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<a href="#StDrawingArea.synopsis" class="shortcut">Top</a>
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<a href="#StDrawingArea.description" class="shortcut">Description</a>
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<a href="#StDrawingArea.object-hierarchy" class="shortcut">Object Hierarchy</a>
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<a href="#StDrawingArea.implemented-interfaces" class="shortcut">Implemented Interfaces</a>
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<a href="#StDrawingArea.signals" class="shortcut">Signals</a>
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<div class="refentry">
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<a name="StDrawingArea"></a><div class="titlepage"></div>
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<div class="refnamediv"><table width="100%"><tr>
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<h2><span class="refentrytitle"><a name="StDrawingArea.top_of_page"></a>StDrawingArea</span></h2>
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<p>StDrawingArea — A dynamically-sized Cairo drawing area</p>
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<td valign="top" align="right"></td>
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<div class="refsynopsisdiv">
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<a name="StDrawingArea.synopsis"></a><h2>Synopsis</h2>
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<pre class="synopsis">struct <a class="link" href="StDrawingArea.html#StDrawingArea-struct" title="struct StDrawingArea">StDrawingArea</a>;
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struct <a class="link" href="StDrawingArea.html#StDrawingAreaClass" title="struct StDrawingAreaClass">StDrawingAreaClass</a>;
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<span class="returnvalue">cairo_t</span> * <a class="link" href="StDrawingArea.html#st-drawing-area-get-context" title="st_drawing_area_get_context ()">st_drawing_area_get_context</a> (<em class="parameter"><code><a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a> *area</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="StDrawingArea.html#st-drawing-area-get-surface-size" title="st_drawing_area_get_surface_size ()">st_drawing_area_get_surface_size</a> (<em class="parameter"><code><a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a> *area</code></em>,
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<em class="parameter"><code><span class="type">guint</span> *width</code></em>,
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<em class="parameter"><code><span class="type">guint</span> *height</code></em>);
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<span class="returnvalue">void</span> <a class="link" href="StDrawingArea.html#st-drawing-area-queue-repaint" title="st_drawing_area_queue_repaint ()">st_drawing_area_queue_repaint</a> (<em class="parameter"><code><a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a> *area</code></em>);
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<div class="refsect1">
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<a name="StDrawingArea.object-hierarchy"></a><h2>Object Hierarchy</h2>
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<pre class="synopsis">
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+----GInitiallyUnowned
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+----<a class="link" href="StWidget.html" title="StWidget">StWidget</a>
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<div class="refsect1">
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<a name="StDrawingArea.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
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StDrawingArea implements
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ClutterContainer, ClutterScriptable, ClutterAnimatable and AtkImplementorIface.</p>
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<div class="refsect1">
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<a name="StDrawingArea.signals"></a><h2>Signals</h2>
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<pre class="synopsis">
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"<a class="link" href="StDrawingArea.html#StDrawingArea-repaint" title='The "repaint" signal'>repaint</a>" : <code class="literal">Run Last</code>
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<div class="refsect1">
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<a name="StDrawingArea.description"></a><h2>Description</h2>
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<a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a> is similar to <span class="type">ClutterCairoTexture</span> in that
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it allows drawing via Cairo; the primary difference is that
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it is dynamically sized. To use, connect to the <a class="link" href="StDrawingArea.html#StDrawingArea-repaint" title='The "repaint" signal'><span class="type">"repaint"</span></a>
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signal, and inside the signal handler, call
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<a class="link" href="StDrawingArea.html#st-drawing-area-get-context" title="st_drawing_area_get_context ()"><code class="function">st_drawing_area_get_context()</code></a> to get the Cairo context to draw to. The
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<a class="link" href="StDrawingArea.html#StDrawingArea-repaint" title='The "repaint" signal'><span class="type">"repaint"</span></a> signal will be emitted by default when the area is
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resized or the CSS style changes; you can use the
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<a class="link" href="StDrawingArea.html#st-drawing-area-queue-repaint" title="st_drawing_area_queue_repaint ()"><code class="function">st_drawing_area_queue_repaint()</code></a> as well.
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<div class="refsect1">
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<a name="StDrawingArea.details"></a><h2>Details</h2>
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<div class="refsect2">
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<a name="StDrawingArea-struct"></a><h3>struct StDrawingArea</h3>
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<pre class="programlisting">struct StDrawingArea;</pre>
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<div class="refsect2">
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<a name="StDrawingAreaClass"></a><h3>struct StDrawingAreaClass</h3>
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<pre class="programlisting">struct StDrawingAreaClass {
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StWidgetClass parent_class;
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void (*repaint) (StDrawingArea *area);
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<div class="refsect2">
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<a name="st-drawing-area-get-context"></a><h3>st_drawing_area_get_context ()</h3>
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<pre class="programlisting"><span class="returnvalue">cairo_t</span> * st_drawing_area_get_context (<em class="parameter"><code><a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a> *area</code></em>);</pre>
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Gets the Cairo context to paint to. This function must only be called
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from a signal hander for the ::repaint signal.
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<div class="variablelist"><table border="0">
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<col align="left" valign="top">
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<td><p><span class="term"><em class="parameter"><code>area</code></em> :</span></p></td>
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<td>the <a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a>
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
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<td>the Cairo context for the paint operation. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
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<div class="refsect2">
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<a name="st-drawing-area-get-surface-size"></a><h3>st_drawing_area_get_surface_size ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> st_drawing_area_get_surface_size (<em class="parameter"><code><a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a> *area</code></em>,
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<em class="parameter"><code><span class="type">guint</span> *width</code></em>,
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<em class="parameter"><code><span class="type">guint</span> *height</code></em>);</pre>
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Gets the size of the cairo surface being painted to, which is equal
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to the size of the content area of the widget. This function must
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only be called from a signal hander for the ::repaint signal.
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<div class="variablelist"><table border="0">
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<col align="left" valign="top">
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<td><p><span class="term"><em class="parameter"><code>area</code></em> :</span></p></td>
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<td>the <a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a>
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<td><p><span class="term"><em class="parameter"><code>width</code></em> :</span></p></td>
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<td>location to store the width of the painted area. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
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<td><p><span class="term"><em class="parameter"><code>height</code></em> :</span></p></td>
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<td>location to store the height of the painted area. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
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<div class="refsect2">
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<a name="st-drawing-area-queue-repaint"></a><h3>st_drawing_area_queue_repaint ()</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> st_drawing_area_queue_repaint (<em class="parameter"><code><a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a> *area</code></em>);</pre>
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Will cause the actor to emit a ::repaint signal before it is next
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drawn to the scene. Useful if some parameters for the area being
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drawn other than the size or style have changed. Note that
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<code class="function">clutter_actor_queue_redraw()</code> will simply result in the same
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contents being drawn to the scene again.
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<div class="variablelist"><table border="0">
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<col align="left" valign="top">
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<td><p><span class="term"><em class="parameter"><code>area</code></em> :</span></p></td>
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<td>the <a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a>
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<div class="refsect1">
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<a name="StDrawingArea.signal-details"></a><h2>Signal Details</h2>
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<div class="refsect2">
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<a name="StDrawingArea-repaint"></a><h3>The <code class="literal">"repaint"</code> signal</h3>
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<pre class="programlisting"><span class="returnvalue">void</span> user_function (<a class="link" href="StDrawingArea.html" title="StDrawingArea"><span class="type">StDrawingArea</span></a> *stdrawingarea,
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<span class="type">gpointer</span> user_data) : <code class="literal">Run Last</code></pre>
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