84
84
* element receives EOS in PAUSED, preroll completes, the event is queued and an
85
85
* EOS message is posted when going to PLAYING.
88
88
* synchronisation and clipping of buffers. Buffers that fall completely outside
89
89
* of the current segment are dropped. Buffers that fall partially in the
90
90
* segment are rendered (and prerolled). Subclasses should do any subbuffer