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// Generated by gtkmmproc -- DO NOT MODIFY!
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#ifndef _ATKMM_ACTION_H
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#define _ATKMM_ACTION_H
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/* Copyright (C) 2002 The gtkmm Development Team
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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extern "C" { typedef struct _AtkActionIface AtkActionIface; }
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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typedef struct _AtkAction AtkAction;
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typedef struct _AtkActionClass AtkActionClass;
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#endif /* DOXYGEN_SHOULD_SKIP_THIS */
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{ class Action_Class; } // namespace Atk
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/** The ATK interface provided by UI components which the user can activate/interact with,
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* This should be implemented by instances of Atk::Object classes with which the user can interact directly, i.e. buttons,
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* checkboxes, scrollbars, e.g. components which are not "passive" providers of UI information.
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* Exceptions: when the user interaction is already covered by another appropriate interface such as Atk::EditableText
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* (insert/delete test, etc.) or Atk::Value (set value) then these actions should not be exposed by Atk::Action as well.
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* Also note that the Atk::Action API is limited in that parameters may not be passed to the object being activated;
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* thus the action must be self-contained and specifiable via only a single "verb". Concrete examples include "press",
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* "release", "click" for buttons, "drag" (meaning initiate drag) and "drop" for drag sources and drop targets, etc.
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* Though most UI interactions on components should be invocable via keyboard as well as mouse, there will generally be
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* a close mapping between "mouse actions" that are possible on a component and the Atk::Actions. Where mouse and keyboard
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* actions are redundant in effect, Atk::Action should expose only one action rather than exposing redundant actions if
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* possible. By convention we have been using "mouse centric" terminology for Atk::Action names.
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class Action : public Glib::Interface
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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typedef Action CppObjectType;
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typedef Action_Class CppClassType;
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typedef AtkAction BaseObjectType;
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typedef AtkActionIface BaseClassType;
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friend class Action_Class;
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static CppClassType action_class_;
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Action(const Action&);
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Action& operator=(const Action&);
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Action(); // you must derive from this class
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explicit Action(AtkAction* castitem);
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#endif /* DOXYGEN_SHOULD_SKIP_THIS */
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static void add_interface(GType gtype_implementer);
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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static GType get_type() G_GNUC_CONST;
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static GType get_base_type() G_GNUC_CONST;
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///Provides access to the underlying C GObject.
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AtkAction* gobj() { return reinterpret_cast<AtkAction*>(gobject_); }
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///Provides access to the underlying C GObject.
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const AtkAction* gobj() const { return reinterpret_cast<AtkAction*>(gobject_); }
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/** Perform the specified action on the object.
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* @param i The action index corresponding to the action to be performed.
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* @return <tt>true</tt> if success, <tt>false</tt> otherwise.
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bool do_action(int i);
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/** Gets the number of accessible actions available on the object.
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* If there are more than one, the first one is considered the
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* "default" action of the object.
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* @return A the number of actions, or 0 if @a action does not
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* implement this interface.
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int get_n_actions() const;
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/** Returns a description of the specified action of the object.
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* @param i The action index corresponding to the action to be performed.
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* @return A description string, or <tt>0</tt>
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* if @a action does not implement this interface.
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Glib::ustring get_description(int i) const;
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/** Returns the name of the specified action of the object.
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* @param i The action index corresponding to the action to be performed.
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* @return A name string, or an empty string if @a action does not implement this interface.
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Glib::ustring get_name(int i) const;
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/** Returns a keybinding associated with this action, if one exists.
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* @param i The action index corresponding to the action to be performed.
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* @return A string representing the keybinding, or an empty string
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* if there is no keybinding for this action.
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Glib::ustring get_keybinding(int i);
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/** Sets a description of the specified action of the object.
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* @param i The action index corresponding to the action to be performed.
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* @param desc The description to be assigned to this action.
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* @return A <tt>bool</tt> representing if the description was successfully set;.
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bool set_description(int i, const Glib::ustring& desc);
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/** Returns the localized name of the specified action of the object.
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* @param i The action index corresponding to the action to be performed.
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* @return A name string, or an empty string
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* if @a action does not implement this interface.
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Glib::ustring get_localized_name(int i);
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virtual bool do_action_vfunc(int i);
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virtual int get_n_actions_vfunc() const;
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virtual const char* get_description_vfunc(int i) const;
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virtual const char* get_name_vfunc(int i) const;
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virtual const char* get_keybinding_vfunc(int i) const;
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virtual bool set_description_vfunc(int i, const Glib::ustring& desc);
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//C++ methods used to invoke GTK+ virtual functions:
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//GTK+ Virtual Functions (override these to change behaviour):
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//Default Signal Handlers::
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/** @relates Atk::Action
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* @param object The C instance
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* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
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* @result A C++ instance that wraps this C instance.
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Glib::RefPtr<Atk::Action> wrap(AtkAction* object, bool take_copy = false);
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#endif /* _ATKMM_ACTION_H */