18
20
inactive = 0, // client disconnected
19
21
server = 1, // server socket
20
22
connected = 2, // connection established but client does not participate in the game yet
27
socket_info_t() : packet(0), send_queue(), state(inactive), socket(INVALID_SOCKET) {}
32
socket_info_t() : packet(0), send_queue(), state(inactive), socket(INVALID_SOCKET), address() {}
30
35
* marks all information as invalid