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void addFrameToBuffer(ClientUser *, const QByteArray &, unsigned int iSeq, MessageHandler::UDPMessageType type);
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void removeBuffer(const ClientUser *);
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AudioOutputSample *playSample(const QString &filename, bool loop = false);
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const float *getSpeakerPos(unsigned int &nspeakers);
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static float calcGain(float dotproduct, float distance);