387
387
Game * lineGame = storedLineGames [line];
389
389
bool never_match = false;
390
391
if (lineGame->ExactMatch (pos, NULL, &storedLineMoves_[line], &never_match)) {
391
392
if (storedLineMoves_[line].from != NULL_SQUARE) {
392
393
storedLineMatches_[line] = lineGame->GetCurrentPly() + 1;
395
396
if (never_match) storedLineMatches_[line] = -1;