23
23
#include "COM_RenderLayersNode.h"
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24
#include "COM_ExecutionSystem.h"
25
#include "COM_RenderLayersImageProg.h"
26
#include "COM_RenderLayersAlphaProg.h"
27
#include "COM_RenderLayersDepthProg.h"
28
#include "COM_RenderLayersNormalOperation.h"
29
#include "COM_RenderLayersSpeedOperation.h"
30
#include "COM_RenderLayersColorOperation.h"
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#include "COM_RenderLayersUVOperation.h"
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#include "COM_RenderLayersMistOperation.h"
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#include "COM_RenderLayersObjectIndexOperation.h"
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#include "COM_RenderLayersDiffuseOperation.h"
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#include "COM_RenderLayersSpecularOperation.h"
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#include "COM_RenderLayersShadowOperation.h"
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#include "COM_RenderLayersAOOperation.h"
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#include "COM_RenderLayersEmitOperation.h"
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#include "COM_RenderLayersReflectionOperation.h"
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#include "COM_RenderLayersRefractionOperation.h"
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#include "COM_RenderLayersEnvironmentOperation.h"
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#include "COM_RenderLayersIndirectOperation.h"
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#include "COM_RenderLayersMaterialIndexOperation.h"
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#include "COM_RenderLayersCyclesOperation.h"
25
#include "COM_RenderLayersProg.h"
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26
#include "COM_TranslateOperation.h"
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27
#include "COM_RotateOperation.h"
47
28
#include "COM_ScaleOperation.h"
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testSocketConnection(graph, context, 25, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_DIRECT));
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testSocketConnection(graph, context, 26, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_INDIRECT));
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testSocketConnection(graph, context, 27, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_COLOR));
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testSocketConnection(graph, context, 28, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_DIRECT));
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testSocketConnection(graph, context, 29, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_INDIRECT));
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testSocketConnection(graph, context, 30, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_COLOR));