 
 
1234
#define NV50_3D_ZCULL_STATCTRS_ENABLE                           0x0000151c
 
1235
 
 
1236
#define NV50_3D_POINT_SPRITE_ENABLE                             0x00001520
 
1237
 
 
1238
#define NVA0_3D_UNK152C                                         0x0000152c
 
1239
#define NVA0_3D_UNK152C_UNK0                                    0x00000001
 
1240
#define NVA0_3D_UNK152C_UNK1                                    0x00000010
 
1241
#define NVA0_3D_UNK152C_UNK2                                    0x00000100
 
1242
#define NVA0_3D_UNK152C_UNK3__MASK                              0x000ff000
 
1243
#define NVA0_3D_UNK152C_UNK3__SHIFT                             12
 
1244
#define NVA0_3D_UNK152C_UNK3__MAX                               0x00000028
 
1245
 
 
1246
#define NV50_3D_COUNTER_RESET                                   0x00001530
 
1247
#define NV50_3D_COUNTER_RESET_SAMPLECNT                         0x00000001
 
1248
#define NV50_3D_COUNTER_RESET_ZCULL_STATS                       0x00000002
 
1249
#define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES                  0x00000008
 
1250
#define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK                0x00000010
 
1251
#define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES              0x00000011
 
1252
#define NV50_3D_COUNTER_RESET_VFETCH_VERTICES                   0x00000012
 
1253
#define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES                 0x00000013
 
1254
#define NV50_3D_COUNTER_RESET_VP_LAUNCHES                       0x00000015
 
1255
#define NV50_3D_COUNTER_RESET_GP_LAUNCHES                       0x0000001a
 
1256
#define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT                 0x0000001b
 
1257
#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP           0x0000001c
 
1258
#define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP          0x0000001d
 
1259
#define NV50_3D_COUNTER_RESET_FP_PIXELS                         0x0000001e
 
1260
 
 
1261
#define NV50_3D_MULTISAMPLE_ENABLE                              0x00001534
 
1262
 
 
1263
#define NV50_3D_ZETA_ENABLE                                     0x00001538
 
1264
 
 
1265
#define NV50_3D_MULTISAMPLE_CTRL                                0x0000153c
 
1266
#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE              0x00000001
 
1267
#define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE                   0x00000010
 
1268
 
 
1269
#define NV50_3D_NOPERSPECTIVE_BITMAP(i0)                       (0x00001540 + 0x4*(i0))
 
1270
#define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE                     0x00000004
 
1271
#define NV50_3D_NOPERSPECTIVE_BITMAP__LEN                       0x00000004
 
1272
 
 
1273
#define NV50_3D_COND_ADDRESS_HIGH                               0x00001550
 
1274
 
 
1275
#define NV50_3D_COND_ADDRESS_LOW                                0x00001554
 
1276
 
 
1277
#define NV50_3D_COND_MODE                                       0x00001558
 
1278
#define NV50_3D_COND_MODE_NEVER                                 0x00000000
 
1279
#define NV50_3D_COND_MODE_ALWAYS                                0x00000001
 
1280
#define NV50_3D_COND_MODE_RES_NON_ZERO                          0x00000002
 
1281
#define NV50_3D_COND_MODE_EQUAL                                 0x00000003
 
1282
#define NV50_3D_COND_MODE_NOT_EQUAL                             0x00000004
 
1283
 
 
1284
#define NV50_3D_TSC_ADDRESS_HIGH                                0x0000155c
 
1285
 
 
1286
#define NV50_3D_TSC_ADDRESS_LOW                                 0x00001560
 
1287
#define NV50_3D_TSC_ADDRESS_LOW__ALIGN                          0x00000020
 
1288
 
 
1289
#define NV50_3D_TSC_LIMIT                                       0x00001564
 
1290
#define NV50_3D_TSC_LIMIT__MAX                                  0x00001fff
 
1291
 
 
1292
#define NV50_3D_UNK1568                                         0x00001568
 
1293
 
 
1294
#define NV50_3D_POLYGON_OFFSET_FACTOR                           0x0000156c
 
1295
 
 
1296
#define NV50_3D_LINE_SMOOTH_ENABLE                              0x00001570
 
1297
 
 
1298
#define NV50_3D_TIC_ADDRESS_HIGH                                0x00001574
 
1299
 
 
1300
#define NV50_3D_TIC_ADDRESS_LOW                                 0x00001578
 
1301
 
 
1302
#define NV50_3D_TIC_LIMIT                                       0x0000157c
 
1303
 
 
1304
#define NV50_3D_PM_CONTROL(i0)                                 (0x00001580 + 0x4*(i0))
 
1305
#define NV50_3D_PM_CONTROL__ESIZE                               0x00000004
 
1306
#define NV50_3D_PM_CONTROL__LEN                                 0x00000004
 
1307
#define NV50_3D_PM_CONTROL_UNK0                                 0x00000001
 
1308
#define NV50_3D_PM_CONTROL_UNK1__MASK                           0x00000070
 
1309
#define NV50_3D_PM_CONTROL_UNK1__SHIFT                          4
 
1310
#define NV50_3D_PM_CONTROL_UNK2__MASK                           0x00ffff00
 
1311
#define NV50_3D_PM_CONTROL_UNK2__SHIFT                          8
 
1312
#define NV50_3D_PM_CONTROL_UNK3__MASK                           0xff000000
 
1313
#define NV50_3D_PM_CONTROL_UNK3__SHIFT                          24
 
1314
 
 
1315
#define NV50_3D_ZCULL_REGION                                    0x00001590
 
1316
 
 
1317
#define NV50_3D_STENCIL_TWO_SIDE_ENABLE                         0x00001594
 
1318
 
 
1319
#define NV50_3D_STENCIL_BACK_OP_FAIL                            0x00001598
 
1320
#define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO                       0x00000000
 
1321
#define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT                     0x0000150a
 
1322
#define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP                       0x00001e00
 
1323
#define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE                    0x00001e01
 
1324
#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR                       0x00001e02
 
1325
#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR                       0x00001e03
 
1326
#define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP                  0x00008507
 
1327
#define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP                  0x00008508
 
1328
 
 
1329
#define NV50_3D_STENCIL_BACK_OP_ZFAIL                           0x0000159c
 
1330
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO                      0x00000000
 
1331
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT                    0x0000150a
 
1332
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP                      0x00001e00
 
1333
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE                   0x00001e01
 
1334
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR                      0x00001e02
 
1335
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR                      0x00001e03
 
1336
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP                 0x00008507
 
1337
#define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP                 0x00008508
 
1338
 
 
1339
#define NV50_3D_STENCIL_BACK_OP_ZPASS                           0x000015a0
 
1340
#define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO                      0x00000000
 
1341
#define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT                    0x0000150a
 
1342
#define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP                      0x00001e00
 
1343
#define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE                   0x00001e01
 
1344
#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR                      0x00001e02
 
1345
#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR                      0x00001e03
 
1346
#define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP                 0x00008507
 
1347
#define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP                 0x00008508
 
1348
 
 
1349
#define NV50_3D_STENCIL_BACK_FUNC_FUNC                          0x000015a4
 
1350
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER                    0x00000200
 
1351
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS                     0x00000201
 
1352
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL                    0x00000202
 
1353
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL                   0x00000203
 
1354
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER                  0x00000204
 
1355
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL                 0x00000205
 
1356
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL                   0x00000206
 
1357
#define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS                   0x00000207
 
1358
 
 
1359
#define NV50_3D_UNK15A8                                         0x000015a8
 
1360
#define NV50_3D_UNK15A8_UNK1__MASK                              0x00000007
 
1361
#define NV50_3D_UNK15A8_UNK1__SHIFT                             0
 
1362
#define NV50_3D_UNK15A8_UNK2__MASK                              0x00000070
 
1363
#define NV50_3D_UNK15A8_UNK2__SHIFT                             4
 
1364
 
 
1365
#define NV50_3D_UNK15AC                                         0x000015ac
 
1366
 
 
1367
#define NV50_3D_UNK15B0                                         0x000015b0
 
1368
#define NV50_3D_UNK15B0_0                                       0x00000001
 
1369
#define NV50_3D_UNK15B0_1                                       0x00000010
 
1370
#define NV50_3D_UNK15B0_2                                       0x00000100
 
1371
 
 
1372
#define NV50_3D_CSAA_ENABLE                                     0x000015b4
 
1373
 
 
1374
#define NV50_3D_FRAMEBUFFER_SRGB                                0x000015b8
 
1375
 
 
1376
#define NV50_3D_POLYGON_OFFSET_UNITS                            0x000015bc
 
1377
 
 
1378
#define NVA3_3D_UNK15C4                                         0x000015c4
 
1379
 
 
1380
#define NVA3_3D_UNK15C8                                         0x000015c8
 
1381
 
 
1382
#define NV50_3D_LAYER                                           0x000015cc
 
1383
#define NV50_3D_LAYER_IDX__MASK                                 0x0000ffff
 
1384
#define NV50_3D_LAYER_IDX__SHIFT                                0
 
1385
#define NV50_3D_LAYER_USE_GP                                    0x00010000
 
1386
 
 
1387
#define NV50_3D_MULTISAMPLE_MODE                                0x000015d0
 
1388
#define NV50_3D_MULTISAMPLE_MODE_MS1                            0x00000000
 
1389
#define NV50_3D_MULTISAMPLE_MODE_MS2                            0x00000001
 
1390
#define NV50_3D_MULTISAMPLE_MODE_MS4                            0x00000002
 
1391
#define NV50_3D_MULTISAMPLE_MODE_MS8                            0x00000003
 
1392
#define NV50_3D_MULTISAMPLE_MODE_MS8_ALT                        0x00000004
 
1393
#define NV50_3D_MULTISAMPLE_MODE_MS2_ALT                        0x00000005
 
1394
#define NV50_3D_MULTISAMPLE_MODE_MS4_CS4                        0x00000008
 
1395
#define NV50_3D_MULTISAMPLE_MODE_MS4_CS12                       0x00000009
 
1396
#define NV50_3D_MULTISAMPLE_MODE_MS8_CS8                        0x0000000a
 
1397
 
 
1398
#define NV50_3D_VERTEX_BEGIN_D3D                                0x000015d4
 
1399
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK                0x0fffffff
 
1400
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT               0
 
1401
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS               0x00000001
 
1402
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES                0x00000002
 
1403
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP           0x00000003
 
1404
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES            0x00000004
 
1405
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP       0x00000005
 
1406
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY      0x0000000a
 
1407
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
 
1408
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY  0x0000000c
 
1409
#define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY     0x0000000d
 
1410
#define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT                  0x10000000
 
1411
#define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT              0x20000000
 
1412
#define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT                  0x40000000
 
1413
 
 
1414
#define NV50_3D_VERTEX_END_D3D                                  0x000015d8
 
1415
#define NV50_3D_VERTEX_END_D3D_UNK0                             0x00000001
 
1416
#define NVA0_3D_VERTEX_END_D3D_UNK1                             0x00000002
 
1417
 
 
1418
#define NV50_3D_VERTEX_BEGIN_GL                                 0x000015dc
 
1419
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK                 0x0fffffff
 
1420
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT                0
 
1421
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS                0x00000000
 
1422
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES                 0x00000001
 
1423
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP             0x00000002
 
1424
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP            0x00000003
 
1425
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES             0x00000004
 
1426
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP        0x00000005
 
1427
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN          0x00000006
 
1428
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS                 0x00000007
 
1429
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP            0x00000008
 
1430
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON               0x00000009
 
1431
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY       0x0000000a
 
1432
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY  0x0000000b
 
1433
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY   0x0000000c
 
1434
#define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY      0x0000000d
 
1435
#define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT                   0x10000000
 
1436
#define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT               0x20000000
 
1437
#define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT                   0x40000000
 
1438
 
 
1439
#define NV50_3D_VERTEX_END_GL                                   0x000015e0
 
1440
#define NV50_3D_VERTEX_END_GL_UNK0                              0x00000001
 
1441
#define NVA0_3D_VERTEX_END_GL_UNK1                              0x00000002
 
1442
 
 
1443
#define NV50_3D_EDGEFLAG_ENABLE                                 0x000015e4
 
1444
 
 
1445
#define NV50_3D_VB_ELEMENT_U32                                  0x000015e8
 
1446
 
 
1447
#define NV50_3D_VB_ELEMENT_U16_SETUP                            0x000015ec
 
1448
#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK               0xc0000000
 
1449
#define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT              30
 
1450
#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK                0x3fffffff
 
1451
#define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT               0
 
1452
 
 
1453
#define NV50_3D_VB_ELEMENT_U16                                  0x000015f0
 
1454
#define NV50_3D_VB_ELEMENT_U16_I0__MASK                         0x0000ffff
 
1455
#define NV50_3D_VB_ELEMENT_U16_I0__SHIFT                        0
 
1456
#define NV50_3D_VB_ELEMENT_U16_I1__MASK                         0xffff0000
 
1457
#define NV50_3D_VB_ELEMENT_U16_I1__SHIFT                        16
 
1458
 
 
1459
#define NV50_3D_VERTEX_BASE_HIGH                                0x000015f4
 
1460
 
 
1461
#define NV50_3D_VERTEX_BASE_LOW                                 0x000015f8
 
1462
 
 
1463
#define NV50_3D_VERTEX_DATA                                     0x00001640
 
1464
 
 
1465
#define NV50_3D_PRIM_RESTART_ENABLE                             0x00001644
 
1466
 
 
1467
#define NV50_3D_PRIM_RESTART_INDEX                              0x00001648
 
1468
 
 
1469
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN                           0x0000164c
 
1470
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID                 0x00000001
 
1471
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID               0x00000010
 
1472
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID              0x00000100
 
1473
#define NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12                     0x00001000
 
1474
 
 
1475
#define NV50_3D_VP_ATTR_EN(i0)                                 (0x00001650 + 0x4*(i0))
 
1476
#define NV50_3D_VP_ATTR_EN__ESIZE                               0x00000004
 
1477
#define NV50_3D_VP_ATTR_EN__LEN                                 0x00000002
 
1478
#define NV50_3D_VP_ATTR_EN_7__MASK                              0xf0000000
 
1479
#define NV50_3D_VP_ATTR_EN_7__SHIFT                             28
 
1480
#define NV50_3D_VP_ATTR_EN_7_X                                  0x10000000
 
1481
#define NV50_3D_VP_ATTR_EN_7_Y                                  0x20000000
 
1482
#define NV50_3D_VP_ATTR_EN_7_Z                                  0x40000000
 
1483
#define NV50_3D_VP_ATTR_EN_7_W                                  0x80000000
 
1484
#define NV50_3D_VP_ATTR_EN_6__MASK                              0x0f000000
 
1485
#define NV50_3D_VP_ATTR_EN_6__SHIFT                             24
 
1486
#define NV50_3D_VP_ATTR_EN_6_X                                  0x01000000
 
1487
#define NV50_3D_VP_ATTR_EN_6_Y                                  0x02000000
 
1488
#define NV50_3D_VP_ATTR_EN_6_Z                                  0x04000000
 
1489
#define NV50_3D_VP_ATTR_EN_6_W                                  0x08000000
 
1490
#define NV50_3D_VP_ATTR_EN_5__MASK                              0x00f00000
 
1491
#define NV50_3D_VP_ATTR_EN_5__SHIFT                             20
 
1492
#define NV50_3D_VP_ATTR_EN_5_X                                  0x00100000
 
1493
#define NV50_3D_VP_ATTR_EN_5_Y                                  0x00200000
 
1494
#define NV50_3D_VP_ATTR_EN_5_Z                                  0x00400000
 
1495
#define NV50_3D_VP_ATTR_EN_5_W                                  0x00800000
 
1496
#define NV50_3D_VP_ATTR_EN_4__MASK                              0x000f0000
 
1497
#define NV50_3D_VP_ATTR_EN_4__SHIFT                             16
 
1498
#define NV50_3D_VP_ATTR_EN_4_X                                  0x00010000
 
1499
#define NV50_3D_VP_ATTR_EN_4_Y                                  0x00020000
 
1500
#define NV50_3D_VP_ATTR_EN_4_Z                                  0x00040000
 
1501
#define NV50_3D_VP_ATTR_EN_4_W                                  0x00080000
 
1502
#define NV50_3D_VP_ATTR_EN_3__MASK                              0x0000f000
 
1503
#define NV50_3D_VP_ATTR_EN_3__SHIFT                             12
 
1504
#define NV50_3D_VP_ATTR_EN_3_X                                  0x00001000
 
1505
#define NV50_3D_VP_ATTR_EN_3_Y                                  0x00002000
 
1506
#define NV50_3D_VP_ATTR_EN_3_Z                                  0x00004000
 
1507
#define NV50_3D_VP_ATTR_EN_3_W                                  0x00008000
 
1508
#define NV50_3D_VP_ATTR_EN_2__MASK                              0x00000f00
 
1509
#define NV50_3D_VP_ATTR_EN_2__SHIFT                             8
 
1510
#define NV50_3D_VP_ATTR_EN_2_X                                  0x00000100
 
1511
#define NV50_3D_VP_ATTR_EN_2_Y                                  0x00000200
 
1512
#define NV50_3D_VP_ATTR_EN_2_Z                                  0x00000400
 
1513
#define NV50_3D_VP_ATTR_EN_2_W                                  0x00000800
 
1514
#define NV50_3D_VP_ATTR_EN_1__MASK                              0x000000f0
 
1515
#define NV50_3D_VP_ATTR_EN_1__SHIFT                             4
 
1516
#define NV50_3D_VP_ATTR_EN_1_X                                  0x00000010
 
1517
#define NV50_3D_VP_ATTR_EN_1_Y                                  0x00000020
 
1518
#define NV50_3D_VP_ATTR_EN_1_Z                                  0x00000040
 
1519
#define NV50_3D_VP_ATTR_EN_1_W                                  0x00000080
 
1520
#define NV50_3D_VP_ATTR_EN_0__MASK                              0x0000000f
 
1521
#define NV50_3D_VP_ATTR_EN_0__SHIFT                             0
 
1522
#define NV50_3D_VP_ATTR_EN_0_X                                  0x00000001
 
1523
#define NV50_3D_VP_ATTR_EN_0_Y                                  0x00000002
 
1524
#define NV50_3D_VP_ATTR_EN_0_Z                                  0x00000004
 
1525
#define NV50_3D_VP_ATTR_EN_0_W                                  0x00000008
 
1526
 
 
1527
#define NV50_3D_POINT_SMOOTH_ENABLE                             0x00001658
 
1528
 
 
1529
#define NV50_3D_POINT_RASTER_RULES                              0x0000165c
 
1530
#define NV50_3D_POINT_RASTER_RULES_OGL                          0x00000000
 
1531
#define NV50_3D_POINT_RASTER_RULES_D3D                          0x00000001
 
1532
 
 
1533
#define NV50_3D_POINT_SPRITE_CTRL                               0x00001660
 
1534
#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK            0x00000010
 
1535
#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT           4
 
1536
#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT       0x00000000
 
1537
#define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT       0x00000010
 
1538
 
 
1539
#define NVA0_3D_TEX_MISC                                        0x00001664
 
1540
#define NVA0_3D_TEX_MISC_UNK1                                   0x00000002
 
1541
#define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP                      0x00000004
 
1542
 
 
1543
#define NV50_3D_LINE_SMOOTH_BLUR                                0x00001668
 
1544
#define NV50_3D_LINE_SMOOTH_BLUR_LOW                            0x00000000
 
1545
#define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM                         0x00000001
 
1546
#define NV50_3D_LINE_SMOOTH_BLUR_HIGH                           0x00000002
 
1547
 
 
1548
#define NV50_3D_LINE_STIPPLE_ENABLE                             0x0000166c
 
1549
 
 
1550
#define NV50_3D_COVERAGE_LUT(i0)                               (0x00001670 + 0x4*(i0))
 
1551
#define NV50_3D_COVERAGE_LUT__ESIZE                             0x00000004
 
1552
#define NV50_3D_COVERAGE_LUT__LEN                               0x00000004
 
1553
#define NV50_3D_COVERAGE_LUT_0__MASK                            0x000000ff
 
1554
#define NV50_3D_COVERAGE_LUT_0__SHIFT                           0
 
1555
#define NV50_3D_COVERAGE_LUT_1__MASK                            0x0000ff00
 
1556
#define NV50_3D_COVERAGE_LUT_1__SHIFT                           8
 
1557
#define NV50_3D_COVERAGE_LUT_2__MASK                            0x00ff0000
 
1558
#define NV50_3D_COVERAGE_LUT_2__SHIFT                           16
 
1559
#define NV50_3D_COVERAGE_LUT_3__MASK                            0xff000000
 
1560
#define NV50_3D_COVERAGE_LUT_3__SHIFT                           24
 
1561
 
 
1562
#define NV50_3D_LINE_STIPPLE                                    0x00001680
 
1563
#define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK                    0x000000ff
 
1564
#define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT                   0
 
1565
#define NV50_3D_LINE_STIPPLE_PATTERN__MASK                      0x00ffff00
 
1566
#define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT                     8
 
1567
 
 
1568
#define NV50_3D_PROVOKING_VERTEX_LAST                           0x00001684
 
1569
 
 
1570
#define NV50_3D_VERTEX_TWO_SIDE_ENABLE                          0x00001688
 
1571
 
 
1572
#define NV50_3D_POLYGON_STIPPLE_ENABLE                          0x0000168c
 
1573
 
 
1574
#define NV50_3D_UNK1690                                         0x00001690
 
1575
#define NV50_3D_UNK1690_ALWAYS_DERIV                            0x00000001
 
1576
#define NV50_3D_UNK1690_UNK16                                   0x00010000
 
1577
 
 
1578
#define NV50_3D_SET_PROGRAM_CB                                  0x00001694
 
1579
#define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK                    0x000000f0
 
1580
#define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT                   4
 
1581
#define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX                   0x00000000
 
1582
#define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY                 0x00000020
 
1583
#define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT                 0x00000030
 
1584
#define NV50_3D_SET_PROGRAM_CB_INDEX__MASK                      0x00000f00
 
1585
#define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT                     8
 
1586
#define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK                     0x0007f000
 
1587
#define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT                    12
 
1588
#define NV50_3D_SET_PROGRAM_CB_VALID                            0x00000001
 
1589
 
 
1590
#define NV50_3D_UNK1698                                         0x00001698
 
1591
#define NV50_3D_UNK1698_0                                       0x00000001
 
1592
#define NV50_3D_UNK1698_1                                       0x00000010
 
1593
#define NV50_3D_UNK1698_2                                       0x00000100
 
1594
 
 
1595
#define NVA3_3D_SAMPLE_SHADING                                  0x0000169c
 
1596
#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK                0x0000000f
 
1597
#define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT               0
 
1598
#define NVA3_3D_SAMPLE_SHADING_ENABLE                           0x00000010
 
1599
 
 
1600
#define NVA3_3D_UNK16A0                                         0x000016a0
 
1601
 
 
1602
#define NV50_3D_VP_RESULT_MAP_SIZE                              0x000016ac
 
1603
 
 
1604
#define NV50_3D_VP_REG_ALLOC_TEMP                               0x000016b0
 
1605
 
 
1606
#define NVA0_3D_UNK16B4                                         0x000016b4
 
1607
#define NVA0_3D_UNK16B4_UNK0                                    0x00000001
 
1608
#define NVA3_3D_UNK16B4_UNK1                                    0x00000002
 
1609
 
 
1610
#define NV50_3D_VP_REG_ALLOC_RESULT                             0x000016b8
 
1611
 
 
1612
#define NV50_3D_VP_RESULT_MAP(i0)                              (0x000016bc + 0x4*(i0))
 
1613
#define NV50_3D_VP_RESULT_MAP__ESIZE                            0x00000004
 
1614
#define NV50_3D_VP_RESULT_MAP__LEN                              0x00000011
 
1615
#define NV50_3D_VP_RESULT_MAP_0__MASK                           0x000000ff
 
1616
#define NV50_3D_VP_RESULT_MAP_0__SHIFT                          0
 
1617
#define NV50_3D_VP_RESULT_MAP_1__MASK                           0x0000ff00
 
1618
#define NV50_3D_VP_RESULT_MAP_1__SHIFT                          8
 
1619
#define NV50_3D_VP_RESULT_MAP_2__MASK                           0x00ff0000
 
1620
#define NV50_3D_VP_RESULT_MAP_2__SHIFT                          16
 
1621
#define NV50_3D_VP_RESULT_MAP_3__MASK                           0xff000000
 
1622
#define NV50_3D_VP_RESULT_MAP_3__SHIFT                          24
 
1623
 
 
1624
#define NV50_3D_POLYGON_STIPPLE_PATTERN(i0)                    (0x00001700 + 0x4*(i0))
 
1625
#define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE                  0x00000004
 
1626
#define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN                    0x00000020
 
1627
 
 
1628
#define NVA0_3D_STRMOUT_OFFSET(i0)                             (0x00001780 + 0x4*(i0))
 
1629
#define NVA0_3D_STRMOUT_OFFSET__ESIZE                           0x00000004
 
1630
#define NVA0_3D_STRMOUT_OFFSET__LEN                             0x00000004
 
1631
 
 
1632
#define NV50_3D_GP_ENABLE                                       0x00001798
 
1633
 
 
1634
#define NV50_3D_GP_REG_ALLOC_TEMP                               0x000017a0
 
1635
 
 
1636
#define NV50_3D_GP_REG_ALLOC_RESULT                             0x000017a8
 
1637
 
 
1638
#define NV50_3D_GP_RESULT_MAP_SIZE                              0x000017ac
 
1639
 
 
1640
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE                        0x000017b0
 
1641
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS                 0x00000001
 
1642
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP             0x00000002
 
1643
#define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP         0x00000003
 
1644
 
 
1645
#define NV50_3D_RASTERIZE_ENABLE                                0x000017b4
 
1646
 
 
1647
#define NV50_3D_STRMOUT_ENABLE                                  0x000017b8
 
1648
 
 
1649
#define NV50_3D_GP_RESULT_MAP(i0)                              (0x000017fc + 0x4*(i0))
 
1650
#define NV50_3D_GP_RESULT_MAP__ESIZE                            0x00000004
 
1651
#define NV50_3D_GP_RESULT_MAP__LEN                              0x00000021
 
1652
#define NV50_3D_GP_RESULT_MAP_0__MASK                           0x000000ff
 
1653
#define NV50_3D_GP_RESULT_MAP_0__SHIFT                          0
 
1654
#define NV50_3D_GP_RESULT_MAP_1__MASK                           0x0000ff00
 
1655
#define NV50_3D_GP_RESULT_MAP_1__SHIFT                          8
 
1656
#define NV50_3D_GP_RESULT_MAP_2__MASK                           0x00ff0000
 
1657
#define NV50_3D_GP_RESULT_MAP_2__SHIFT                          16
 
1658
#define NV50_3D_GP_RESULT_MAP_3__MASK                           0xff000000
 
1659
#define NV50_3D_GP_RESULT_MAP_3__SHIFT                          24
 
1660
 
 
1661
#define NV50_3D_UNK187C                                         0x0000187c
 
1662
 
 
1663
#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0)              (0x00001880 + 0x4*(i0))
 
1664
#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE            0x00000004
 
1665
#define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN              0x00000020
 
1666
 
 
1667
#define NV50_3D_GP_VIEWPORT_ID_ENABLE                           0x00001900
 
1668
 
 
1669
#define NV50_3D_MAP_SEMANTIC_0                                  0x00001904
 
1670
#define NV50_3D_MAP_SEMANTIC_0_FFC0_ID__MASK                    0x000000ff
 
1671
#define NV50_3D_MAP_SEMANTIC_0_FFC0_ID__SHIFT                   0
 
1672
#define NV50_3D_MAP_SEMANTIC_0_BFC0_ID__MASK                    0x0000ff00
 
1673
#define NV50_3D_MAP_SEMANTIC_0_BFC0_ID__SHIFT                   8
 
1674
#define NV50_3D_MAP_SEMANTIC_0_COLR_NR__MASK                    0x00ff0000
 
1675
#define NV50_3D_MAP_SEMANTIC_0_COLR_NR__SHIFT                   16
 
1676
#define NV50_3D_MAP_SEMANTIC_0_CLMP_EN                          0x01000000
 
1677
 
 
1678
#define NV50_3D_MAP_SEMANTIC_1                                  0x00001908
 
1679
#define NV50_3D_MAP_SEMANTIC_1_CLIP_START__MASK                 0x000000ff
 
1680
#define NV50_3D_MAP_SEMANTIC_1_CLIP_START__SHIFT                0
 
1681
#define NV50_3D_MAP_SEMANTIC_1_CLIP_NUM__MASK                   0x00000f00
 
1682
#define NV50_3D_MAP_SEMANTIC_1_CLIP_NUM__SHIFT                  8
 
1683
 
 
1684
#define NV50_3D_MAP_SEMANTIC_2                                  0x0000190c
 
1685
#define NV50_3D_MAP_SEMANTIC_2_LAYER_ID__MASK                   0x000000ff
 
1686
#define NV50_3D_MAP_SEMANTIC_2_LAYER_ID__SHIFT                  0
 
1687
 
 
1688
#define NV50_3D_MAP_SEMANTIC_3                                  0x00001910
 
1689
#define NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__MASK                    0x00000001
 
1690
#define NV50_3D_MAP_SEMANTIC_3_PTSZ_EN__SHIFT                   0
 
1691
#define NV50_3D_MAP_SEMANTIC_3_PTSZ_ID__MASK                    0x00000ff0
 
1692
#define NV50_3D_MAP_SEMANTIC_3_PTSZ_ID__SHIFT                   4
 
1693
 
 
1694
#define NV50_3D_MAP_SEMANTIC_4                                  0x00001914
 
1695
#define NV50_3D_MAP_SEMANTIC_4_PRIM_ID__MASK                    0x000000ff
 
1696
#define NV50_3D_MAP_SEMANTIC_4_PRIM_ID__SHIFT                   0
 
1697
 
 
1698
#define NV50_3D_CULL_FACE_ENABLE                                0x00001918
 
1699
 
 
1700
#define NV50_3D_FRONT_FACE                                      0x0000191c
 
1701
#define NV50_3D_FRONT_FACE_CW                                   0x00000900
 
1702
#define NV50_3D_FRONT_FACE_CCW                                  0x00000901
 
1703
 
 
1704
#define NV50_3D_CULL_FACE                                       0x00001920
 
1705
#define NV50_3D_CULL_FACE_FRONT                                 0x00000404
 
1706
#define NV50_3D_CULL_FACE_BACK                                  0x00000405
 
1707
#define NV50_3D_CULL_FACE_FRONT_AND_BACK                        0x00000408
 
1708
 
 
1709
#define NV50_3D_LINE_LAST_PIXEL                                 0x00001924
 
1710
 
 
1711
#define NVA3_3D_FP_MULTISAMPLE                                  0x00001928
 
1712
#define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK               0x00000001
 
1713
#define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE                 0x00000002
 
1714
 
 
1715
#define NV50_3D_VIEWPORT_TRANSFORM_EN                           0x0000192c
 
1716
 
 
1717
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL                           0x0000193c
 
1718
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0                      0x00000001
 
1719
#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1                      0x00000002
 
1720
#define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2                      0x00000004
 
1721
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR          0x00000008
 
1722
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR           0x00000010
 
1723
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7                      0x00000080
 
1724
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10                     0x00000400
 
1725
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11                     0x00000800
 
1726
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK               0x00003000
 
1727
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT              12
 
1728
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0                0x00000000
 
1729
#define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1                0x00001000
 
1730
#define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2                0x00002000
 
1731
 
 
1732
#define NV50_3D_UNK1940                                         0x00001940
 
1733
#define NV50_3D_UNK1940_0                                       0x00000001
 
1734
#define NV50_3D_UNK1940_1                                       0x00000010
 
1735
#define NV50_3D_UNK1940_2                                       0x00000100
 
1736
#define NV50_3D_UNK1940_3                                       0x00001000
 
1737
#define NV50_3D_UNK1940_4                                       0x00010000
 
1738
#define NV50_3D_UNK1940_5                                       0x00100000
 
1739
#define NV50_3D_UNK1940_6                                       0x01000000
 
1740
#define NV50_3D_UNK1940_7                                       0x10000000
 
1741
 
 
1742
#define NVA3_3D_UNK1944                                         0x00001944
 
1743
 
 
1744
#define NV50_3D_CLIP_RECTS_EN                                   0x0000194c
 
1745
 
 
1746
#define NV50_3D_CLIP_RECTS_MODE                                 0x00001950
 
1747
#define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY                      0x00000000
 
1748
#define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL                     0x00000001
 
1749
#define NV50_3D_CLIP_RECTS_MODE_NEVER                           0x00000002
 
1750
 
 
1751
#define NV50_3D_ZCULL_VALIDATE                                  0x00001954
 
1752
#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0                       0x00000001
 
1753
#define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1                       0x00000010
 
1754
 
 
1755
#define NV50_3D_ZCULL_INVALIDATE                                0x00001958
 
1756
 
 
1757
#define NVA3_3D_UNK1960                                         0x00001960
 
1758
#define NVA3_3D_UNK1960_0                                       0x00000001
 
1759
#define NVA3_3D_UNK1960_1                                       0x00000010
 
1760
 
 
1761
#define NV50_3D_UNK1968                                         0x00001968
 
1762
#define NV50_3D_UNK1968_0                                       0x00000001
 
1763
#define NV50_3D_UNK1968_1                                       0x00000010
 
1764
 
 
1765
#define NV50_3D_FP_CTRL_UNK196C                                 0x0000196c
 
1766
#define NV50_3D_FP_CTRL_UNK196C_0                               0x00000001
 
1767
#define NV50_3D_FP_CTRL_UNK196C_1                               0x00000010
 
1768
 
 
1769
#define NV50_3D_UNK1978                                         0x00001978
 
1770
 
 
1771
#define NV50_3D_CLIPID_ENABLE                                   0x0000197c
 
1772
 
 
1773
#define NV50_3D_CLIPID_WIDTH                                    0x00001980
 
1774
#define NV50_3D_CLIPID_WIDTH__MAX                               0x00002000
 
1775
#define NV50_3D_CLIPID_WIDTH__ALIGN                             0x00000040
 
1776
 
 
1777
#define NV50_3D_CLIPID_ID                                       0x00001984
 
1778
 
 
1779
#define NV50_3D_FP_INTERPOLANT_CTRL                             0x00001988
 
1780
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK                 0xff000000
 
1781
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT                24
 
1782
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X                     0x01000000
 
1783
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y                     0x02000000
 
1784
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z                     0x04000000
 
1785
#define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W                     0x08000000
 
1786
#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK         0x00ff0000
 
1787
#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT        16
 
1788
#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK                0x0000ff00
 
1789
#define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT               8
 
1790
#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK                 0x000000ff
 
1791
#define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT                0
 
1792
 
 
1793
#define NV50_3D_FP_REG_ALLOC_TEMP                               0x0000198c
 
1794
 
 
1795
#define NV50_3D_REG_MODE                                        0x000019a0
 
1796
#define NV50_3D_REG_MODE_PACKED                                 0x00000001
 
1797
#define NV50_3D_REG_MODE_STRIPED                                0x00000002
 
1798
 
 
1799
#define NV50_3D_FP_CONTROL                                      0x000019a8
 
1800
#define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS                     0x00000001
 
1801
#define NV50_3D_FP_CONTROL_EXPORTS_Z                            0x00000100
 
1802
#define NV50_3D_FP_CONTROL_USES_KIL                             0x00100000
 
1803
 
 
1804
#define NV50_3D_DEPTH_BOUNDS_EN                                 0x000019bc
 
1805
 
 
1806
#define NV50_3D_UNK19C0                                         0x000019c0
 
1807
 
 
1808
#define NV50_3D_LOGIC_OP_ENABLE                                 0x000019c4
 
1809
 
 
1810
#define NV50_3D_LOGIC_OP                                        0x000019c8
 
1811
#define NV50_3D_LOGIC_OP_CLEAR                                  0x00001500
 
1812
#define NV50_3D_LOGIC_OP_AND                                    0x00001501
 
1813
#define NV50_3D_LOGIC_OP_AND_REVERSE                            0x00001502
 
1814
#define NV50_3D_LOGIC_OP_COPY                                   0x00001503
 
1815
#define NV50_3D_LOGIC_OP_AND_INVERTED                           0x00001504
 
1816
#define NV50_3D_LOGIC_OP_NOOP                                   0x00001505
 
1817
#define NV50_3D_LOGIC_OP_XOR                                    0x00001506
 
1818
#define NV50_3D_LOGIC_OP_OR                                     0x00001507
 
1819
#define NV50_3D_LOGIC_OP_NOR                                    0x00001508
 
1820
#define NV50_3D_LOGIC_OP_EQUIV                                  0x00001509
 
1821
#define NV50_3D_LOGIC_OP_INVERT                                 0x0000150a
 
1822
#define NV50_3D_LOGIC_OP_OR_REVERSE                             0x0000150b
 
1823
#define NV50_3D_LOGIC_OP_COPY_INVERTED                          0x0000150c
 
1824
#define NV50_3D_LOGIC_OP_OR_INVERTED                            0x0000150d
 
1825
#define NV50_3D_LOGIC_OP_NAND                                   0x0000150e
 
1826
#define NV50_3D_LOGIC_OP_SET                                    0x0000150f
 
1827
 
 
1828
#define NV50_3D_ZETA_COMP_ENABLE                                0x000019cc
 
1829
 
 
1830
#define NV50_3D_CLEAR_BUFFERS                                   0x000019d0
 
1831
#define NV50_3D_CLEAR_BUFFERS_Z                                 0x00000001
 
1832
#define NV50_3D_CLEAR_BUFFERS_S                                 0x00000002
 
1833
#define NV50_3D_CLEAR_BUFFERS_R                                 0x00000004
 
1834
#define NV50_3D_CLEAR_BUFFERS_G                                 0x00000008
 
1835
#define NV50_3D_CLEAR_BUFFERS_B                                 0x00000010
 
1836
#define NV50_3D_CLEAR_BUFFERS_A                                 0x00000020
 
1837
#define NV50_3D_CLEAR_BUFFERS_RT__MASK                          0x000003c0
 
1838
#define NV50_3D_CLEAR_BUFFERS_RT__SHIFT                         6
 
1839
#define NV50_3D_CLEAR_BUFFERS_LAYER__MASK                       0x001ffc00
 
1840
#define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT                      10
 
1841
 
 
1842
#define NV50_3D_CLIPID_FILL                                     0x000019d4
 
1843
 
 
1844
#define NV50_3D_UNK19D8(i0)                                    (0x000019d8 + 0x4*(i0))
 
1845
#define NV50_3D_UNK19D8__ESIZE                                  0x00000004
 
1846
#define NV50_3D_UNK19D8__LEN                                    0x00000002
 
1847
 
 
1848
#define NV50_3D_RT_COMP_ENABLE(i0)                             (0x000019e0 + 0x4*(i0))
 
1849
#define NV50_3D_RT_COMP_ENABLE__ESIZE                           0x00000004
 
1850
#define NV50_3D_RT_COMP_ENABLE__LEN                             0x00000008
 
1851
 
 
1852
#define NV50_3D_COLOR_MASK(i0)                                 (0x00001a00 + 0x4*(i0))
 
1853
#define NV50_3D_COLOR_MASK__ESIZE                               0x00000004
 
1854
#define NV50_3D_COLOR_MASK__LEN                                 0x00000008
 
1855
#define NV50_3D_COLOR_MASK_R                                    0x0000000f
 
1856
#define NV50_3D_COLOR_MASK_G                                    0x000000f0
 
1857
#define NV50_3D_COLOR_MASK_B                                    0x00000f00
 
1858
#define NV50_3D_COLOR_MASK_A                                    0x0000f000
 
1859
 
 
1860
#define NV50_3D_UNK1A20                                         0x00001a20
 
1861
 
 
1862
#define NV50_3D_DELAY                                           0x00001a24
 
1863
 
 
1864
#define NV50_3D_UNK1A28                                         0x00001a28
 
1865
#define NV50_3D_UNK1A28_0__MASK                                 0x000000ff
 
1866
#define NV50_3D_UNK1A28_0__SHIFT                                0
 
1867
#define NV50_3D_UNK1A28_1                                       0x00000100
 
1868
 
 
1869
#define NV50_3D_UNK1A2C                                         0x00001a2c
 
1870
 
 
1871
#define NV50_3D_UNK1A30                                         0x00001a30
 
1872
 
 
1873
#define NV50_3D_UNK1A34                                         0x00001a34
 
1874
 
 
1875
#define NV50_3D_UNK1A38                                         0x00001a38
 
1876
 
 
1877
#define NV50_3D_UNK1A3C                                         0x00001a3c
 
1878
 
 
1879
#define NV50_3D_UNK1A40(i0)                                    (0x00001a40 + 0x4*(i0))
 
1880
#define NV50_3D_UNK1A40__ESIZE                                  0x00000004
 
1881
#define NV50_3D_UNK1A40__LEN                                    0x00000010
 
1882
#define NV50_3D_UNK1A40_0__MASK                                 0x00000007
 
1883
#define NV50_3D_UNK1A40_0__SHIFT                                0
 
1884
#define NV50_3D_UNK1A40_1__MASK                                 0x00000070
 
1885
#define NV50_3D_UNK1A40_1__SHIFT                                4
 
1886
#define NV50_3D_UNK1A40_2__MASK                                 0x00000700
 
1887
#define NV50_3D_UNK1A40_2__SHIFT                                8
 
1888
#define NV50_3D_UNK1A40_3__MASK                                 0x00007000
 
1889
#define NV50_3D_UNK1A40_3__SHIFT                                12
 
1890
#define NV50_3D_UNK1A40_4__MASK                                 0x00070000
 
1891
#define NV50_3D_UNK1A40_4__SHIFT                                16
 
1892
#define NV50_3D_UNK1A40_5__MASK                                 0x00700000
 
1893
#define NV50_3D_UNK1A40_5__SHIFT                                20
 
1894
#define NV50_3D_UNK1A40_6__MASK                                 0x07000000
 
1895
#define NV50_3D_UNK1A40_6__SHIFT                                24
 
1896
#define NV50_3D_UNK1A40_7__MASK                                 0x70000000
 
1897
#define NV50_3D_UNK1A40_7__SHIFT                                28
 
1898
 
 
1899
#define NV50_3D_STRMOUT_ADDRESS_HIGH(i0)                       (0x00001a80 + 0x10*(i0))
 
1900
#define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE                     0x00000010
 
1901
#define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN                       0x00000004
 
1902
 
 
1903
#define NV50_3D_STRMOUT_ADDRESS_LOW(i0)                        (0x00001a84 + 0x10*(i0))
 
1904
#define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE                      0x00000010
 
1905
#define NV50_3D_STRMOUT_ADDRESS_LOW__LEN                        0x00000004
 
1906
 
 
1907
#define NV50_3D_STRMOUT_NUM_ATTRIBS(i0)                        (0x00001a88 + 0x10*(i0))
 
1908
#define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE                      0x00000010
 
1909
#define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN                        0x00000004
 
1910
#define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX                        0x00000040
 
1911
 
 
1912
#define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0)                       (0x00001a8c + 0x10*(i0))
 
1913
#define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE                     0x00000010
 
1914
#define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN                       0x00000004
 
1915
 
 
1916
#define NV50_3D_VERTEX_ARRAY_ATTRIB(i0)                        (0x00001ac0 + 0x4*(i0))
 
1917
#define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE                      0x00000004
 
1918
#define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN                        0x00000010
 
1919
#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK                0x0000000f
 
1920
#define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT               0
 
1921
#define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST                       0x00000010
 
1922
#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK                0x0007ffe0
 
1923
#define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT               5
 
1924
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK                0x01f80000
 
1925
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT               19
 
1926
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32          0x00080000
 
1927
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32             0x00100000
 
1928
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16          0x00180000
 
1929
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32                0x00200000
 
1930
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16             0x00280000
 
1931
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8              0x00500000
 
1932
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16                0x00780000
 
1933
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32                   0x00900000
 
1934
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8                0x00980000
 
1935
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8                  0x00c00000
 
1936
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16                   0x00d80000
 
1937
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8                    0x00e80000
 
1938
#define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_2_10_10_10           0x01800000
 
1939
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK                  0x7e000000
 
1940
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT                 25
 
1941
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT                  0x7e000000
 
1942
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM                  0x24000000
 
1943
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM                  0x12000000
 
1944
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED                0x5a000000
 
1945
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED                0x6c000000
 
1946
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT                   0x48000000
 
1947
#define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT                   0x36000000
 
1948
#define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA                        0x80000000
 
1949
 
 
1950
#define NV50_3D_QUERY_ADDRESS_HIGH                              0x00001b00
 
1951
 
 
1952
#define NV50_3D_QUERY_ADDRESS_LOW                               0x00001b04
 
1953
 
 
1954
#define NV50_3D_QUERY_SEQUENCE                                  0x00001b08
 
1955
 
 
1956
#define NV50_3D_QUERY_GET                                       0x00001b0c
 
1957
#define NV50_3D_QUERY_GET_MODE__MASK                            0x00000003
 
1958
#define NV50_3D_QUERY_GET_MODE__SHIFT                           0
 
1959
#define NV50_3D_QUERY_GET_MODE_WRITE_UNK0                       0x00000000
 
1960
#define NV50_3D_QUERY_GET_MODE_SYNC                             0x00000001
 
1961
#define NV50_3D_QUERY_GET_MODE_WRITE_UNK2                       0x00000002
 
1962
#define NV50_3D_QUERY_GET_UNK4                                  0x00000010
 
1963
#define NVA0_3D_QUERY_GET_INDEX__MASK                           0x000000e0
 
1964
#define NVA0_3D_QUERY_GET_INDEX__SHIFT                          5
 
1965
#define NV50_3D_QUERY_GET_UNK8                                  0x00000100
 
1966
#define NV50_3D_QUERY_GET_UNIT__MASK                            0x0000f000
 
1967
#define NV50_3D_QUERY_GET_UNIT__SHIFT                           12
 
1968
#define NV50_3D_QUERY_GET_UNIT_UNK00                            0x00000000
 
1969
#define NV50_3D_QUERY_GET_UNIT_VFETCH                           0x00001000
 
1970
#define NV50_3D_QUERY_GET_UNIT_VP                               0x00002000
 
1971
#define NV50_3D_QUERY_GET_UNIT_RAST                             0x00004000
 
1972
#define NV50_3D_QUERY_GET_UNIT_STRMOUT                          0x00005000
 
1973
#define NV50_3D_QUERY_GET_UNIT_GP                               0x00006000
 
1974
#define NV50_3D_QUERY_GET_UNIT_ZCULL                            0x00007000
 
1975
#define NV50_3D_QUERY_GET_UNIT_TPROP                            0x0000a000
 
1976
#define NV50_3D_QUERY_GET_UNIT_UNK0C                            0x0000c000
 
1977
#define NV50_3D_QUERY_GET_UNIT_CROP                             0x0000f000
 
1978
#define NV50_3D_QUERY_GET_SYNC_COND__MASK                       0x00010000
 
1979
#define NV50_3D_QUERY_GET_SYNC_COND__SHIFT                      16
 
1980
#define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL                      0x00000000
 
1981
#define NV50_3D_QUERY_GET_SYNC_COND_GREATER                     0x00010000
 
1982
#define NV50_3D_QUERY_GET_INTR                                  0x00100000
 
1983
#define NV50_3D_QUERY_GET_TYPE__MASK                            0x00800000
 
1984
#define NV50_3D_QUERY_GET_TYPE__SHIFT                           23
 
1985
#define NV50_3D_QUERY_GET_TYPE_QUERY                            0x00000000
 
1986
#define NV50_3D_QUERY_GET_TYPE_COUNTER                          0x00800000
 
1987
#define NV50_3D_QUERY_GET_QUERY_SELECT__MASK                    0x0f000000
 
1988
#define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT                   24
 
1989
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO                     0x00000000
 
1990
#define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT                0x01000000
 
1991
#define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW      0x02000000
 
1992
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES       0x03000000
 
1993
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES         0x04000000
 
1994
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0          0x05000000
 
1995
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1          0x06000000
 
1996
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2          0x07000000
 
1997
#define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3          0x08000000
 
1998
#define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14                 0x0c000000
 
1999
#define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET           0x0d000000
 
2000
#define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK                  0x0f000000
 
2001
#define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT                 24
 
2002
#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES        0x00000000
 
2003
#define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES      0x01000000
 
2004
#define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES            0x02000000
 
2005
#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES            0x03000000
 
2006
#define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT      0x04000000
 
2007
#define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK     0x05000000
 
2008
#define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES   0x06000000
 
2009
#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP        0x07000000
 
2010
#define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP       0x08000000
 
2011
#define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS              0x09000000
 
2012
#define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A                  0x0a000000
 
2013
#define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C                  0x0c000000
 
2014
#define NV50_3D_QUERY_GET_SHORT                                 0x10000000
 
2015
 
 
2016
#define NVA3_3D_VP_RESULT_MAP_ALT(i0)                          (0x00001b3c + 0x4*(i0))
 
2017
#define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE                        0x00000004
 
2018
#define NVA3_3D_VP_RESULT_MAP_ALT__LEN                          0x00000020
 
2019
#define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK                       0x000000ff
 
2020
#define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT                      0
 
2021
#define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK                       0x0000ff00
 
2022
#define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT                      8
 
2023
#define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK                       0x00ff0000
 
2024
#define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT                      16
 
2025
#define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK                       0xff000000
 
2026
#define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT                      24
 
2027
 
 
2028
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0)                     (0x00001c00 + 0x10*(i0))
 
2029
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE                   0x00000010
 
2030
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN                     0x00000020
 
2031
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK             0x00000fff
 
2032
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT            0
 
2033
#define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE                   0x20000000
 
2034
 
 
2035
#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0)                (0x00001c04 + 0x10*(i0))
 
2036
#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE              0x00000010
 
2037
#define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN                0x00000020
 
2038
 
 
2039
#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0)                 (0x00001c08 + 0x10*(i0))
 
2040
#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE               0x00000010
 
2041
#define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN                 0x00000020
 
2042
 
 
2043
#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0)                   (0x00001c0c + 0x10*(i0))
 
2044
#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE                 0x00000010
 
2045
#define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN                   0x00000020
 
2046
 
 
2047
#define NVA3_3D_IBLEND(i0)                                     (0x00001e00 + 0x20*(i0))
 
2048
#define NVA3_3D_IBLEND__ESIZE                                   0x00000020
 
2049
#define NVA3_3D_IBLEND__LEN                                     0x00000008
 
2050
 
 
2051
#define NVA3_3D_IBLEND_UNK00(i0)                               (0x00001e00 + 0x20*(i0))
 
2052
 
 
2053
#define NVA3_3D_IBLEND_EQUATION_RGB(i0)                        (0x00001e04 + 0x20*(i0))
 
2054
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD                    0x00008006
 
2055
#define NVA3_3D_IBLEND_EQUATION_RGB_MIN                         0x00008007
 
2056
#define NVA3_3D_IBLEND_EQUATION_RGB_MAX                         0x00008008
 
2057
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT               0x0000800a
 
2058
#define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT       0x0000800b
 
2059
 
 
2060
#define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0)                        (0x00001e08 + 0x20*(i0))
 
2061
 
 
2062
#define NVA3_3D_IBLEND_FUNC_DST_RGB(i0)                        (0x00001e0c + 0x20*(i0))
 
2063
 
 
2064
#define NVA3_3D_IBLEND_EQUATION_ALPHA(i0)                      (0x00001e10 + 0x20*(i0))
 
2065
#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD                  0x00008006
 
2066
#define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN                       0x00008007
 
2067
#define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX                       0x00008008
 
2068
#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT             0x0000800a
 
2069
#define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT     0x0000800b
 
2070
 
 
2071
#define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0)                      (0x00001e14 + 0x20*(i0))
 
2072
 
 
2073
#define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0)                      (0x00001e18 + 0x20*(i0))
 
2074
 
 
2075
#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0)                (0x00001f00 + 0x8*(i0))
 
2076
#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE              0x00000008
 
2077
#define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN                0x00000020
 
2078
 
 
2079
#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0)                 (0x00001f04 + 0x8*(i0))
 
2080
#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE               0x00000008
 
2081
#define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN                 0x00000020
 
2082
 
 
2083
 
 
2084
#endif /* NV50_3D_XML */