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Viewing changes to trunk/Tools/GameEngine/Samples/AAA/Content/models/biergarten_allModels.scene.xml

  • Committer: felix
  • Date: 2015-07-07 12:57:07 UTC
  • Revision ID: svn-v4:5ce291ac-9df0-446f-9e4f-d57731c4dda7::1699
- Updated RecastNavigation to latest version and fixed multiple issues.
- Adapted GameDetourComponent, GameDetourCrowdComponent, DetourCrowdDemo and AAA accordingly.

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                <IKConfig UseDofr="1" UseZLock="0" rEyeDfltRotY_F="-95" rEyeDfltRotZ_F="180" rEyeDfltRotX_F="0" lEyeDfltRotY_F="-95" lEyeDfltRotZ_F="180" lEyeDfltRotX_F="0"/>
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            </IK>
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            <Agent model="charlie" maxIPDistance="1.2" willpower="1" minIPDistance="1" orientationDev="0">
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                                <Animation stillAnim="charlie_still_medium.anim">
 
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                                            <Animation stillAnim="Gestures\charlie\charlie_still_medium.anim">
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                    <AnimationName type="IDLE">Idle</AnimationName>
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                    <AnimationName type="WALK_FWD">Walk</AnimationName>
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                    <AnimationName type="WALK_RIGHT">Skew Right</AnimationName>
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                <IKConfig UseDofr="1" UseZLock="0" rEyeDfltRotY_F="-95" rEyeDfltRotZ_F="180" rEyeDfltRotX_F="0" lEyeDfltRotY_F="-95" lEyeDfltRotZ_F="180" lEyeDfltRotX_F="0"/>
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            </IK>
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            <Agent model="charlie" maxIPDistance="1.2" willpower="1" minIPDistance="1" orientationDev="0">
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                <Animation stillAnim="charlie_still_medium.anim">
 
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                <Animation stillAnim="Gestures\charlie\charlie_still_medium.anim">
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                    <AnimationName type="IDLE">Idle</AnimationName>
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                    <AnimationName type="WALK_FWD">Walk</AnimationName>
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                    <AnimationName type="WALK_RIGHT">Skew Right</AnimationName>
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                <IKConfig UseDofr="1" UseZLock="0" rEyeDfltRotY_F="-95" rEyeDfltRotZ_F="180" rEyeDfltRotX_F="0" lEyeDfltRotY_F="-95" lEyeDfltRotZ_F="180" lEyeDfltRotX_F="0"/>
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            </IK>
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            <Agent model="charlie" maxIPDistance="1.2" willpower="1" minIPDistance="1" orientationDev="0">
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                <Animation stillAnim="charlie_still_medium.anim">
 
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                <Animation stillAnim="Gestures\charlie\charlie_still_medium.anim">
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                    <AnimationName type="IDLE">Idle</AnimationName>
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                    <AnimationName type="WALK_FWD">Walk</AnimationName>
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                    <AnimationName type="WALK_RIGHT">Skew Right</AnimationName>