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#extension GL_EXT_shader_8bit_storage : enable
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layout(column_major, std140) uniform B1
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layout(row_major, std430) buffer B2
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layout(row_major, std430) buffer B3
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layout(column_major, std430) buffer B4
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int func2(int a) { return 0; }
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b2.o = max(b1.a, b1.a);
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bvec2 bv = lessThan(b2.p, b2.p);
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i8vec2[2](i8vec2(ivec2(1,2)), i8vec2(ivec2(3,4)));
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layout(column_major, std140) uniform B6