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Ruin::Ruin(Vector<int> pos, std::string name, int type, Stack* occupant, bool searched, bool hidden, Player *owner, bool sage)
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:NamedLocation(pos, name), d_searched(searched), d_type(type),
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d_occupant(occupant), d_hidden(hidden), d_owner(owner), d_sage(sage)
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:NamedLocation(pos, RUIN_TILE_WIDTH, name,
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d_type(type), d_occupant(occupant), d_hidden(hidden), d_owner(owner),
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//mark the location as being occupied by a ruin on the map
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Ruin::Ruin(const Ruin& ruin)