1
palMatrix4x4 & palBodyBase::GetLocationMatrix ()
2
palMatrix body_character_get_location(palCharacterController*)
3
#float(16) get_location()
5
void palBodyBase::GetPosition (palVector3 &pos)
6
palVector3 body_character_get_position(palCharacterController*)
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#float(3) get_position()
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#void palBodyBase::SetMaterial (palMaterial *material)
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#void body_character_set_material(palCharacterController*, palMaterial*)
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#set_material(Material)
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palGroup palBodyBase::GetGroup ()
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int body_character_get_group(palCharacterController*)
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void palBodyBase::SetGroup (palGroup group)
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void body_character_set_group(palCharacterController*, int)
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#Float palBodyBase::GetSkinWidth ()
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#float body_character_get_skin_width(palCharacterController*)
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#float get_skin_width()
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#bool palBodyBase::SetSkinWidth (Float skinWidth)
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#bool body_character_set_skin_width(palCharacterController*, float)
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#bool set_skin_width(float)
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#std::string palBodyBase::toString ()
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void Walk (const palVector3 &walkVelocity, Float timeInterval)
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body_character_walk(palCharacterController*, float, float, float)
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walk((float,float,float))
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void Warp (const palVector3 &worldPos)
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body_character_warp(palCharacterController*, float, float, float)
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warp((float,float,float))
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void palCharacterController::Init (Float x, Float y, Float z, Float width, Float height, Float depth, Float mass)
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palCharacterController* body_characterf_create(float, float, float, float, float, float, float)
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Box(float(3), float(3), float)
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