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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2017 Widelands Development Team
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# Copyright (C) 2005-2018 Widelands Development Team
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"Project-Id-Version: Widelands\n"
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"Report-Msgid-Bugs-To: https://bugs.launchpad.net/widelands\n"
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"POT-Creation-Date: 2017-02-19 19:34+0000\n"
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"PO-Revision-Date: 2017-02-19 19:35+0000\n"
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"POT-Creation-Date: 2018-02-10 11:03+0000\n"
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"PO-Revision-Date: 2018-02-10 11:05+0000\n"
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"Last-Translator: GunChleoc\n"
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"Language-Team: Asturian (http://www.transifex.com/widelands/widelands/language/ast/)\n"
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"MIME-Version: 1.0\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#. TRANSLATORS: Short message title. Translate as "Lost!" if you don't have
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#: ../../data/campaigns/atl01.wmf/scripting/init.lua:75
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msgctxt "message_short_title"
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msgid "Building lost!"
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#: ../../data/campaigns/atl01.wmf/scripting/init.lua:77
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msgid "We lost a building to the ocean!"
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#: ../../data/campaigns/atl01.wmf/scripting/init.lua:83
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msgctxt "message_heading"
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msgid "Building lost!"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:32
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:31
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msgid "Ensure the supply of building wares"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:33
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msgid "Supply Building Wares"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:34
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msgid "Supply Building Wares"
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msgid "Supply basic building material for your economy:"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:35
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msgid "Supply basic building material for your economy:"
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msgid "Build a quarry"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:36
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msgid "Build a quarry"
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msgid "Build two woodcutter’s houses"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:37
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msgid "Build two woodcutter’s houses"
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msgid "Build two forester’s houses"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:38
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msgid "Build two forester’s houses"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:39
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msgid "Build a sawmill"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:45
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:44
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msgid "Expand your territory and explore"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:46
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msgid "Expand and Explore"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:47
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msgid "Expand and Explore"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:48
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"The island is huge and as long as we are not sure that we are alone here, we"
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" cannot relax. Explore and conquer it, this is the only way to protect us "
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"from threats on the island and from Atlantis."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:49
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:48
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msgid "Build military sites to expand your territory"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:55
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:54
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msgid "Establish a solid food production"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:56
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msgid "Food Production"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:57
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msgid "Food Production"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:58
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"Food is very important for mines and military training areas. Establish a "
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"well working food environment by building at least one farm, one blackroot "
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"you will need at least two of those."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:59
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msgid "Build a farm and a blackroot farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:60
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msgid "Build a farm and a blackroot farm"
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msgid "Build a mill to make cornmeal and blackroot flour"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:61
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msgid "Build a mill to make cornmeal and blackroot flour"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:62
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msgid "Build a bakery to bake bread from cornmeal, blackroot flour and water"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:63
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msgid "Build a bakery to bake bread from cornmeal, blackroot flour and water"
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msgid "Build a hunter’s house to get raw meat"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:64
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msgid "Build a hunter’s house to get raw meat"
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msgid "Build a fisher’s house close to water to get raw fish"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:65
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msgid "Build a fisher’s house close to water to get raw fish"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:66
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"Build a fish breeder’s house close to the fisher to make sure the fish do "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:67
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:66
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msgid "Build two smokeries to smoke raw meat and fish"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:73
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:72
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msgid "Build a spider farm and a weaving mill"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:74
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msgid "Spidercloth Production"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:75
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msgid "Spidercloth Production"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:76
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"The weavers produce spidercloth and tabards in the weaving mill. Spidercloth"
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" is needed for the construction of some buildings and clothing, while "
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"while gold thread is produced by the gold spinning mill out of gold."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:76
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msgid "Build a weaving mill"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:77
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msgid "Build a weaving mill"
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msgid "Build a spider farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:78
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msgid "Build a spider farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:79
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msgid "Build a gold spinning mill"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:85
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:84
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msgid "Build industry and mines"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:86
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msgid "Industry and Mines"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:87
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msgid "Industry and Mines"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:88
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"Iron ore, gold ore and coal are mined in the respective mines. The crystal "
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"mine will dig for quartz and diamonds – all of them are precious materials "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:89
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:88
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"The ores have to be smelted at a smelting works before they can be used. The"
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" refined materials are then used in the weapon smithy, the armor smithy and "
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"the toolsmithy."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:90
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:89
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"Build a mine of each type. Make sure to send geologists to the mountain "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:90
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msgid "Build a smelting works"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:91
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msgid "Build a smelting works"
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msgid "Build an armor smithy and a weapon smithy"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:92
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msgid "Build an armor smithy and a weapon smithy"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:93
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msgid "Build a toolsmithy"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:99
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:103
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:98
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:102
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msgid "Build a barracks"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:100
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msgid "Recruiting new soldiers"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:101
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msgid "Recruiting new soldiers"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:102
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"Now that weapons are being forged, new soldiers can be recruited. For this, "
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"we need to deliver light tridents and tabards to the barracks. Recruits will"
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"to become a soldier."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:109
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:108
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msgid "Build training sites for soldiers"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:110
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msgid "Soldier Training Sites"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:111
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msgid "Soldier Training Sites"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:112
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"Like all other tribes, the Atlanteans are also able to train soldiers: the "
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"dungeon trains attack – the major attribute of the Atlanteans – and the "
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"industry are used to train better soldiers in the two training sites."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:113
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:112
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msgid "Build a dungeon and a labyrinth"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:119
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:118
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msgid "Build a warehouse and a horse farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:120
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msgid "Warehouse and Horse Farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:121
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msgid "Warehouse and Horse Farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:122
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"As your road network gets longer and more complicated, you should employ "
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"horses to help out your carriers. Horses are bred at horse farms using water"
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"system does not collapse."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:122
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msgid "Build a warehouse"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:123
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msgid "Build a warehouse"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:124
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msgid "Build a horse farm"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:130
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:129
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msgid "Build 3 ships to escape from the island"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:131
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msgid "Escape From the Island"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:132
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msgid "Escape From the Island"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:133
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"There is a lake at the top of the island. Build three ships in these waters "
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"and you might be able to rescue your people before the island is swallowed "
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"completely by the ocean."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:134
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:133
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msgid "Build a shipyard close to the lake to start building ships"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:145
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:144
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msgid "Proud to the Death"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:147
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:146
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msgid "Favored by the God"
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:149
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:148
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"On the hidden and lost island of Atlantis, a proud tribe settled since the "
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"world was very young. Ruled by the bloodline of King Ajanthul – the first "
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"seek for it was forbidden."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:155
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:154
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msgid "Disgraced Before the God"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:157
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:156
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msgid "The God’s Punishment"
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:159
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:158
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"But all seemed well. Only the horses seemed to feel something was wrong. "
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"During the nights, they went crazy and were full of fear. It was not long "
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" the sea again."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:165
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:164
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msgid "Uproar and Confusion"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:167
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:166
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msgid "Emerging Chaos…"
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:169
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:168
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"Guilt-ridden, the king committed suicide. Without a monarch, the people "
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"turned to the clerics, but they had no substantial help to offer. Most "
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#. TRANSLATORS: Foreword
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:175
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:174
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"Leaving the dying Atlantis and their past behind, they started on a quest to"
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" find a place sheltered by the fire and protected from the sea."
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:181
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msgid "The Princess’ Memoir"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:182
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msgid "The Princess’ Memoir"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:183
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msgid "Jundlina Writes Down Her Memories"
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:185
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:184
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"We left Atlantis and sailed east. We entered the forbidden sea on the sixth "
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"day without noticing any pursuers from Atlantis and without Lutas having "
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:193
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msgid "Loftomor and Sidolus Arrive"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:194
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msgid "Loftomor and Sidolus Arrive"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:195
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:230
438
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:276
439
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:292
440
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:318
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:328
442
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:349
443
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:359
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:368
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:428
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:440
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:460
448
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:473
421
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:229
422
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:275
423
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:291
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:317
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:327
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:348
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:358
428
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:367
429
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:427
430
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:439
431
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:459
432
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:472
452
436
#. TRANSLATORS: Jundlina
453
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:197
437
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:196
455
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"May Satul warm you both. Loftomor, you have been the island’s most renowned "
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"architect. Sidolus, you are a seasoned warrior and strategist. I have called"
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:200
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#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:199
462
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msgid "Loftomor Speaks"
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#. TRANSLATORS: Loftomor
466
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:203
450
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:202
468
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"May Satul warm you, Jundlina! The most important things for building a "
469
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"settlement are the building materials. There are some trees here, so we "
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" build a quarry, and my stonemasons will go to work promptly."
477
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:207
461
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:206
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msgid "Sidolus Speaks"
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#. TRANSLATORS: Sidolus
482
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:210
466
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:209
484
468
"May Satul warm you, Jundlina! I agree with what Loftomor proposes. We need a"
485
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" good supply of building materials for we have to expand our territory "
488
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"is available. We only need some housing to live in."
475
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:216
476
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:256
477
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:326
478
msgid "Jundlina is Satisfied"
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481
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:217
492
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:257
493
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:327
494
msgid "Jundlina is Satisfied"
497
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:218
498
482
msgid "Jundlina’s Memoirs"
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#. TRANSLATORS: Jundlina
502
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:220
486
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:219
504
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"Our building infrastructure is finished and I spent some days making sure "
505
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"that everybody is working well together. Now, there are other pressing "
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"with sorting some things out."
510
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:223
494
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:222
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msgid "Colionder Arrives"
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#. TRANSLATORS: Colionder
515
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:226
499
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:225
517
501
"May Satul warm you, Jundlina. Can I be of any service to you or the god?"
520
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:229
521
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:275
522
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:291
523
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:307
524
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:348
525
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:439
526
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:459
504
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:228
505
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:274
506
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:290
507
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:306
508
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:347
509
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:438
510
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:458
527
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msgid "Jundlina Replies"
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#. TRANSLATORS: Jundlina
531
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:232
515
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:231
533
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"May Satul warm you too, Colionder. Yes, I wondered if there is a way that we"
534
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" could centralize our food production. We lose a lot of productivity because"
540
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:235
524
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:234
541
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msgid "Colionder is in Thought"
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#. TRANSLATORS: Colionder
545
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:238
529
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:237
547
531
"Ahh, but I think this is impossible to change. The preparing and eating of "
548
532
"food is something deeply ingrained in us Atlanteans – it is a ceremony that "
571
555
"taking away the ritual."
558
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:246
574
559
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:247
575
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:248
576
560
msgid "Jundlina Agrees"
579
563
#. TRANSLATORS: Jundlina
580
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:250
564
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:249
581
565
msgid "Your words sound wise to me, Colionder. So be it then."
584
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:258
568
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:257
585
569
msgid "Jundlina is Reviewing the Reports"
588
572
#. TRANSLATORS: Jundlina
589
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:260
573
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:259
591
575
"Seems like our food production is finished and everybody is working together"
592
576
" nicely. It is really starting to feel like home here."
595
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:266
579
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:265
596
580
msgid "A Man Comes to Jundlina"
599
583
#. TRANSLATORS: Opol
600
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:269
584
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:268
602
586
"May Satul warm you, Jundlina. My name is Opol, and I am the highest weaver "
603
587
"of the guild abandoning Atlantis and Lutas with you. I come with sad news "
624
608
"mill so that the golden tabards you make will not be golden by name alone."
627
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:285
611
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:284
628
612
msgid "Opol Seeks Out Jundlina"
631
615
#. TRANSLATORS: Opol
632
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:288
616
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:287
634
618
"May Satul warm you, Jundlina! The weaving mill, gold spinning mill and "
635
619
"spider farm buildings are complete and are starting their work at this very "
640
624
#. TRANSLATORS: Jundlina
641
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:294
625
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:293
643
627
"This is good news indeed, Opol. Our economy is developing very well. Go back"
644
628
" to your work now, Opol, and may Satul warm you and all your guild members!"
647
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:301
631
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:300
648
632
msgid "Sidolus Seeks Out Jundlina"
651
635
#. TRANSLATORS: Sidolus
652
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:304
636
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:303
654
638
"May Satul warm you, Jundlina. Have you considered mining for resources in "
655
639
"the mountains around us? We are running short of quartz and diamonds for our"
659
643
"weapon smithy, an armor smithy and a toolsmithy. And maybe even more."
662
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:308
646
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:307
663
647
msgid "Jundlina Nods"
666
650
#. TRANSLATORS: Jundlina
667
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:310
651
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:309
669
653
"I have considered this, Sidolus. I think it is about time. We will make this"
670
654
" a priority for now. You shall get your industry soon!"
673
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:317
657
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:316
674
658
msgid "Jundlina Writes a Letter"
677
661
#. TRANSLATORS: Jundlina
678
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:320
662
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:319
680
664
"I have received word that our mining industry started working. Now that we "
681
665
"are forging weapons, I will send a letter to Sidolus informing him that it’s"
685
669
#. TRANSLATORS: Jundlina
686
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:330
670
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:329
688
672
"Today I saw the first recruits gathering in front of the new barracks. If "
689
673
"everything goes well, they should receive their training soon."
676
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:335
677
msgid "Jundlina Summons Sidolus"
692
680
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:336
693
msgid "Jundlina Summons Sidolus"
696
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:337
697
681
msgid "Jundlina is Angry"
700
684
#. TRANSLATORS: Jundlina
701
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:339
685
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:338
703
687
"What is this I hear, Sidolus? I received words about your soldiers "
704
688
"misbehaving and bullying the common folk. What is this nonsense all about? "
706
690
" is inexcusable! Explain this, if you will!"
709
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:342
693
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:341
710
694
msgid "Sidolus Seems Contrite"
713
697
#. TRANSLATORS: Sidolus
714
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:345
698
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:344
716
700
"I agree with you and I have punished the troublemakers severely. But it is "
717
701
"very difficult to keep my men quiet: they are bored and have nothing to do. "
730
714
"them. Dismissed."
733
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:358
717
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:357
734
718
msgid "Jundlina Received a Letter"
737
721
#. TRANSLATORS: Jundlina
738
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:361
722
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:360
740
724
"I received an invitation from Sidolus. The first day of training in the "
741
725
"newly finished labyrinth will be tomorrow. The dungeon is done as well and "
744
728
"workload will keep them from bullying the civilian population."
747
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:367
731
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:366
748
732
msgid "Jundlina Considers the Economy"
751
735
#. TRANSLATORS: Jundlina
752
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:370
736
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:369
754
738
"People are complaining about crowded streets and slow transportation. We "
755
739
"need to help out our carriers on the roads. I have decided to build a horse "
759
743
#. TRANSLATORS: Jundlina
760
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:373
744
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:372
762
746
"Another way to take load from our roads is to build warehouses. We have "
763
747
"claimed the mountain now, it seems a good idea to have a warehouse on the "
764
748
"plateau to avoid having to transport everything up and down the slopes."
751
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:384
752
msgid "A Dangerous Discovery"
767
755
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:385
768
msgid "A Dangerous Discovery"
771
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:386
772
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:414
756
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:413
773
757
msgid "Jundlina is in Thought"
776
760
#. TRANSLATORS: Jundlina
777
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:388
761
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:387
779
763
"We found an old building, destroyed and burned by flames. I am very worried "
780
764
"about this discovery. The building is not of any kind I’ve ever seen. It is "
796
780
#. TRANSLATORS: Jundlina
797
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:394
781
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:393
799
783
"We must improve our military capabilities. If there are foes on the island, "
800
784
"we have to be prepared when we meet them. We should also enforce the "
801
785
"fortification of our borders."
788
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:401
789
msgid "Another Building"
804
792
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:402
805
msgid "Another Building"
808
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:403
809
793
msgid "Jundlina is Worried"
812
796
#. TRANSLATORS: Jundlina
813
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:405
797
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:404
815
799
"We found one more building of this strange making. We have yet to see any of"
816
800
" its builders. But obviously there has been a community on this island "
822
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:413
806
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:412
823
807
msgid "One More Building"
826
810
#. TRANSLATORS: Jundlina
827
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:416
811
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:415
829
813
"And yet another of these buildings. We know now that the tribe that built "
830
814
"them once had complete control over the island. But I am no longer so scared"
834
818
" without obvious dangers, I am feeling very much at home here already."
837
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:427
821
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:426
838
822
msgid "The Water is Rising!"
841
825
#. TRANSLATORS: Jundlina
842
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:430
826
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:429
844
828
"May Satul save us! Lutas is still trying to get to us. A scout informed me "
845
829
"that the ocean is rising quickly. We have to reach higher ground and "
847
831
"mountains. How can we escape?"
850
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:433
834
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:432
851
835
msgid "A Young Man Approaches"
854
838
#. TRANSLATORS: Ostur
855
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:436
839
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:435
857
841
"May Satul warm you, Jundlina. My name is Ostur and I construct ships. I have"
858
842
" invented a new kind of ship: smaller than those we are used to, but much "
863
847
#. TRANSLATORS: Jundlina
864
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:442
848
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:441
866
850
"Ostur, we have no time. The water rises too fast, and if we build the ships "
867
851
"on the shore they will vanish in the sea before they can float. I fear we "
871
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:447
855
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:446
872
856
msgid "Ostur Seems Confident"
875
859
#. TRANSLATORS: Ostur
876
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:456
860
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:455
878
862
"A friend of mine explored the island on his own and he told me of a big lake"
879
863
" at the top of the mountain. I suggest we build the ships in this lake and "
884
868
#. TRANSLATORS: Jundlina
885
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:462
869
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:461
887
871
"Your red hair is a signal from the fire god. I will trust you and support "
888
872
"your plan. Our survival lies in your hands now, Ostur."
891
875
#. TRANSLATORS: Jundlina
892
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:465
876
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:464
894
878
"Swift now, we need a house for Ostur next to the lake, and we need planks, "
895
879
"logs and spidercloth for the construction there. Forget about everything "
897
881
"all swallowed by the sea."
900
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:472
884
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:471
901
885
msgid "Jundlina is Relieved"
904
888
#. TRANSLATORS: Jundlina
905
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:475
889
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:474
907
891
"Praise Satul! Ostur, the young ship builder did it. We have three ships – "
908
892
"never have I seen sturdier ones – with enough room to carry all of us and "
914
898
#. TRANSLATORS: Jundlina
915
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:478
899
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:477
917
901
"I expect a long journey, but we will find the land of Satul in the end. This"
918
902
" is what I promised my people. And myself."
905
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:478
906
msgid "Congratulations"
921
909
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:479
922
msgid "Congratulations"
925
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:480
927
911
"You have won this mission. Continue with the next one or keep playing for as"
928
912
" long as you like."
931
#: ../../data/scripting/format_scenario.lua:36
915
#. TRANSLATORS: Short message title. Translate as "Lost!" if you don't have
917
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:487
918
msgctxt "message_short_title"
919
msgid "Building lost!"
922
#: ../../data/campaigns/atl01.wmf/scripting/texts.lua:488
923
msgid "We lost a building to the ocean!"
926
#: ../../data/scripting/format_scenario.lua:12
936
#: ../../data/scripting/format_scenario.lua:84
931
#: ../../data/scripting/format_scenario.lua:40
937
932
msgid "New Objective"
938
933
msgid_plural "New Objectives"