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// Generated by gtkmmproc -- DO NOT MODIFY!
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#ifndef _GTKMM_SOCKET_H
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#define _GTKMM_SOCKET_H
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/* Copyright (C) 1998-2002 The gtkmm Development Team
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#include <gtkmm/container.h>
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#include <gdkmm/types.h>
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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typedef struct _GtkSocket GtkSocket;
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typedef struct _GtkSocketClass GtkSocketClass;
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#endif /* DOXYGEN_SHOULD_SKIP_THIS */
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{ class Socket_Class; } // namespace Gtk
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/** Container for widgets from other processes.
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* Together with Gtk::Plug, Gtk::Socket provides the ability to embed
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* widgets from one process into another process in a fashion that is
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* transparent to the user. One process creates a Gtk::Socket widget and,
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* passes the that widget's window ID to the other process, which then
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* creates a Gtk::Plug with that window ID. Any widgets contained in the
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* Gtk::Plug then will appear inside the first applications window.
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* The socket's window ID is obtained by using get_id(). Before using this
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* function, the socket must have been realized, and for hence, have been
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* added to its parent.
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* // The following call is only necessary if one of the ancestors of the
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* // socket is not yet visible
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* cout << "The ID of the sockets window is: " << socket.get_id() << endl;
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* Note that if you pass the window ID of the socket to another process that
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* will create a plug in the socket, you must make sure that the socket
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* widget is not destroyed until that plug is created. Violating this rule
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* will cause unpredictable consequences, the most likely consequence being
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* that the plug will appear as a separate toplevel window. You can check if
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* the plug has been created by examining the plug_window member of the
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* GtkSocket structure returned by gobj(). If this field is non-NULL, then
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* the plug has been successfully created inside of the socket.
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* When gtkmm is notified that the embedded window has been destroyed, then
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* it will destroy the socket as well. You should always, therefore, be
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* prepared for your sockets to be destroyed at any time when the main event
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* The communication between a Gtk::Socket and a Gtk::Plug follows the
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* XEmbed protocol. This protocol has also been implemented in other
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* toolkits, e.g. Qt, allowing the same level of integration when embedding
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* a Qt widget in gtkmm or vice versa.
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class Socket : public Container
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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typedef Socket CppObjectType;
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typedef Socket_Class CppClassType;
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typedef GtkSocket BaseObjectType;
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typedef GtkSocketClass BaseClassType;
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#endif /* DOXYGEN_SHOULD_SKIP_THIS */
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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friend class Socket_Class;
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static CppClassType socket_class_;
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Socket(const Socket&);
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Socket& operator=(const Socket&);
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explicit Socket(const Glib::ConstructParams& construct_params);
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explicit Socket(GtkSocket* castitem);
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#endif /* DOXYGEN_SHOULD_SKIP_THIS */
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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static GType get_type() G_GNUC_CONST;
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static GType get_base_type() G_GNUC_CONST;
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///Provides access to the underlying C GtkObject.
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GtkSocket* gobj() { return reinterpret_cast<GtkSocket*>(gobject_); }
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///Provides access to the underlying C GtkObject.
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const GtkSocket* gobj() const { return reinterpret_cast<GtkSocket*>(gobject_); }
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//C++ methods used to invoke GTK+ virtual functions:
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//GTK+ Virtual Functions (override these to change behaviour):
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//Default Signal Handlers::
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virtual void on_plug_added();
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virtual bool on_plug_removed();
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//This is not available in on Win32.
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//This source file will not be compiled,
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//and the class will not be registered in wrap_init.h or wrap_init.cc
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/** Adds an XEMBED client, such as a Gtk::Plug, to the Gtk::Socket. The
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* client may be in the same process or in a different process.
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* To embed a Gtk::Plug in a Gtk::Socket, you can either create the
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* Gtk::Plug with <tt>gtk_plug_new (0)</tt>, call
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* Gtk::Plug::get_id() to get the window ID of the plug, and then pass that to the
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* add_id(), or you can call get_id() to get the
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* window ID for the socket, and call Gtk::Plug::new() passing in that
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* The Gtk::Socket must have already be added into a toplevel window
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* before you can make this call.
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* @param window_id The window ID of a client participating in the XEMBED protocol.
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void add_id(Gdk::NativeWindow window_id);
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/** Gets the window ID of a Gtk::Socket widget, which can then
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* be used to create a client embedded inside the socket, for
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* instance with Gtk::Plug::new().
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* The Gtk::Socket must have already be added into a toplevel window
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* before you can make this call.
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* @return The window ID for the socket.
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Gdk::NativeWindow get_id() const;
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Glib::SignalProxy0< void > signal_plug_added();
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Glib::SignalProxy0< bool > signal_plug_removed();
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/** @relates Gtk::Socket
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* @param object The C instance
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* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
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* @result A C++ instance that wraps this C instance.
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Gtk::Socket* wrap(GtkSocket* object, bool take_copy = false);
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#endif /* _GTKMM_SOCKET_H */