70
70
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:41
74
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:43
71
75
msgid "The Tavern is Burning!"
74
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:43
78
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:44
78
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:45
80
80
"Oh no, look at this: our tavern is burning! In all the hurry, our innkeeper "
81
81
"accidentally dropped a torch. She is fine, but we could not extinguish the "
85
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:52
86
msgid "Building statistics"
89
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:54
90
msgid "Check out your taverns"
85
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:53
93
86
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:55
95
"At first, we should find out how many taverns we currently have. Widelands "
96
"offers you a window where you can easily check this."
87
msgid "Open the building statistics window"
99
90
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:56
101
"First, you will have to open the statistics menu (you can find the "
102
"corresponding button at the bottom). We will need this menu several times."
92
"Open the building statistics window for an overview over the buildings you "
105
96
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:57
106
msgid "Afterwards, choose the ‘Building statistics’."
97
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:131
99
"First, you will have to open the ‘Statistics’ menu at the bottom of the "
109
103
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:58
110
msgid "Open the building statistics window."
104
msgid "Afterwards, choose ‘Buildings’."
113
107
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:59
114
108
msgid "You can also use the hotkey ‘b’."
117
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:63
118
msgid "Open the building statistics window"
121
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:65
123
"The building statistics window gives you an overview over the buildings you "
127
#. TRANSLATORS: "it" refers to the building statistics window
128
#. TRANSLATORS: "it" refers to the stock menu window
111
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:64
112
msgid "Building statistics"
115
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:66
116
msgid "Check out your taverns"
129
119
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:67
130
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:131
131
msgid "Open it. You can access it from the statistics menu."
134
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:68
135
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:132
137
"The statistics menu is accessed via the second button at the bottom. It "
138
"provides several windows that give you information about the game."
141
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:72
121
"At first, we should find out how many taverns we currently have. Widelands "
122
"offers you a window where you can easily check this."
125
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:73
126
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:75
127
msgid "Look up how many taverns you have"
130
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:76
131
msgid "We want to know whether we still have taverns."
134
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:78
135
msgid "Choose the ‘Medium buildings’ tab in the building statistics window."
138
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:79
139
msgid "Look up how many taverns you have."
142
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:80
144
"Below every building, there are two lines. The first one shows the number of"
145
" buildings you own and how many are under construction. The second line "
146
"shows the average productivity if it is a production site or training site, "
147
"or the stationed and desired soldiers in military buildings."
150
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:81
151
msgid "Close the building statistics window when you are done."
154
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:86
142
155
msgid "Building Statistics"
145
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:74
158
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:89
147
160
"This is the building statistics window. It shows you all buildings you can "
148
161
"own, sorted by their size."
151
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:75
164
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:90
152
165
msgid "Let me now explain what all those numbers mean:"
155
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:76
168
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:91
157
170
"‘2/1’ below the quarry: This means that you have two quarries, plus another "
158
171
"one which is under construction."
161
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:77
174
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:92
163
176
"‘0%’: This indicates the average productivity of all buildings of that type."
164
177
" You have just started this game, therefore none of your buildings has done "
165
178
"any work yet, but they are going to start working soon."
168
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:78
181
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:93
170
183
"‘2/4’ below your sentry: For military buildings, the stationed soldiers are "
171
184
"shown instead of a productivity. You want to have four soldiers in your "
173
186
" leaves two vacant positions – we really need more soldiers."
176
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:79
189
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:94
178
191
"In both cases, the color (green - yellow - red) signals you how good the "
182
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:80
195
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:95
184
197
"If you click on a building, you can scroll through the buildings of the "
188
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:81
201
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:96
190
203
"If you don’t have any building of a particular building type, it will be "
191
204
"shown greyed out."
194
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:82
195
msgid "Now it’s your turn"
198
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:83
200
"This is enough explanation for now. Now try it out yourself. We want to know"
201
" whether we still have taverns, so you have to choose the ‘Medium buildings’"
202
" tab. Close the building statistics menu afterwards."
205
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:86
206
msgid "Look up how many taverns you have"
209
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:88
210
msgid "Choose the ‘Medium buildings’ tab in the building statistics window."
213
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:89
214
msgid "Look up how many taverns you have."
217
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:90
219
"Below every building, there are two lines. The first one shows the number of"
220
" buildings you own and how many are under construction. The second line "
221
"shows the average productivity if it is a production site or training site, "
222
"or the stationed and desired soldiers in military buildings."
225
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:91
226
msgid "Close the building statistics window when you are done."
229
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:96
207
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:97
208
msgid "This is enough explanation for now. Now try it out yourself."
211
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:103
230
212
msgid "You closed the building statistics window!"
233
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:98
215
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:106
235
217
"You have closed the building statistics window. I didn’t notice that you "
236
218
"switched to the medium buildings to look up the number of taverns. Would you"
237
219
" please be so nice and show it to me?"
240
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:107
222
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:115
223
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:117
241
224
msgid "Open the building statistics window again"
244
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:109
227
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:119
246
229
"You closed the building statistics window, although you have not yet looked "
247
230
"up the number of taverns."
250
233
#. TRANSLATORS: "it" refers to the building statistics window.
251
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:111
234
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:121
252
235
msgid "Please reopen it and choose the second tab (medium buildings)."
255
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:118
256
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:137
257
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:156
238
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:127
239
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:129
240
msgid "Open your stock window"
243
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:130
245
"The stock window gives you an overview over the wares you currently have."
248
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:132
249
msgid "Afterwards, choose ‘Stock’."
252
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:133
254
"You can also use the hotkey ‘i’ (as in ‘inventory’) to access this window "
258
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:138
259
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:158
260
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:171
261
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:120
264
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:140
262
265
msgid "Check for rations"
265
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:121
268
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:142
267
270
"OK. In the list, you’ve seen that you have no more taverns or inns. That "
268
271
"means that you’re not producing any rations. But let’s see what we still "
272
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:122
273
msgid "Click on the ‘Stock’ button."
276
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:123
278
"You can also use the hotkey ‘i’ (as in ‘inventory’) to access this window "
282
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:127
283
msgid "Open your stock window"
286
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:129
288
"The stock menu window gives you an overview over the wares you currently "
292
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:139
294
"The stock menu window has four tabs. The first (and currently selected) one "
295
"shows you all your current wares, including those on roads, at flags and "
296
"inside buildings waiting for processing."
299
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:140
275
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:148
276
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:150
277
msgid "Examine the first two tabs in the stock window"
280
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:151
282
"Have a look at the first two tabs in the stock window. They show all the "
283
"wares and workers you have."
286
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:153
288
"When you have seen enough, switch to the third tab (‘Wares in warehouses’)."
291
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:161
293
"The stock window has four tabs. The first (and currently selected) one shows"
294
" you all your current wares, including those on roads, at flags and inside "
295
"buildings waiting for processing."
298
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:162
301
300
"Looking at the rations, there are currently only five in total, probably on "
302
301
"their way to somewhere. Five rations are not much for such a big economy."
305
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:141
304
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:164
307
306
"The second tab shows you all your workers, again those on roads and in "
308
307
"buildings summed up."
311
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:142
312
msgid "Now have a look at these two tabs. When you click on the"
315
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:143
316
msgid "third tab (‘Wares in warehouses’), I’ll continue."
319
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:148
320
msgid "Switch to the third tab in the stock menu window"
323
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:150
325
"Have a look at the first two tabs in the stock menu window. They show all "
326
"the wares and workers you have."
329
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:151
330
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:316
331
msgid "When you have seen enough, switch to the third tab."
334
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:158
310
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:174
336
312
"The third tab shows you the wares that are stored in your headquarters, your"
337
313
" warehouses and ports. They are not needed anywhere and are therefore your "
341
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:159
317
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:175
342
318
msgid "The fourth tab shows the same thing for workers."
345
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:160
321
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:176
347
323
"The third tab tells you that there are no rations left in your headquarters "
348
324
"– that’s not good!"
351
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:167
327
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:183
352
328
msgid "You closed the stock window!"
355
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:169
331
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:186
357
"You have closed the stock menu window, but I have not yet finished with my "
333
"You have closed the stock window, but I have not yet finished with my "
358
334
"explanation. Would you please reopen it and choose the third tab?"
361
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:178
337
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:195
338
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:197
362
339
msgid "Open the stock window again"
365
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:180
342
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:199
367
"You closed the stock menu window before I finished telling you everything "
368
"about it. If you already know everything, please feel free to leave this "
369
"tutorial at any time."
344
"You closed the stock window before I finished telling you everything about "
345
"it. If you already know everything, please feel free to leave this tutorial "
372
#. TRANSLATORS: "it" refers to the stock menu window.
349
#. TRANSLATORS: "it" refers to the "Stock" window.
373
350
#. TRANSLATORS: "it" refers to the ware statistics window.
374
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:182
375
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:370
351
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:201
352
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:409
376
353
msgid "Otherwise, please reopen it and choose the third tab."
379
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:189
356
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:207
357
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:209
358
msgid "Build new taverns"
361
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:210
362
msgid "Build at least two taverns."
365
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:211
367
"As long as we don’t produce rations, our miners won’t dig for ore. And "
368
"without iron, we cannot forge a single helm."
371
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:216
380
372
msgid "New taverns"
383
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:191
375
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:218
384
376
msgid "We need new taverns"
387
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:192
379
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:220
389
381
"Now that you have an overview, you should act. I think we should build more "
390
"than one tavern – two or three are better. Remember: as long as we don’t "
391
"produce rations, our miners won’t dig for ore. And without iron, we cannot "
392
"forge a single helm."
395
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:193
396
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:200
397
msgid "Build at least two taverns."
400
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:197
401
msgid "Build new taverns"
404
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:199
405
msgid "To make our mines work, we need rations again – the more, the better."
408
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:205
382
"than one tavern – two or three are better."
385
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:227
386
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:229
387
msgid "Open the in-game help window"
390
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:230
392
"The encyclopedia window contains the in-game help and an encyclopedia of the"
393
" tribe you’re currently playing."
396
#. TRANSLATORS: "it" refers to the encyclopedia window
397
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:232
398
msgid "Open it. You can access it via the button at the bottom of the screen."
401
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:233
402
msgid "Alternatively, you can access it directly with the ‘F1’ key."
405
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:237
409
406
msgid "Encyclopedia"
412
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:207
409
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:239
413
410
msgid "How to get help"
416
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:208
413
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:241
418
415
"Of course, it is difficult to remember all of my remarks and advice. For "
419
416
"example, you might ask yourself: ‘Why do we need rations to get soldiers?’"
422
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:209
419
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:242
424
421
"When you’ve played a lot, you will know all these things by heart. But until"
425
422
" then or if you’re unsure about your tribe’s needs and abilities and how its"
427
424
"specific in-game help and encyclopedia."
430
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:210
432
"This encyclopedia can be accessed via the help button at the bottom right."
435
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:211
436
msgid "Please open the in-game help, and I’ll explain its contents to you."
439
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:216
440
msgid "Open the in-game help window"
443
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:218
445
"The encyclopedia window contains the in-game help and an encyclopedia of the"
446
" tribe you’re currently playing."
449
#. TRANSLATORS: "it" refers to the encyclopedia window
450
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:220
451
msgid "Open it. You can access it via the button at the bottom of the screen."
454
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:221
455
msgid "Alternatively, you can access it directly with the ‘F1’ key."
458
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:227
427
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:250
428
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:252
429
msgid "Look up which wares are needed to recruit soldiers"
432
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:253
434
"A soldier needs a wooden spear and a helmet – from there on out, you can "
435
"search backwards to find the wares and the buildings you need to supply your"
436
" barracks where the soldier is recruited. When you are finished, just close "
437
"the encyclopedia window."
440
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:254
441
msgid "Use the encyclopedia to find out how to create new soldiers."
444
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:255
445
msgid "Choose the ‘Wares’ tab in the encyclopedia window."
448
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:256
450
"Look up what is needed to produce a helmet and what is needed to produce a "
454
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:257
456
"If you want, you may further look up what is needed to produce the wares you"
460
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:258
461
msgid "Close the encyclopedia window when you are done."
464
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:263
459
465
msgid "Encyclopedia details"
462
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:229
468
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:265
463
469
msgid "The Encyclopedia Categories"
466
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:230
472
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:266
467
473
msgid "The encyclopedia has five tabs:"
470
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:231
476
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:267
472
478
"The ‘General’ tab contains information about all the basic interface "
473
479
"controls for Widelands. Furthermore, you can find tips that are relevant for"
474
480
" your tribe there."
477
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:232
483
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:268
479
485
"The ‘Wares’ tab shows information about the wares that your tribe needs, "
480
486
"including a short help text, a list of buildings that produce each ware, the"
481
487
" needed wares to produce it and where the ware is consumed."
484
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:233
490
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:269
486
492
"The ‘Workers’ tab shows information about your tribe’s workers in a similar "
487
493
"manner to the wares in the second tab."
490
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:234
496
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:270
492
498
"The ‘Buildings’ tab contains all the necessary information about the "
493
499
"buildings of your tribe."
496
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:235
502
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:271
498
504
"Finally, the ‘Immovables’ tab shows information about the specific "
499
505
"immovables that your tribe’s workers can place on the map."
502
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:236
503
msgid "Now use the encyclopedia to find out how to create new soldiers."
506
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:237
508
"A soldier needs a wooden spear and a helmet – from there on out, you can "
509
"search backwards to find the wares and the buildings you need to supply your"
510
" barracks where the soldier is recruited. When you are finished, just close "
511
"the encyclopedia window."
514
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:242
515
msgid "Look up which wares are needed to recruit soldiers"
518
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:244
519
msgid "Choose the ‘Wares’ tab in the encyclopedia window."
522
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:245
524
"Look up what is needed to produce a helmet and what is needed to produce a "
528
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:246
530
"If you want, you may further look up what is needed to produce the wares you"
534
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:247
535
msgid "Close the encyclopedia window when you are done."
538
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:252
508
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:278
539
509
msgid "You closed the encyclopedia!"
542
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:254
512
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:281
544
514
"You have closed the encyclopedia window, but I didn’t notice that you were "
545
515
"trying to find out which wares are needed to recruit a soldier. Would you "
546
516
"please reopen it and do so?"
549
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:263
519
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:290
520
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:292
550
521
msgid "Open the encyclopedia window again"
553
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:265
524
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:294
555
526
"You closed the encyclopedia window without searching for the information we "
556
527
"need. If you already know everything, please feel free to leave this "
557
528
"tutorial at any time."
560
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:266
531
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:295
562
533
"Otherwise, please reopen the encyclopedia window and choose the second tab."
565
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:273
536
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:300
566
537
msgid "Priority Settings"
569
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:275
540
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:302
570
541
msgid "Send the wares where they’re needed"
573
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:276
544
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:303
575
546
"Great. Our taverns have now been built up and are supplying us with rations."
578
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:277
549
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:304
580
551
"At the moment, all mines are supplied with rations. If you want to "
581
552
"prioritize a special mine, you simply have to open its window. In the wares "
582
553
"tab, behind every ware, you can see ‘traffic lights’."
585
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:278
556
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:305
587
558
"When you click on the red dot (low priority), the corresponding ware gets "
588
559
"delivered less frequently. Green means that as many wares as possible should"
598
569
"then get less water, but the bakery could work faster."
601
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:287
602
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:304
572
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:314
573
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:316
574
msgid "Open the ware statistics window"
577
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:317
578
msgid "Select the ‘Wares’ entry from the ‘Statistics’ menu."
603
581
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:321
604
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:338
582
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:339
583
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:360
584
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:381
605
585
msgid "Ware Statistics"
608
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:289
609
msgid "In the statistics menu, there is also a"
612
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:290
613
msgid "‘Ware statistics’ button."
616
#. TRANSLATORS: "it" refers to the ware statistics button
617
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:292
621
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:297
622
msgid "Open the ware statistics window"
625
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:299
626
msgid "Open the ‘Ware statistics’ window, accessed via the statistics menu."
629
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:306
631
"In this menu window, you can select wares to see how their production or "
632
"consumption has changed over time. Try it out with some wares."
635
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:307
636
msgid "I’ll continue as soon as you click on the"
639
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:308
640
msgid "third tab (‘Economy health’)."
643
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:313
644
msgid "Switch to the third tab in the ware statistics menu window"
647
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:315
588
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:323
589
msgid "Let’s have a look at how our wares production is doing."
592
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:330
593
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:332
594
msgid "Examine your ware production and consumption"
597
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:333
649
599
"The first two tabs show you the production and consumption of any ware. You "
650
600
"can toggle them by simply clicking on them."
653
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:323
603
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:334
604
msgid "When you have seen enough, switch to the third tab (‘Economy health’)."
607
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:341
609
"In this window, you can select wares to see how their production or "
610
"consumption has changed over time. Try it out with some wares."
613
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:342
615
"I’ll continue as soon as you click on the third tab (‘Economy health’)."
618
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:350
619
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:352
620
msgid "Examine your economy’s health"
623
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:353
625
"The third tab shows you the economy health of the ware. When the value is "
626
"positive, this means your stock is growing."
629
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:354
630
msgid "Now try this out. You can also compare it with the two previous tabs."
633
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:355
634
msgid "When you have seen enough, switch to the fourth tab (‘Stock’)."
637
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:363
655
639
"In this tab, you can see the difference between production and consumption, "
656
640
"called ‘economy health’. You can see at one glance which one of those two is"
661
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:324
662
msgid "Now try this out. You can also compare it with the two previous tabs."
665
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:325
666
msgid "Click on the last tab when I should continue."
669
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:330
670
msgid "Switch to the last tab in the ware statistics menu window"
673
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:332
645
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:371
646
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:373
647
msgid "Examine your stock"
650
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:374
675
"The third tab shows you the economy health of the ware. When the value is "
676
"positive, this means your stock is growing."
679
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:333
680
msgid "When you have seen enough, switch to the fourth tab."
683
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:340
652
"The stock tab shows you how many wares you have. Compare the information "
653
"from the four tabs to understand the correlation."
656
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:375
657
msgid "When you have finished, close the ware statistics window."
660
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:384
685
662
"In the last tab, you can also see your absolute stock. It will increase when"
686
663
" the economy health is positive, and decrease otherwise. Compare the two "
690
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:341
667
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:385
692
669
"The last two tabs are good indicators to see whether shortages are about to "
693
670
"come. Don’t forget to check them regularly!"
696
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:342
697
msgid "Close this window when you’re done."
700
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:347
701
msgid "Close the ware statistics window"
704
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:349
706
"The stock tab shows you how many wares you have. Compare the information "
707
"from the four tabs to understand the correlation."
710
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:350
711
msgid "When you have finished, close the ware statistics window."
714
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:355
715
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:375
673
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:391
674
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:414
716
675
msgid "You closed the ware statistics window!"
719
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:357
678
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:394
721
"You have closed the ware statistics menu window, but I have not yet finished"
722
" with my explanation. Would you please reopen it and choose the third tab?"
680
"You have closed the ware statistics window, but I have not yet finished with"
681
" my explanation. Would you please reopen it and choose the third tab?"
725
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:366
726
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:386
684
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:403
685
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:426
727
686
msgid "Open the ware statistics window again"
730
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:368
731
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:388
689
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:407
690
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:430
733
"You closed the ware statistics menu window before I finished telling you "
692
"You closed the ware statistics window before I finished telling you "
734
693
"everything about it. If you already know everything, please feel free to "
735
694
"leave this tutorial at any time."
738
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:377
697
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:417
740
"You have closed the ware statistics menu window, but I have not yet finished"
741
" with my explanation. Would you please reopen it and choose the fourth tab?"
699
"You have closed the ware statistics window, but I have not yet finished with"
700
" my explanation. Would you please reopen it and choose the fourth tab?"
744
703
#. TRANSLATORS: "it" refers to the ware statistics window.
745
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:390
704
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:432
746
705
msgid "Otherwise, please reopen it and choose the fourth tab."
749
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:396
750
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:414
751
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:426
708
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:438
709
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:440
710
msgid "Open the ‘Configure economy’ window"
713
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:441
714
msgid "Open the ‘Configure economy’ window."
717
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:442
718
msgid "The window can be accessed by clicking on any flag you own."
721
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:447
722
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:460
723
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:486
752
724
msgid "Economy options"
755
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:398
727
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:450
757
"I’ve shown you our stock menu window, where you could see which wares are at"
758
" the warehouses. You remember?"
729
"I’ve shown you our stock window, where you could see which wares are at the "
730
"warehouses. You remember?"
761
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:399
733
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:451
763
735
"Now I’ll tell you how you can determine how many wares you want to have. The"
764
" menu window for this purpose can be accessed via any flag and is called "
736
" window for this purpose can be accessed via any flag and is called "
765
737
"‘Configure economy’."
768
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:401
740
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:453
769
741
msgid "This is the icon."
772
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:402
773
msgid "Open this window."
776
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:406
777
msgid "Open the ‘Configure economy’ window"
780
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:408
781
msgid "Open the ‘Configure economy’ window."
784
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:409
785
msgid "The window can be accessed by clicking on any flag you own."
788
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:416
744
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:463
790
746
"This window looks similar to the stock window, but it has additional buttons"
791
747
" at the bottom."
794
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:417
750
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:464
796
752
"You first have to select one or more wares (you can also left-click and "
797
753
"drag). Then you can set the desired target quantity for the selected wares."
800
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:418
756
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:465
802
758
"Most buildings will only produce something when the stock level in your "
803
759
"warehouses falls below the target quantity, so you should indicate the "
804
760
"reserve you want to stockpile."
807
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:419
763
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:467
809
765
"An example: the default value for scythes is 1. If you build a farm, a "
810
766
"carrier will take a scythe and become a farmer. Then there will be no "
831
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:429
816
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:490
833
818
"Only buildings that consume wares care about this setting. Buildings that "
834
819
"produce wares for free (e.g. your farms or wells) will always keep working."
837
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:430
822
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:492
839
824
"Now let’s try it out: the current target quantity for marble columns is 10. "
840
825
"Increase it to be prepared in case you will have to build up your "
841
826
"fortifications quickly."
844
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:431
846
"Set the target quantity for marble columns to 20 and wait for your "
847
"stonemason to produce them."
850
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:434
851
msgid "Produce 20 marble columns"
854
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:436
856
"Sometimes, you will need many wares at the same time quickly – faster than "
857
"they can be produced. In this case, it is good to have enough on reserve."
860
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:437
862
"To be prepared for additional fortifications, you should produce 20 marble "
866
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:438
868
"Your stonemason will not produce marble columns when they are not needed. "
869
"You have to increase the target quantity."
872
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:439
874
"To do so, click on any flag and choose ‘Configure economy’. In this menu "
875
"window, you can decide how many wares of each type you wish to have in "
879
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:446
829
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:499
830
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:501
831
msgid "Bring 20 marble columns to the front line"
834
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:502
836
"Bring all of the 20 marble columns to the warehouse near the front line."
839
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:504
841
"To achieve this, you will have to do two things. First, set a preference for"
842
" marble columns in the desired warehouse. All marble columns produced in the"
843
" future will be brought there if possible."
846
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:506
848
"Then, to move the marble columns out of your headquarters, you will have to "
849
"click on the remove button there."
852
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:512
880
853
msgid "Warehouse Preferences"
883
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:448
856
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:514
884
857
msgid "Bring the marble columns to the front line"
887
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:449
860
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:516
889
862
"The production of marble columns is working fine now, but it would be great "
890
863
"if they were stored where we need them."
893
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:450
866
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:517
895
868
"Normally, produced wares are brought to the closest warehouse if they are "
896
869
"not needed elsewhere. In this case, this means our headquarters. But we "
897
870
"would like to have them in the warehouse near our fortresses."
900
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:451
873
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:518
902
875
"Every warehouse has four buttons to set the preference. If you move your "
903
876
"mouse pointer over them, you will see tooltips that explain what the buttons"
907
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:452
908
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:460
910
"Bring all of the 20 marble columns to the warehouse near the front line."
913
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:453
914
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:461
916
"To achieve this, you will have to do two things. First, set a preference for"
917
" marble columns in the desired warehouse. All marble columns produced in the"
918
" future will be brought there if possible."
921
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:454
922
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:462
924
"Then, to move the marble columns out of your headquarters, you will have to "
925
"click on the remove button there."
928
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:457
929
msgid "Bring 20 marble columns to the front line"
932
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:459
934
"To decide where your wares get stored, you can use the preference buttons in"
938
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:467
880
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:524
939
881
msgid "Borders Secured"
942
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:469
884
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:526
943
885
msgid "We’re safe now"
946
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:470
888
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:528
948
890
"Great. We now have enough marble columns so that in case of an aggressor, we"
949
891
" can build up our fortifications. But I do not think that that will be "
950
892
"necessary. So far, no enemy has shown up."
953
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:471
895
#: ../../data/campaigns/tutorial04_economy.wmf/scripting/texts.lua:529
955
897
"I hope I could teach you how you can control the economy in Widelands. There"
956
898
" are many options and they can be confusing at first. Even if you’ve only "