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926
/* stop all running jobs, except screen one. currently previews frustrate Render
926
927
* needed to make so sequencer's rendering doesn't conflict with compositor
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931
if ((scene->r.seq_flag & R_SEQ_GL_PREV) == 0) {
931
932
/* in case of final rendering used for preview, kill all previews,
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* otherwise threading conflict will happen in rendering module