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SDL_Surface* applyMask(SDL_Surface* image, SDL_Surface* mask, const Player* p);
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static SDL_Surface* applyMask(SDL_Surface* image, SDL_Surface* mask, SDL_Color mask_color, bool isNeutral);
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static bool loadSelectorImages(std::string tileset, std::string filename, Uint32 tilesize, std::vector<SDL_Surface*> &images, std::vector<SDL_Surface *> &masks);