518
518
#. TRANSLATORS: This is a building name used in lists of buildings
519
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:94
519
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:106
520
520
msgctxt "atlanteans_building"
521
521
msgid "Armor Smithy"
524
524
#. TRANSLATORS: Completed/Skipped/Did not start working because ...
525
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:143
526
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:48
527
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:61
528
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:52
525
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:155
526
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:54
527
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:65
528
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:58
529
529
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:56
530
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:42
531
#: ../../data/tribes/buildings/productionsites/atlanteans/shipyard/init.lua:64
532
#: ../../data/tribes/buildings/productionsites/atlanteans/shipyard/init.lua:81
530
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:46
531
#: ../../data/tribes/buildings/productionsites/atlanteans/shipyard/init.lua:68
532
#: ../../data/tribes/buildings/productionsites/atlanteans/shipyard/init.lua:85
533
533
#: ../../data/tribes/buildings/productionsites/atlanteans/smelting_works/init.lua:56
534
534
#: ../../data/tribes/buildings/productionsites/atlanteans/smokery/init.lua:58
535
535
#: ../../data/tribes/buildings/productionsites/atlanteans/spiderfarm/init.lua:53
536
536
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:65
537
537
#: ../../data/tribes/buildings/productionsites/atlanteans/weaponsmithy/init.lua:61
538
538
#: ../../data/tribes/buildings/productionsites/atlanteans/weaving_mill/init.lua:58
539
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:49
539
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:53
540
540
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:67
541
541
#: ../../data/tribes/buildings/productionsites/barbarians/big_inn/init.lua:60
542
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:60
543
#: ../../data/tribes/buildings/productionsites/barbarians/gamekeepers_hut/init.lua:49
542
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:66
543
#: ../../data/tribes/buildings/productionsites/barbarians/gamekeepers_hut/init.lua:54
544
544
#: ../../data/tribes/buildings/productionsites/barbarians/helmsmithy/init.lua:68
545
545
#: ../../data/tribes/buildings/productionsites/barbarians/inn/init.lua:58
546
546
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:77
547
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:49
548
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:44
549
#: ../../data/tribes/buildings/productionsites/barbarians/shipyard/init.lua:52
550
#: ../../data/tribes/buildings/productionsites/barbarians/shipyard/init.lua:69
547
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:53
548
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:50
549
#: ../../data/tribes/buildings/productionsites/barbarians/shipyard/init.lua:56
550
#: ../../data/tribes/buildings/productionsites/barbarians/shipyard/init.lua:73
551
551
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:60
552
552
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:71
553
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:50
553
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:54
554
554
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:68
555
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:51
555
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:57
556
556
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:54
557
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:61
558
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:43
559
#: ../../data/tribes/buildings/productionsites/empire/shipyard/init.lua:63
560
#: ../../data/tribes/buildings/productionsites/empire/shipyard/init.lua:80
557
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:66
558
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:47
559
#: ../../data/tribes/buildings/productionsites/empire/shipyard/init.lua:67
560
#: ../../data/tribes/buildings/productionsites/empire/shipyard/init.lua:84
561
561
#: ../../data/tribes/buildings/productionsites/empire/smelting_works/init.lua:61
562
562
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:64
563
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:50
563
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:56
564
564
#: ../../data/tribes/buildings/productionsites/empire/weaponsmithy/init.lua:66
565
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:48
566
#: ../../data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua:55
565
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:52
566
#: ../../data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua:60
567
567
#: ../../data/tribes/buildings/productionsites/frisians/armor_smithy_large/init.lua:63
568
568
#: ../../data/tribes/buildings/productionsites/frisians/armor_smithy_small/init.lua:63
569
#: ../../data/tribes/buildings/productionsites/frisians/beekeepers_house/init.lua:51
569
#: ../../data/tribes/buildings/productionsites/frisians/beekeepers_house/init.lua:58
570
570
#: ../../data/tribes/buildings/productionsites/frisians/blacksmithy/init.lua:75
571
571
#: ../../data/tribes/buildings/productionsites/frisians/drinking_hall/init.lua:64
572
#: ../../data/tribes/buildings/productionsites/frisians/farm/init.lua:63
572
#: ../../data/tribes/buildings/productionsites/frisians/farm/init.lua:72
573
573
#: ../../data/tribes/buildings/productionsites/frisians/furnace/init.lua:70
574
574
#: ../../data/tribes/buildings/productionsites/frisians/honey_bread_bakery/init.lua:62
575
575
#: ../../data/tribes/buildings/productionsites/frisians/mead_brewery/init.lua:60
576
#: ../../data/tribes/buildings/productionsites/frisians/quarry/init.lua:49
576
#: ../../data/tribes/buildings/productionsites/frisians/quarry/init.lua:53
577
577
#: ../../data/tribes/buildings/productionsites/frisians/recycling_center/init.lua:72
578
#: ../../data/tribes/buildings/productionsites/frisians/reed_farm/init.lua:53
578
#: ../../data/tribes/buildings/productionsites/frisians/reed_farm/init.lua:62
579
579
#: ../../data/tribes/buildings/productionsites/frisians/reindeer_farm/init.lua:63
580
#: ../../data/tribes/buildings/productionsites/frisians/shipyard/init.lua:57
581
#: ../../data/tribes/buildings/productionsites/frisians/shipyard/init.lua:74
580
#: ../../data/tribes/buildings/productionsites/frisians/shipyard/init.lua:61
581
#: ../../data/tribes/buildings/productionsites/frisians/shipyard/init.lua:78
582
582
#: ../../data/tribes/buildings/productionsites/frisians/smokery/init.lua:64
583
583
#: ../../data/tribes/buildings/productionsites/frisians/tailors_shop/init.lua:62
584
584
#: ../../data/tribes/buildings/productionsites/frisians/tavern/init.lua:65
585
#: ../../data/tribes/buildings/productionsites/frisians/well/init.lua:50
585
#: ../../data/tribes/buildings/productionsites/frisians/well/init.lua:54
589
589
#. TRANSLATORS: Completed/Skipped/Did not start forging a steel shield because ...
590
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:152
590
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:164
591
591
msgid "forging a steel shield"
594
594
#. TRANSLATORS: Completed/Skipped/Did not start forging an advanced shield because ...
595
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:164
595
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:176
596
596
msgid "forging an advanced shield"
629
629
#. TRANSLATORS: Completed/Skipped/Did not start planting blackroot because ...
630
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:57
630
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:63
631
631
msgid "planting blackroot"
634
634
#. TRANSLATORS: Completed/Skipped/Did not start harvesting blackroot because ...
635
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:65
635
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:71
636
636
msgid "harvesting blackroot"
639
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:74
640
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:78
641
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:88
642
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:70
643
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:77
644
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:76
645
#: ../../data/tribes/buildings/productionsites/frisians/farm/init.lua:91
646
#: ../../data/tribes/buildings/productionsites/frisians/reed_farm/init.lua:79
639
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:80
640
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:84
641
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:94
642
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:76
643
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:83
644
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:82
645
#: ../../data/tribes/buildings/productionsites/frisians/farm/init.lua:100
646
#: ../../data/tribes/buildings/productionsites/frisians/reed_farm/init.lua:88
647
647
msgid "No Fields"
650
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:75
651
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:79
652
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:89
653
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:71
654
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:78
655
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:77
656
#: ../../data/tribes/buildings/productionsites/frisians/farm/init.lua:92
657
#: ../../data/tribes/buildings/productionsites/frisians/reed_farm/init.lua:80
650
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:81
651
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:85
652
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:95
653
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:77
654
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:84
655
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:83
656
#: ../../data/tribes/buildings/productionsites/frisians/farm/init.lua:101
657
#: ../../data/tribes/buildings/productionsites/frisians/reed_farm/init.lua:89
658
658
msgid "Out of Fields"
661
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:76
661
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:82
662
662
msgctxt "atlanteans_building"
664
664
"The blackroot farmer working at this blackroot farm has no cleared soil to "
688
688
#. TRANSLATORS: Completed/Skipped/Did not start mining coal because ...
689
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:58
690
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:81
691
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine/init.lua:61
692
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine/init.lua:72
693
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua:61
694
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua:74
695
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua:60
696
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua:74
697
#: ../../data/tribes/buildings/productionsites/empire/coalmine/init.lua:59
698
#: ../../data/tribes/buildings/productionsites/empire/coalmine/init.lua:71
699
#: ../../data/tribes/buildings/productionsites/empire/coalmine_deep/init.lua:57
700
#: ../../data/tribes/buildings/productionsites/empire/coalmine_deep/init.lua:71
701
#: ../../data/tribes/buildings/productionsites/frisians/coalmine/init.lua:65
702
#: ../../data/tribes/buildings/productionsites/frisians/coalmine/init.lua:76
703
#: ../../data/tribes/buildings/productionsites/frisians/coalmine_deep/init.lua:64
704
#: ../../data/tribes/buildings/productionsites/frisians/coalmine_deep/init.lua:80
689
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:62
690
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:85
691
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine/init.lua:67
692
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine/init.lua:78
693
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua:67
694
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua:80
695
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua:66
696
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua:80
697
#: ../../data/tribes/buildings/productionsites/empire/coalmine/init.lua:64
698
#: ../../data/tribes/buildings/productionsites/empire/coalmine/init.lua:76
699
#: ../../data/tribes/buildings/productionsites/empire/coalmine_deep/init.lua:62
700
#: ../../data/tribes/buildings/productionsites/empire/coalmine_deep/init.lua:76
701
#: ../../data/tribes/buildings/productionsites/frisians/coalmine/init.lua:70
702
#: ../../data/tribes/buildings/productionsites/frisians/coalmine/init.lua:81
703
#: ../../data/tribes/buildings/productionsites/frisians/coalmine_deep/init.lua:69
704
#: ../../data/tribes/buildings/productionsites/frisians/coalmine_deep/init.lua:85
705
705
msgid "mining coal"
708
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:100
709
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine/init.lua:90
710
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua:92
711
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua:92
712
#: ../../data/tribes/buildings/productionsites/empire/coalmine/init.lua:89
713
#: ../../data/tribes/buildings/productionsites/empire/coalmine_deep/init.lua:89
714
#: ../../data/tribes/buildings/productionsites/frisians/coalmine/init.lua:94
715
#: ../../data/tribes/buildings/productionsites/frisians/coalmine_deep/init.lua:98
708
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:104
709
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine/init.lua:96
710
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua:98
711
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua:98
712
#: ../../data/tribes/buildings/productionsites/empire/coalmine/init.lua:94
713
#: ../../data/tribes/buildings/productionsites/empire/coalmine_deep/init.lua:94
714
#: ../../data/tribes/buildings/productionsites/frisians/coalmine/init.lua:99
715
#: ../../data/tribes/buildings/productionsites/frisians/coalmine_deep/init.lua:103
719
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:101
720
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine/init.lua:91
721
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua:93
722
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua:93
723
#: ../../data/tribes/buildings/productionsites/empire/coalmine/init.lua:90
724
#: ../../data/tribes/buildings/productionsites/empire/coalmine_deep/init.lua:90
725
#: ../../data/tribes/buildings/productionsites/frisians/coalmine/init.lua:95
726
#: ../../data/tribes/buildings/productionsites/frisians/coalmine_deep/init.lua:99
719
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:105
720
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine/init.lua:97
721
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deep/init.lua:99
722
#: ../../data/tribes/buildings/productionsites/barbarians/coalmine_deeper/init.lua:99
723
#: ../../data/tribes/buildings/productionsites/empire/coalmine/init.lua:95
724
#: ../../data/tribes/buildings/productionsites/empire/coalmine_deep/init.lua:95
725
#: ../../data/tribes/buildings/productionsites/frisians/coalmine/init.lua:100
726
#: ../../data/tribes/buildings/productionsites/frisians/coalmine_deep/init.lua:104
727
727
msgid "Main Coal Vein Exhausted"
730
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:103
730
#: ../../data/tribes/buildings/productionsites/atlanteans/coalmine/init.lua:107
731
731
msgctxt "atlanteans_building"
733
733
"This coal mine’s main vein is exhausted. Expect strongly diminished returns "
743
743
#. TRANSLATORS: Completed/Skipped/Did not start mining granite because ...
744
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:71
745
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:115
746
#: ../../data/tribes/buildings/productionsites/barbarians/granitemine/init.lua:59
747
#: ../../data/tribes/buildings/productionsites/barbarians/granitemine/init.lua:70
748
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:70
749
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:97
750
#: ../../data/tribes/buildings/productionsites/frisians/rockmine/init.lua:66
751
#: ../../data/tribes/buildings/productionsites/frisians/rockmine/init.lua:78
752
#: ../../data/tribes/buildings/productionsites/frisians/rockmine_deep/init.lua:64
753
#: ../../data/tribes/buildings/productionsites/frisians/rockmine_deep/init.lua:81
744
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:75
745
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:119
746
#: ../../data/tribes/buildings/productionsites/barbarians/granitemine/init.lua:63
747
#: ../../data/tribes/buildings/productionsites/barbarians/granitemine/init.lua:74
748
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:75
749
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:102
750
#: ../../data/tribes/buildings/productionsites/frisians/rockmine/init.lua:71
751
#: ../../data/tribes/buildings/productionsites/frisians/rockmine/init.lua:83
752
#: ../../data/tribes/buildings/productionsites/frisians/rockmine_deep/init.lua:69
753
#: ../../data/tribes/buildings/productionsites/frisians/rockmine_deep/init.lua:86
754
754
msgid "mining granite"
757
757
#. TRANSLATORS: Completed/Skipped/Did not start mining quartz because ...
758
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:87
759
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:123
758
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:91
759
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:127
760
760
msgid "mining quartz"
763
763
#. TRANSLATORS: Completed/Skipped/Did not start mining diamonds because ...
764
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:103
765
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:131
764
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:107
765
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:135
766
766
msgid "mining diamonds"
769
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:165
769
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:169
770
770
msgid "No Crystal"
773
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:166
773
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:170
774
774
msgid "Main Crystal Vein Exhausted"
777
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:168
777
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:172
778
778
msgctxt "atlanteans_building"
780
780
"This crystal mine’s main vein is exhausted. Expect strongly diminished "
811
811
#. TRANSLATORS: Completed/Skipped/Did not start breeding fish because ...
812
812
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:42
813
#: ../../data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua:64
813
#: ../../data/tribes/buildings/productionsites/frisians/aqua_farm/init.lua:69
814
814
msgid "breeding fish"
817
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:52
818
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:57
819
#: ../../data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua:62
820
#: ../../data/tribes/buildings/productionsites/empire/fishers_house/init.lua:54
821
#: ../../data/tribes/buildings/productionsites/frisians/fishers_house/init.lua:60
817
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:57
818
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:62
819
#: ../../data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua:66
820
#: ../../data/tribes/buildings/productionsites/empire/fishers_house/init.lua:58
821
#: ../../data/tribes/buildings/productionsites/frisians/fishers_house/init.lua:64
825
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:53
826
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:58
827
#: ../../data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua:63
828
#: ../../data/tribes/buildings/productionsites/empire/fishers_house/init.lua:55
829
#: ../../data/tribes/buildings/productionsites/frisians/fishers_house/init.lua:61
825
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:58
826
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:63
827
#: ../../data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua:67
828
#: ../../data/tribes/buildings/productionsites/empire/fishers_house/init.lua:59
829
#: ../../data/tribes/buildings/productionsites/frisians/fishers_house/init.lua:65
830
830
msgid "Out of Fish"
833
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:54
833
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:59
834
834
msgctxt "atlanteans_building"
836
836
"The fish breeder working out of this fish breeder’s house can’t find any "
899
899
#. TRANSLATORS: Completed/Skipped/Did not start mining gold because ...
900
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:58
901
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:70
902
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine/init.lua:61
903
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua:61
904
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua:74
905
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua:60
906
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua:73
907
#: ../../data/tribes/buildings/productionsites/empire/goldmine/init.lua:59
908
#: ../../data/tribes/buildings/productionsites/empire/goldmine/init.lua:70
909
#: ../../data/tribes/buildings/productionsites/empire/goldmine_deep/init.lua:57
910
#: ../../data/tribes/buildings/productionsites/empire/goldmine_deep/init.lua:69
911
#: ../../data/tribes/buildings/productionsites/frisians/goldmine/init.lua:66
912
#: ../../data/tribes/buildings/productionsites/frisians/goldmine_deep/init.lua:64
913
#: ../../data/tribes/buildings/productionsites/frisians/goldmine_deep/init.lua:78
900
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:62
901
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:74
902
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine/init.lua:67
903
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua:67
904
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua:80
905
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua:66
906
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua:79
907
#: ../../data/tribes/buildings/productionsites/empire/goldmine/init.lua:64
908
#: ../../data/tribes/buildings/productionsites/empire/goldmine/init.lua:75
909
#: ../../data/tribes/buildings/productionsites/empire/goldmine_deep/init.lua:62
910
#: ../../data/tribes/buildings/productionsites/empire/goldmine_deep/init.lua:74
911
#: ../../data/tribes/buildings/productionsites/frisians/goldmine/init.lua:71
912
#: ../../data/tribes/buildings/productionsites/frisians/goldmine_deep/init.lua:69
913
#: ../../data/tribes/buildings/productionsites/frisians/goldmine_deep/init.lua:83
914
914
msgid "mining gold"
917
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:88
918
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine/init.lua:74
919
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua:92
920
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua:91
921
#: ../../data/tribes/buildings/productionsites/empire/goldmine/init.lua:88
922
#: ../../data/tribes/buildings/productionsites/empire/goldmine_deep/init.lua:87
923
#: ../../data/tribes/buildings/productionsites/frisians/goldmine/init.lua:79
924
#: ../../data/tribes/buildings/productionsites/frisians/goldmine_deep/init.lua:96
917
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:92
918
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine/init.lua:80
919
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua:98
920
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua:97
921
#: ../../data/tribes/buildings/productionsites/empire/goldmine/init.lua:93
922
#: ../../data/tribes/buildings/productionsites/empire/goldmine_deep/init.lua:92
923
#: ../../data/tribes/buildings/productionsites/frisians/goldmine/init.lua:84
924
#: ../../data/tribes/buildings/productionsites/frisians/goldmine_deep/init.lua:101
928
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:89
929
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine/init.lua:75
930
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua:93
931
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua:92
932
#: ../../data/tribes/buildings/productionsites/empire/goldmine/init.lua:89
933
#: ../../data/tribes/buildings/productionsites/empire/goldmine_deep/init.lua:88
934
#: ../../data/tribes/buildings/productionsites/frisians/goldmine/init.lua:80
935
#: ../../data/tribes/buildings/productionsites/frisians/goldmine_deep/init.lua:97
928
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:93
929
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine/init.lua:81
930
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deep/init.lua:99
931
#: ../../data/tribes/buildings/productionsites/barbarians/goldmine_deeper/init.lua:98
932
#: ../../data/tribes/buildings/productionsites/empire/goldmine/init.lua:94
933
#: ../../data/tribes/buildings/productionsites/empire/goldmine_deep/init.lua:93
934
#: ../../data/tribes/buildings/productionsites/frisians/goldmine/init.lua:85
935
#: ../../data/tribes/buildings/productionsites/frisians/goldmine_deep/init.lua:102
936
936
msgid "Main Gold Vein Exhausted"
939
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:91
939
#: ../../data/tribes/buildings/productionsites/atlanteans/goldmine/init.lua:95
940
940
msgctxt "atlanteans_building"
942
942
"This gold mine’s main vein is exhausted. Expect strongly diminished returns "
964
964
#. TRANSLATORS: Completed/Skipped/Did not start hunting because ...
965
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:44
966
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:55
967
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:44
968
#: ../../data/tribes/buildings/productionsites/frisians/hunters_house/init.lua:51
965
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:48
966
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:60
967
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:48
968
#: ../../data/tribes/buildings/productionsites/frisians/hunters_house/init.lua:55
972
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:53
973
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:64
974
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:53
975
#: ../../data/tribes/buildings/productionsites/frisians/hunters_house/init.lua:69
972
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:57
973
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:69
974
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:57
975
#: ../../data/tribes/buildings/productionsites/frisians/hunters_house/init.lua:73
979
979
#. TRANSLATORS: "Game" means animals that you can hunt
980
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:55
981
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:66
982
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:55
983
#: ../../data/tribes/buildings/productionsites/frisians/hunters_house/init.lua:71
980
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:59
981
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:71
982
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:59
983
#: ../../data/tribes/buildings/productionsites/frisians/hunters_house/init.lua:75
984
984
msgid "Out of Game"
987
987
#. TRANSLATORS: "game" means animals that you can hunt
988
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:57
988
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:61
989
989
msgctxt "atlanteans_building"
991
991
"The hunter working out of this hunter’s house can’t find any game in his "
1001
1001
#. TRANSLATORS: Completed/Skipped/Did not start mining iron because ...
1002
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:58
1003
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:73
1004
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine/init.lua:61
1005
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua:61
1006
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua:74
1007
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua:60
1008
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua:74
1009
#: ../../data/tribes/buildings/productionsites/empire/ironmine/init.lua:59
1010
#: ../../data/tribes/buildings/productionsites/empire/ironmine/init.lua:71
1011
#: ../../data/tribes/buildings/productionsites/empire/ironmine_deep/init.lua:57
1012
#: ../../data/tribes/buildings/productionsites/empire/ironmine_deep/init.lua:70
1013
#: ../../data/tribes/buildings/productionsites/frisians/ironmine/init.lua:66
1014
#: ../../data/tribes/buildings/productionsites/frisians/ironmine_deep/init.lua:64
1015
#: ../../data/tribes/buildings/productionsites/frisians/ironmine_deep/init.lua:80
1002
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:62
1003
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:77
1004
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine/init.lua:67
1005
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua:67
1006
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua:80
1007
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua:66
1008
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua:80
1009
#: ../../data/tribes/buildings/productionsites/empire/ironmine/init.lua:64
1010
#: ../../data/tribes/buildings/productionsites/empire/ironmine/init.lua:76
1011
#: ../../data/tribes/buildings/productionsites/empire/ironmine_deep/init.lua:62
1012
#: ../../data/tribes/buildings/productionsites/empire/ironmine_deep/init.lua:75
1013
#: ../../data/tribes/buildings/productionsites/frisians/ironmine/init.lua:71
1014
#: ../../data/tribes/buildings/productionsites/frisians/ironmine_deep/init.lua:69
1015
#: ../../data/tribes/buildings/productionsites/frisians/ironmine_deep/init.lua:85
1016
1016
msgid "mining iron"
1019
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:92
1020
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine/init.lua:74
1021
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua:92
1022
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua:92
1023
#: ../../data/tribes/buildings/productionsites/empire/ironmine/init.lua:89
1024
#: ../../data/tribes/buildings/productionsites/empire/ironmine_deep/init.lua:88
1025
#: ../../data/tribes/buildings/productionsites/frisians/ironmine/init.lua:79
1026
#: ../../data/tribes/buildings/productionsites/frisians/ironmine_deep/init.lua:98
1019
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:96
1020
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine/init.lua:80
1021
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua:98
1022
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua:98
1023
#: ../../data/tribes/buildings/productionsites/empire/ironmine/init.lua:94
1024
#: ../../data/tribes/buildings/productionsites/empire/ironmine_deep/init.lua:93
1025
#: ../../data/tribes/buildings/productionsites/frisians/ironmine/init.lua:84
1026
#: ../../data/tribes/buildings/productionsites/frisians/ironmine_deep/init.lua:103
1027
1027
msgid "No Iron"
1030
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:93
1031
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine/init.lua:75
1032
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua:93
1033
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua:93
1034
#: ../../data/tribes/buildings/productionsites/empire/ironmine/init.lua:90
1035
#: ../../data/tribes/buildings/productionsites/empire/ironmine_deep/init.lua:89
1036
#: ../../data/tribes/buildings/productionsites/frisians/ironmine/init.lua:80
1037
#: ../../data/tribes/buildings/productionsites/frisians/ironmine_deep/init.lua:99
1030
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:97
1031
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine/init.lua:81
1032
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deep/init.lua:99
1033
#: ../../data/tribes/buildings/productionsites/barbarians/ironmine_deeper/init.lua:99
1034
#: ../../data/tribes/buildings/productionsites/empire/ironmine/init.lua:95
1035
#: ../../data/tribes/buildings/productionsites/empire/ironmine_deep/init.lua:94
1036
#: ../../data/tribes/buildings/productionsites/frisians/ironmine/init.lua:85
1037
#: ../../data/tribes/buildings/productionsites/frisians/ironmine_deep/init.lua:104
1038
1038
msgid "Main Iron Vein Exhausted"
1041
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:95
1041
#: ../../data/tribes/buildings/productionsites/atlanteans/ironmine/init.lua:99
1042
1042
msgctxt "atlanteans_building"
1044
1044
"This iron mine’s main vein is exhausted. Expect strongly diminished returns "
1070
1070
#. TRANSLATORS: Completed/Skipped/Did not start quarrying granite because ...
1071
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:52
1072
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:59
1073
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:57
1074
#: ../../data/tribes/buildings/productionsites/frisians/quarry/init.lua:59
1071
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:56
1072
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:63
1073
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:61
1074
#: ../../data/tribes/buildings/productionsites/frisians/quarry/init.lua:63
1075
1075
msgid "quarrying granite"
1078
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:63
1079
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:70
1080
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:78
1081
#: ../../data/tribes/buildings/productionsites/frisians/quarry/init.lua:70
1078
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:67
1079
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:74
1080
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:82
1081
#: ../../data/tribes/buildings/productionsites/frisians/quarry/init.lua:74
1082
1082
msgid "No Rocks"
1085
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:64
1086
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:71
1087
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:79
1088
#: ../../data/tribes/buildings/productionsites/frisians/quarry/init.lua:71
1085
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:68
1086
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:75
1087
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:83
1088
#: ../../data/tribes/buildings/productionsites/frisians/quarry/init.lua:75
1089
1089
msgid "Out of Rocks"
1092
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:65
1092
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:69
1093
1093
msgctxt "atlanteans_building"
1095
1095
"The stonecutter working at this quarry can’t find any rocks in his work area."
1327
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:60
1328
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:62
1329
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:59
1330
#: ../../data/tribes/buildings/productionsites/frisians/well/init.lua:62
1327
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:64
1328
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:66
1329
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:63
1330
#: ../../data/tribes/buildings/productionsites/frisians/well/init.lua:66
1331
1331
msgid "No Water"
1334
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:61
1335
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:63
1336
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:60
1337
#: ../../data/tribes/buildings/productionsites/frisians/well/init.lua:63
1334
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:65
1335
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:67
1336
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:64
1337
#: ../../data/tribes/buildings/productionsites/frisians/well/init.lua:67
1338
1338
msgid "Out of Water"
1341
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:62
1341
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:66
1342
1342
msgctxt "atlanteans_building"
1343
1343
msgid "The carrier working at this well can’t find any water in his well."
1352
1352
#. TRANSLATORS: Completed/Skipped/Did not start felling trees because ...
1353
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:43
1354
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:50
1355
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:43
1356
#: ../../data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua:49
1353
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:48
1354
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:55
1355
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:48
1356
#: ../../data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua:54
1357
1357
msgid "felling trees"
1360
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:52
1361
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:59
1362
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:52
1363
#: ../../data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua:58
1360
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:57
1361
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:64
1362
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:57
1363
#: ../../data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua:63
1364
1364
msgid "No Trees"
1367
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:53
1368
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:60
1369
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:53
1370
#: ../../data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua:59
1367
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:58
1368
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:65
1369
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:58
1370
#: ../../data/tribes/buildings/productionsites/frisians/woodcutters_house/init.lua:64
1371
1371
msgid "Out of Trees"
1374
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:54
1374
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:59
1375
1375
msgctxt "atlanteans_building"
1377
1377
"The woodcutter working at this woodcutter’s house can’t find any trees in "
2115
2115
#. TRANSLATORS: Completed/Skipped/Did not start mining marble because ...
2116
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:84
2117
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:105
2118
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:58
2119
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:72
2120
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:80
2116
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:89
2117
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:110
2118
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:63
2119
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:77
2120
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:85
2121
2121
msgid "mining marble"
2124
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:131
2125
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:98
2124
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:136
2125
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:103
2126
2126
msgid "No Marble"
2129
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:132
2130
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:99
2129
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:137
2130
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:104
2131
2131
msgid "Main Marble Vein Exhausted"
2134
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:134
2134
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:139
2135
2135
msgctxt "empire_building"
2137
2137
"This marble mine’s main vein is exhausted. Expect strongly diminished "