1
// Persistence Of Vision raytracer version 3.1 sample file.
3
global_settings { assumed_gamma 2.2 }
5
//#include "colors.inc" // Standard colors library
8
// location <1.0, 1.0, 5.0>
9
// direction <0, 0, -1>
12
// look_at <0.5, 0.5, 0>
16
location <0.0, 0.0, 12.0>
20
look_at <0.0, -0.5, 0>
24
// location <2.8, 0.0, 7.0>
25
// direction <0, 0, -1>
28
// look_at <2.8, -1.0, 0>
34
light_source {< -20, 21, 20> color <1,1,1> }
35
light_source {< 1, 1, 20> color <1,1,1> }
36
light_source {< 20, -10, 20> color <1,1,1> }
38
//#declare sphereTexture =
40
// pigment { color red 0.8 green 0.8 blue 0.8 filter 0.6}
45
// pigment { color Gray }