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# These are the basic game logic settings for a soccer-style fortress game.
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# The basic rules are like this:
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# 1 defender and 1 attacker: the fortress is unconquerable
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# 1 attacker and no defenders: the fortress will be conquered in about 5 seconds
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# NO OTHER TEAM LOGIC IS IN THIS FILE
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# NO PHYSICS ARE HERE EITHER
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# YOU WILL STILL NEED TO ADD THE TEAM AND PHYSICS SETTINGS TO YOUR CONFIG FILE
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# fortress conquest settings roughly after philippe's suggestions
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FORTRESS_CONQUEST_RATE .3
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FORTRESS_DEFEND_RATE .2
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FORTRESS_CONQUEST_DECAY_RATE .1
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FORTRESS_CONQUERED_SCORE 0 # no points for conquering a zone
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FORTRESS_CONQUERED_WIN 0 # the first conqueror does not win
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FORTRESS_SURVIVE_WIN 1 # the team with the last active zone wins instead
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FORTRESS_CONQUERED_KILL_MIN 0 # nothing bad happens to the owners of a
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FORTRESS_CONQUERED_KILL_RATIO 0 # conquered zone
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# the map: it is included
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MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml
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# allow all older clients in even though the map differs from the default
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# zone and size settings (also for compatibility with old clients, they need to stay exactly like this)
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WIN_ZONE_INITIAL_SIZE 40
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# alternative size settings
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#WIN_ZONE_INITIAL_SIZE 28.284
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#WIN_ZONE_INITIAL_SIZE 20
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#WIN_ZONE_INITIAL_SIZE 56.568
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#WIN_ZONE_INITIAL_SIZE 80