4
0:13 Function Definition: main( ( global void)
5
0:13 Function Parameters:
8
0:15 move second child to first child ( temp float)
9
0:15 'blendscale' ( temp float)
13
0:17 move second child to first child ( temp 4-component vector of float)
14
0:17 'v' ( temp 4-component vector of float)
15
0:17 vector swizzle ( temp 4-component vector of float)
16
0:17 texture ( global 4-component vector of float)
17
0:17 'texSampler2D' ( uniform sampler2D)
18
0:17 divide ( temp 2-component vector of float)
19
0:17 add ( temp 2-component vector of float)
20
0:17 't' ( smooth in 2-component vector of float)
21
0:17 'scale' ( uniform 2-component vector of float)
22
0:17 'scale' ( uniform 2-component vector of float)
33
0:19 move second child to first child ( temp 4-component vector of float)
34
0:19 'w' ( temp 4-component vector of float)
35
0:19 add ( temp 4-component vector of float)
36
0:19 texture ( global 4-component vector of float)
37
0:19 'texSampler3D' ( uniform sampler3D)
38
0:19 'coords' ( smooth in 3-component vector of float)
39
0:19 'v' ( temp 4-component vector of float)
40
0:21 move second child to first child ( temp 4-component vector of float)
41
0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
42
0:21 mix ( global 4-component vector of float)
43
0:21 'w' ( temp 4-component vector of float)
44
0:21 'u' ( uniform 4-component vector of float)
45
0:21 component-wise multiply ( temp float)
46
0:21 'blend' ( uniform float)
47
0:21 'blendscale' ( temp float)
49
0:? 'texSampler2D' ( uniform sampler2D)
50
0:? 'texSampler3D' ( uniform sampler3D)
51
0:? 'blend' ( uniform float)
52
0:? 'scale' ( uniform 2-component vector of float)
53
0:? 'u' ( uniform 4-component vector of float)
54
0:? 't' ( smooth in 2-component vector of float)
55
0:? 'coords' ( smooth in 3-component vector of float)
58
Linked fragment stage:
63
0:13 Function Definition: main( ( global void)
64
0:13 Function Parameters:
67
0:15 move second child to first child ( temp float)
68
0:15 'blendscale' ( temp float)
72
0:17 move second child to first child ( temp 4-component vector of float)
73
0:17 'v' ( temp 4-component vector of float)
74
0:17 vector swizzle ( temp 4-component vector of float)
75
0:17 texture ( global 4-component vector of float)
76
0:17 'texSampler2D' ( uniform sampler2D)
77
0:17 divide ( temp 2-component vector of float)
78
0:17 add ( temp 2-component vector of float)
79
0:17 't' ( smooth in 2-component vector of float)
80
0:17 'scale' ( uniform 2-component vector of float)
81
0:17 'scale' ( uniform 2-component vector of float)
92
0:19 move second child to first child ( temp 4-component vector of float)
93
0:19 'w' ( temp 4-component vector of float)
94
0:19 add ( temp 4-component vector of float)
95
0:19 texture ( global 4-component vector of float)
96
0:19 'texSampler3D' ( uniform sampler3D)
97
0:19 'coords' ( smooth in 3-component vector of float)
98
0:19 'v' ( temp 4-component vector of float)
99
0:21 move second child to first child ( temp 4-component vector of float)
100
0:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
101
0:21 mix ( global 4-component vector of float)
102
0:21 'w' ( temp 4-component vector of float)
103
0:21 'u' ( uniform 4-component vector of float)
104
0:21 component-wise multiply ( temp float)
105
0:21 'blend' ( uniform float)
106
0:21 'blendscale' ( temp float)
108
0:? 'texSampler2D' ( uniform sampler2D)
109
0:? 'texSampler3D' ( uniform sampler3D)
110
0:? 'blend' ( uniform float)
111
0:? 'scale' ( uniform 2-component vector of float)
112
0:? 'u' ( uniform 4-component vector of float)
113
0:? 't' ( smooth in 2-component vector of float)
114
0:? 'coords' ( smooth in 3-component vector of float)