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SoundTouch sound processing library v1.01
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=========================================
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Copyright (c) Olli Parviainen 2002
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A library for changing tempo, pitch and playback rate of digital sound.
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SoundStretch sound processing application v1.1
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==============================================
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Copyright (c) Olli Parviainen 2002-2003
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A command-line application for changing tempo, pitch and playback rates
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of WAV sound files. This program also demonstrates how the "SoundTouch"
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library can be used to process sound in own programs.
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SoundStretch Usage Instructions
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===============================
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SoundStretch Usage syntax:
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soundstretch infile.wav outfile.wav [switches]
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"infile.wav" is the name of the input sound data file (in .WAV audio
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"outfile.wav" is the name of the output sound file where the resulting
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sound is saved (in .WAV audio file format).
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[switches] are one or more control switches.
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Available control switches are:
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-tempo=n : Change sound tempo by n percents (n = -95.0 .. +5000.0 %)
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-pitch=n : Change sound pitch by n semitones (n = -60.0 .. + 60.0 semitones)
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-rate=n : Change sound playback rate by n percents (n = -95.0 .. +5000.0 %)
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-bpm=n : Detect the Beats-Per-Minute (BPM) rate of the sound and adjust the
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tempo to meet 'n' BPMs. If this switch is defined, the "-tempo=n"
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switch value is ignored.
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If "=n" is omitted, i.e. switch "-bpm" is used alone, the
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program just calculates and displays the BPM rate but doesn't
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adjust tempo according to the BPM value.
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-quick : Use quicker tempo change algorithm. Gains speed but loses sound
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-naa : Don't use anti-alias filtering in samplerate transposing. Gains
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speed but loses sound quality.
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-license : Displays the program license text (GPL)
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* The numerical switch values can be entered using either integer (e.g.
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"-tempo=123") or decimal (e.g. "-tempo=123.45") numbers.
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* The "-naa" and/or "-quick" switches can be used to reduce CPU usage
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while compromising some sound quality
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* The BPM detection algorithm works by detecting repeating low-frequency
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(<250Hz) sound patterns and thus works mostly with most rock/pop music
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with bass or drum beat. The BPM detection doesn't work on pieces such
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as classical music without distinct, repeating bass frequency patterns.
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Also pieces with varying tempo, varying bass patterns or very complex
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bass patterns (jazz, hiphop) may produce odd BPM readings.
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In cases when the bass pattern drifts a bit around a nominal beat rate
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(e.g. drummer is again drunken :), the BPM algorithm may report incorrect
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harmonic one-halft of one-thirdth of the correct BPM value; in such case
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the system could for example report BPM value of 50 or 100 instead of
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correct BPM value of 150.
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The following command increases tempo of the sound file "originalfile.wav"
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by 12.5% and saves result to file "destinationfile.wav":
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soundstretch originalfile.wav destinationfile.wav -tempo=12.5
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The following command decreases the sound pitch (key) of the sound file
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"orig.wav" by two semitones and saves the result to file "dest.wav":
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soundstretch orig.wav dest.wav -pitch=-2
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The following command processes the file "orig.wav" by decreasing the
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sound tempo by 25.3% and increasing the sound pitch (key) by 1.5 semitones.
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Result is saved to file "dest.wav":
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soundstretch orig.wav dest.wav -tempo=-25.3 -pitch=1.5
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The following command detects the BPM rate of the file "orig.wav" and
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adjusts the tempo to match 100 beats per minute. Result is saved to
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soundstretch orig.wav dest.wav -bpm=100
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Building Instructions
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=====================
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The package contains executable binaries for Win32 platform in the "bin"
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To build the library and application executable for other platforms or to
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re-build the delivered binaries, run either of the scripts in the package
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"make-win.bat" for Microsoft Windows environment, or
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"make-gcc" for GNU/Linux or Unix environment with a gcc compiler.
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SoundTouch library Change History
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=================================
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- "mmx_gcc.cpp": Added "using namespace std" and removed "return 0" from a
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function with void return value to fix compiler errors when compiling
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the library in Solaris environment.
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- Moved file "FIFOSampleBuffer.h" to "include" directory to allow accessing
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the FIFOSampleBuffer class from external files.
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v1.0: Initial release
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SoundStretch application Change History
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=======================================
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- Fixed "Release" settings in Microsoft Visual C++ project file (.dsp)
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- Added beats-per-minute (BPM) detection routine and command-line switch
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v1.01: Initial release
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Many thanks to Stuart Lamble for translating the MMX optimizations from
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MS Visual C++ syntax into gcc syntax for joy of all Linux users.
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Thanks also to Manish Bajpai, whose WAV file reading routines I've used
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as base of the WavInFile & WavOutFile classes, that are being used in
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the soundstrecth program for accessing WAV audio files.
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc., 59
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Temple Place, Suite 330, Boston, MA 02111-1307 USA