1
md5load "mrfixit.md5mesh" mrfixit
2
md5tag Weapon tag_weapon
3
md5skin Head "<compress:2>Head.png" "<compress:2>headmasks.png" .9 .8
4
md5bumpmap Head "<compress:2>headnorm.png"
5
md5envmap Head socksky/mars
6
md5skin Body "<compress:2>Body.png" "<compress:2>bodymasks.png" .4 .2
7
md5bumpmap Body "<compress:2>bodynorm.png"
8
md5envmap Body socksky/desert
9
md5anim "forward" "forward.md5anim" 125 1
10
md5anim "idle" "idle.md5anim" 0 -1
11
md5anim "shoot" "shoot.md5anim" 0 -1
12
md5anim "right" "right.md5anim" 125 1
13
md5anim "win" "win.md5anim" 17.5
14
md5anim "sink" "sink.md5anim"
15
md5anim "left" "left.md5anim" 125 1
16
md5anim "lose" "lose.md5anim" 17.5
17
md5anim "edit" "edit.md5anim"
18
md5anim "jump" "jump.md5anim"
19
md5anim "lag" "lag.md5anim"
20
md5anim "backward" "backward.md5anim" 160 1
21
md5anim "dying" "dying.md5anim" 26
22
md5anim "dying" "dying2.md5anim" 29
23
md5anim "dead" "dead.md5anim"
24
md5anim "dead" "dead2.md5anim"
25
md5anim "pain" "pain.md5anim" 66
26
md5anim "pain" "pain2.md5anim" 66
27
md5anim "punch" "punch.md5anim" 90 -1
28
md5anim "swim" "swim.md5anim"
29
md5anim "taunt" "taunt.md5anim" 40 -1
31
md5pitch Spine1 0.75 0 -45 40
32
md5pitch Head 0.5 0 -10 10
33
md5anim "forward" "forward.md5anim" 125 -1
34
md5anim "idle" "idle.md5anim" 0 -1
35
md5anim "shoot" "shoot.md5anim"
36
md5anim "right" "right.md5anim" 125 -1
37
md5anim "win" "win.md5anim" 17.5
38
md5anim "sink" "sink.md5anim" -1
39
md5anim "left" "left.md5anim" 125 -1
40
md5anim "lose" "lose.md5anim" 17.5
41
md5anim "edit" "edit.md5anim"
42
md5anim "jump" "jump.md5anim" 0 -1
43
md5anim "lag" "lag.md5anim"
44
md5anim "backward" "backward.md5anim" 160 -1
45
md5anim "dying" "dying.md5anim" 26
46
md5anim "dying" "dying2.md5anim" 29
47
md5anim "dead" "dead.md5anim"
48
md5anim "dead" "dead2.md5anim"
49
md5anim "pain" "pain.md5anim" 66
50
md5anim "pain" "pain2.md5anim" 66
51
md5anim "punch" "punch.md5anim" 90
52
md5anim "swim" "swim.md5anim" 0 -1
53
md5anim "taunt" "taunt.md5anim" 40