1
void GetPosition (palVector3 &pos)
2
palVector3 geometry_sphere_get_position(palSphereGeometry*)
3
float(3) get_position()
5
const palMatrix4x4 & GetLocationMatrix ()
6
palMatrix geometry_sphere_get_location(palSphereGeometry*)
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#float(16) get_location()
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const palMatrix4x4 & GetOffsetMatrix ()
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palMatrix geometry_sphere_get_offsett(palSphereGeometry*)
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#float(16) get_location()
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#Float * GenerateMesh_Vertices ()
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#int * GenerateMesh_Indices ()
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#int GetNumberOfVertices ()
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#int GetNumberOfIndices ()
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void SetMass (Float mass)
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void geometry_sphere_set_mass(palSphereGeometry*,float)
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float geometry_sphere_get_mass(palSphereGeometry*,)
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#palBodyBase * GetBaseBody ()
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#void CalculateInertia ()
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float geometry_sphere_get_margin(palSphereGeometry*,)
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bool SetMargin (Float margin)
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bool geometry_sphere_set_margin(palSphereGeometry*,float)
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bool set_margin(float)
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void Init (const palMatrix4x4 &pos, Float width, Float mass)
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palSphereGeometry * geometry_sphere_create(Float x, Float y, Float z,Float rx, Float ry, Float rz, Float width, Float mass)
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#void CalculateInertia ()
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#palVector3 GetXYZDimensions ()
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