1
void GetPosition (palVector3 &pos)
2
palVector3 geometry_box_get_position(palBoxGeometry*)
3
float(3) get_position()
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const palMatrix4x4 & GetLocationMatrix ()
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palMatrix geometry_box_get_location(palBoxGeometry*)
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#float(16) get_location()
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const palMatrix4x4 & GetOffsetMatrix ()
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palMatrix geometry_box_get_offsett(palBoxGeometry*)
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#float(16) get_location()
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#Float * GenerateMesh_Vertices ()
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#int * GenerateMesh_Indices ()
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#int GetNumberOfVertices ()
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#int GetNumberOfIndices ()
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void SetMass (Float mass)
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void geometry_box_set_mass(palBoxGeometry*,float)
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float geometry_box_get_mass(palBoxGeometry*,)
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#palBodyBase * GetBaseBody ()
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#void CalculateInertia ()
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float geometry_box_get_margin(palBoxGeometry*,)
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bool SetMargin (Float margin)
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bool geometry_box_set_margin(palBoxGeometry*,float)
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bool set_margin(float)
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void Init (const palMatrix4x4 &pos, const Float *pVertices, int nVertices, Float mass)
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void Init (const palMatrix4x4 &pos, const Float *pVertices, int nVertices, const int *pIndices, int nIndices, Float mass)
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#void CalculateInertia ()
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#palVector3 GetXYZDimensions ()
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