28
30
Bridge::Bridge(XML_Helper* helper)
31
//mark the location on the game map as occupied by a bridge
32
helper->getData(d_type, "type");
33
GameMap::getInstance()->getTile(getPos())->setBuilding(Maptile::BRIDGE);
34
helper->getData(type_str, "type");
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d_type = bridgeTypeFromString(type_str);
37
//mark the location on the game map as occupied by a bridge
38
GameMap::getInstance()->getTile(getPos())->setBuilding(Maptile::BRIDGE);
36
41
Bridge::Bridge(const Bridge& s)
47
52
bool retval = true;
49
retval &= helper->openTag("bridge");
54
retval &= helper->openTag(Bridge::d_tag);
50
55
retval &= helper->saveData("id", d_id);
51
56
retval &= helper->saveData("x", getPos().x);
52
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retval &= helper->saveData("y", getPos().y);
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retval &= helper->saveData("type", d_type);
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std::string type_str = bridgeTypeToString(Bridge::Type(d_type));
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retval &= helper->saveData("type", type_str);
54
60
retval &= helper->closeTag();
65
std::string Bridge::bridgeTypeToString(const Bridge::Type type)
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case Bridge::CONNECTS_TO_EAST:
70
return "Bridge::CONNECTS_TO_EAST";
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case Bridge::CONNECTS_TO_NORTH:
72
return "Bridge::CONNECTS_TO_NORTH";
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case Bridge::CONNECTS_TO_WEST:
74
return "Bridge::CONNECTS_TO_WEST";
75
case Bridge::CONNECTS_TO_SOUTH:
76
return "Bridge::CONNECTS_TO_SOUTH";
78
return "Bridge::CONNECTS_TO_EAST";
81
Bridge::Type Bridge::bridgeTypeFromString(const std::string str)
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if (str.size() > 0 && isdigit(str.c_str()[0]))
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return Bridge::Type(atoi(str.c_str()));
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if (str == "Bridge::CONNECTS_TO_EAST")
86
return Bridge::CONNECTS_TO_EAST;
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else if (str == "Bridge::CONNECTS_TO_NORTH")
88
return Bridge::CONNECTS_TO_NORTH;
89
else if (str == "Bridge::CONNECTS_TO_WEST")
90
return Bridge::CONNECTS_TO_WEST;
91
else if (str == "Bridge::CONNECTS_TO_SOUTH")
92
return Bridge::CONNECTS_TO_SOUTH;
93
return Bridge::CONNECTS_TO_EAST;