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/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
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/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
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void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
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virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
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// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
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// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.