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* Copyright © 2014 Canonical Ltd.
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License version 3,
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* as published by the Free Software Foundation.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Authored by: Daniel van Vugt <daniel.van.vugt@canonical.com>
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* Kevin DuBois <kevin.dubois@canonical.com>
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#ifndef MIR_GRAPHICS_GL_PRIMITIVE_H_
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#define MIR_GRAPHICS_GL_PRIMITIVE_H_
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#include <GLES2/gl2.h>
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enum {max_vertices = 4};
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: type(GL_TRIANGLE_FAN), nvertices(4)
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// Default is a quad. Just need to assign vertices[] and tex_id.
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GLenum type; // GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES etc
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GLuint tex_id; // GL texture ID (or 0 to represent the surface itself)
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GLVertex vertices[max_vertices];
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#endif /* MIR_GRAPHICS_GL_PRIMITIVE_H_ */