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* Copyright © 2012 Canonical Ltd.
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 3,
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* as published by the Free Software Foundation.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Authored by: Alexandros Frantzis <alexandros.frantzis@canonical.com>
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#ifndef MIR_GRAPHICS_GL_RENDERER_FACTORY_H_
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#define MIR_GRAPHICS_GL_RENDERER_FACTORY_H_
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#include "mir/graphics/gl_program_factory.h"
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#include "mir/graphics/gl_program.h"
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#include "mir/graphics/gl_texture_cache.h"
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class ProgramFactory : public GLProgramFactory
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std::unique_ptr<GLProgram> create_gl_program(std::string const&, std::string const&) const override;
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std::unique_ptr<GLTextureCache> create_texture_cache() const override;
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* We need to serialize renderer creation because some GL calls used
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* during renderer construction that create unique resource ids
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* (e.g. glCreateProgram) are not thread-safe when the threads are
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* have the same or shared EGL contexts.
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std::mutex mutable mutex;
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#endif /* MIR_GRAPHICS_GL_RENDERER_FACTORY_H_ */