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* Copyright 2007 Andras Kovacs
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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cpp_quote("#ifndef _D3D10_CONSTANTS")
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cpp_quote("#define _D3D10_CONSTANTS")
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const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
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const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
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const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
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const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
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const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
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const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
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const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
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const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
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const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
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const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
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const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
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const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
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const float D3D10_FLOAT32_MAX = 3.402823466e+38;
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const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
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const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
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const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
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const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
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const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
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const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
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const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
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const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
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const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
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const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
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const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
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const float D3D10_LINEAR_GAMMA = 1.0;
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const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
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const float D3D10_MAX_DEPTH = 1.0;
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const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
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const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
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const float D3D10_MIN_DEPTH = 0.0;
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const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
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const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
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const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
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const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
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const float D3D10_SRGB_GAMMA = 2.2;
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const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
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const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
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const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
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const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
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const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
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const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
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const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
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const float D3D_SPEC_VERSION = 1.050005;
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const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
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const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
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const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
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const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
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const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
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const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
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const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
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const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
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const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
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const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
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const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
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const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
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const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
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const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
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const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
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const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
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const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
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const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
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const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
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const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
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const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
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const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
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const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
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const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
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const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
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const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
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const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
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const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
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const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
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const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
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const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
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const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
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const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
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const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
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const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
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const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
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const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
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const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
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const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
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const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
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const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
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const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
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const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
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const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
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const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
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const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
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const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
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const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
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const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
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const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
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const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
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const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
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const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
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const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
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const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
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const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
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const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
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const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
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const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
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const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
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const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
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const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
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const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
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const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
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const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
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const unsigned int D3D10_REQ_MIP_LEVELS = 14;
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const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
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const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
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const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
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const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
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const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
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const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
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const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
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const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
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const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
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const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
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const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
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const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
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const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
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const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
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const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
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const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
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const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
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const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
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const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
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const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
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const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
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const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
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const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
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const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
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const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
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const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
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const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
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const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
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const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
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const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
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const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
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const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
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const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
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const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
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const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
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const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
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const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
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const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
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const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
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const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
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const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
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const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
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const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
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const unsigned int D3D_MAJOR_VERSION = 10;
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const unsigned int D3D_MINOR_VERSION = 0;
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const unsigned int D3D_SPEC_DATE_DAY = 8;
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const unsigned int D3D_SPEC_DATE_MONTH = 8;
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const unsigned int D3D_SPEC_DATE_YEAR = 2006;
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const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
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const unsigned int _FACD3D10 = 0x87;
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const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
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const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
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const unsigned int D3D10_SDK_VERSION = 29;
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cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
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cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
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cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
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cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
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typedef enum D3D10_BLEND {
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D3D10_BLEND_ZERO = 1,
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D3D10_BLEND_SRC_COLOR = 3,
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D3D10_BLEND_INV_SRC_COLOR = 4,
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D3D10_BLEND_SRC_ALPHA = 5,
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D3D10_BLEND_INV_SRC_ALPHA = 6,
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D3D10_BLEND_DEST_ALPHA = 7,
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D3D10_BLEND_INV_DEST_ALPHA = 8,
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D3D10_BLEND_DEST_COLOR = 9,
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D3D10_BLEND_INV_DEST_COLOR = 10,
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D3D10_BLEND_SRC_ALPHA_SAT = 11,
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D3D10_BLEND_BLEND_FACTOR = 14,
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D3D10_BLEND_INV_BLEND_FACTOR = 15,
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D3D10_BLEND_SRC1_COLOR = 16,
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D3D10_BLEND_INV_SRC1_COLOR = 17,
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D3D10_BLEND_SRC1_ALPHA = 18,
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D3D10_BLEND_INV_SRC1_ALPHA = 19
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typedef enum D3D10_BLEND_OP {
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D3D10_BLEND_OP_ADD = 1,
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D3D10_BLEND_OP_SUBTRACT,
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D3D10_BLEND_OP_REV_SUBTRACT,
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typedef struct D3D10_BLEND_DESC {
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BOOL AlphaToCoverageEnable;
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D3D10_BLEND SrcBlend;
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D3D10_BLEND DestBlend;
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D3D10_BLEND_OP BlendOp;
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D3D10_BLEND SrcBlendAlpha;
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D3D10_BLEND DestBlendAlpha;
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D3D10_BLEND_OP BlendOpAlpha;
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UINT8 RenderTargetWriteMask[8];
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typedef enum D3D10_DEPTH_WRITE_MASK {
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D3D10_DEPTH_WRITE_MASK_ZERO,
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D3D10_DEPTH_WRITE_MASK_ALL,
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} D3D10_DEPTH_WRITE_MASK;
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typedef enum D3D10_COMPARISON_FUNC {
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D3D10_COMPARISON_NEVER = 1,
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D3D10_COMPARISON_LESS,
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D3D10_COMPARISON_EQUAL,
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D3D10_COMPARISON_LESS_EQUAL,
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D3D10_COMPARISON_GREATER,
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D3D10_COMPARISON_NOT_EQUAL,
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D3D10_COMPARISON_GREATER_EQUAL,
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D3D10_COMPARISON_ALWAYS,
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} D3D10_COMPARISON_FUNC;
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typedef enum D3D10_STENCIL_OP {
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D3D10_STENCIL_OP_KEEP = 1,
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D3D10_STENCIL_OP_ZERO,
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D3D10_STENCIL_OP_REPLACE,
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D3D10_STENCIL_OP_INCR_SAT,
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D3D10_STENCIL_OP_DECR_SAT,
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D3D10_STENCIL_OP_INVERT,
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D3D10_STENCIL_OP_INCR,
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D3D10_STENCIL_OP_DECR,
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typedef struct D3D10_DEPTH_STENCILOP_DESC {
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D3D10_STENCIL_OP StencilFailOp;
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D3D10_STENCIL_OP StencilDepthFailOp;
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D3D10_STENCIL_OP StencilPassOp;
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D3D10_COMPARISON_FUNC StencilFunc;
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} D3D10_DEPTH_STENCILOP_DESC;
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typedef struct D3D10_DEPTH_STENCIL_DESC {
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D3D10_DEPTH_WRITE_MASK DepthWriteMask;
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D3D10_COMPARISON_FUNC DepthFunc;
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UINT8 StencilReadMask;
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UINT8 StencilWriteMask;
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D3D10_DEPTH_STENCILOP_DESC FrontFace;
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D3D10_DEPTH_STENCILOP_DESC BackFace;
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} D3D10_DEPTH_STENCIL_DESC;
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typedef enum D3D10_FILL_MODE {
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D3D10_FILL_WIREFRAME = 2,
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typedef enum D3D10_CULL_MODE {
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typedef struct D3D10_RASTERIZER_DESC {
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D3D10_FILL_MODE FillMode;
352
D3D10_CULL_MODE CullMode;
353
BOOL FrontCounterClockwise;
355
FLOAT DepthBiasClamp;
356
FLOAT SlopeScaledDepthBias;
357
BOOL DepthClipEnable;
359
BOOL MultisampleEnable;
360
BOOL AntialiasedLineEnable;
361
} D3D10_RASTERIZER_DESC;
363
typedef enum D3D10_FILTER {
364
D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
365
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
366
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
367
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
368
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
369
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
370
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
371
D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
372
D3D10_FILTER_ANISOTROPIC = 0x55,
373
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
374
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
375
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
376
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
377
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
378
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
379
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
380
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
381
D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
382
D3D10_FILTER_TEXT_1BIT = 0x80000000
385
typedef enum D3D10_TEXTURE_ADDRESS_MODE {
386
D3D10_TEXTURE_ADDRESS_WRAP = 1,
387
D3D10_TEXTURE_ADDRESS_MIRROR,
388
D3D10_TEXTURE_ADDRESS_CLAMP,
389
D3D10_TEXTURE_ADDRESS_BORDER,
390
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
391
} D3D10_TEXTURE_ADDRESS_MODE;
393
typedef struct D3D10_SAMPLER_DESC {
395
D3D10_TEXTURE_ADDRESS_MODE AddressU;
396
D3D10_TEXTURE_ADDRESS_MODE AddressV;
397
D3D10_TEXTURE_ADDRESS_MODE AddressW;
400
D3D10_COMPARISON_FUNC ComparisonFunc;
401
FLOAT BorderColor[4];
404
} D3D10_SAMPLER_DESC;
406
typedef enum D3D10_COUNTER {
407
D3D10_COUNTER_GPU_IDLE,
408
D3D10_COUNTER_VERTEX_PROCESSING,
409
D3D10_COUNTER_GEOMETRY_PROCESSING,
410
D3D10_COUNTER_PIXEL_PROCESSING,
411
D3D10_COUNTER_OTHER_GPU_PROCESSING,
412
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
413
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
414
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
415
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
416
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
417
D3D10_COUNTER_VS_MEMORY_LIMITED,
418
D3D10_COUNTER_VS_COMPUTATION_LIMITED,
419
D3D10_COUNTER_GS_MEMORY_LIMITED,
420
D3D10_COUNTER_GS_COMPUTATION_LIMITED,
421
D3D10_COUNTER_PS_MEMORY_LIMITED,
422
D3D10_COUNTER_PS_COMPUTATION_LIMITED,
423
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
424
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
425
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
428
typedef struct D3D10_COUNTER_DESC {
429
D3D10_COUNTER Counter;
431
} D3D10_COUNTER_DESC;
433
typedef enum D3D10_COUNTER_TYPE {
434
D3D10_COUNTER_TYPE_FLOAT32,
435
D3D10_COUNTER_TYPE_UINT16,
436
D3D10_COUNTER_TYPE_UINT32,
437
D3D10_COUNTER_TYPE_UINT64,
438
} D3D10_COUNTER_TYPE;
440
typedef struct D3D10_COUNTER_INFO {
441
D3D10_COUNTER LastDeviceDependentCounter;
442
UINT NumSimultaneousCounters;
443
UINT8 NumDetectableParallelUnits;
444
} D3D10_COUNTER_INFO;
446
typedef enum D3D10_RESOURCE_DIMENSION {
447
D3D10_RESOURCE_DIMENSION_UNKNOWN,
448
D3D10_RESOURCE_DIMENSION_BUFFER,
449
D3D10_RESOURCE_DIMENSION_TEXTURE1D,
450
D3D10_RESOURCE_DIMENSION_TEXTURE2D,
451
D3D10_RESOURCE_DIMENSION_TEXTURE3D,
452
} D3D10_RESOURCE_DIMENSION;
454
typedef enum D3D10_USAGE {
456
D3D10_USAGE_IMMUTABLE,
461
typedef struct D3D10_BUFFER_DESC {
469
typedef enum D3D10_MAP {
472
D3D10_MAP_READ_WRITE,
473
D3D10_MAP_WRITE_DISCARD,
474
D3D10_MAP_WRITE_NO_OVERWRITE,
477
typedef struct D3D10_TEXTURE1D_DESC {
486
} D3D10_TEXTURE1D_DESC;
488
typedef struct D3D10_TEXTURE2D_DESC {
494
DXGI_SAMPLE_DESC SampleDesc;
499
} D3D10_TEXTURE2D_DESC;
501
typedef struct D3D10_TEXTURE3D_DESC {
511
} D3D10_TEXTURE3D_DESC;
513
typedef enum D3D10_DSV_DIMENSION
515
D3D10_DSV_DIMENSION_UNKNOWN,
516
D3D10_DSV_DIMENSION_TEXTURE1D,
517
D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
518
D3D10_DSV_DIMENSION_TEXTURE2D,
519
D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
520
D3D10_DSV_DIMENSION_TEXTURE2DMS,
521
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
522
} D3D10_DSV_DIMENSION;
524
typedef struct D3D10_TEX1D_DSV {
528
typedef struct D3D10_TEX1D_ARRAY_DSV {
530
UINT FirstArraySlice;
532
} D3D10_TEX1D_ARRAY_DSV;
534
typedef struct D3D10_TEX2D_DSV {
538
typedef struct D3D10_TEX2D_ARRAY_DSV {
540
UINT FirstArraySlice;
542
} D3D10_TEX2D_ARRAY_DSV;
544
typedef struct D3D10_TEX2DMS_DSV {
545
UINT UnusedField_NothingToDefine;
548
typedef struct D3D10_TEX2DMS_ARRAY_DSV {
549
UINT FirstArraySlice;
551
} D3D10_TEX2DMS_ARRAY_DSV;
553
typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
555
D3D10_DSV_DIMENSION ViewDimension;
557
D3D10_TEX1D_DSV Texture1D;
558
D3D10_TEX1D_ARRAY_DSV Texture1DArray;
559
D3D10_TEX2D_DSV Texture2D;
560
D3D10_TEX2D_ARRAY_DSV Texture2DArray;
561
D3D10_TEX2DMS_DSV Texture2DMS;
562
D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
564
} D3D10_DEPTH_STENCIL_VIEW_DESC;
566
typedef enum D3D10_RTV_DIMENSION {
567
D3D10_RTV_DIMENSION_UNKNOWN,
568
D3D10_RTV_DIMENSION_BUFFER,
569
D3D10_RTV_DIMENSION_TEXTURE1D,
570
D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
571
D3D10_RTV_DIMENSION_TEXTURE2D,
572
D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
573
D3D10_RTV_DIMENSION_TEXTURE2DMS,
574
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
575
D3D10_RTV_DIMENSION_TEXTURE3D,
576
} D3D10_RTV_DIMENSION;
578
typedef struct D3D10_BUFFER_RTV {
583
typedef struct D3D10_TEX1D_RTV {
587
typedef struct D3D10_TEX1D_ARRAY_RTV {
589
UINT FirstArraySlice;
591
} D3D10_TEX1D_ARRAY_RTV;
593
typedef struct D3D10_TEX2D_RTV {
597
typedef struct D3D10_TEX2D_ARRAY_RTV {
599
UINT FirstArraySlice;
601
} D3D10_TEX2D_ARRAY_RTV;
603
typedef struct D3D10_TEX2DMS_RTV {
604
UINT UnusedField_NothingToDefine;
607
typedef struct D3D10_TEX2DMS_ARRAY_RTV {
608
UINT FirstArraySlice;
610
} D3D10_TEX2DMS_ARRAY_RTV;
612
typedef struct D3D10_TEX3D_RTV {
618
typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
620
D3D10_RTV_DIMENSION ViewDimension;
622
D3D10_BUFFER_RTV Buffer;
623
D3D10_TEX1D_RTV Texture1D;
624
D3D10_TEX1D_ARRAY_RTV Texture1DArray;
625
D3D10_TEX2D_RTV Texture2D;
626
D3D10_TEX2D_ARRAY_RTV Texture2DArray;
627
D3D10_TEX2DMS_RTV Texture2DMS;
628
D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
629
D3D10_TEX3D_RTV Texture3D;
631
} D3D10_RENDER_TARGET_VIEW_DESC;
633
typedef enum D3D10_SRV_DIMENSION {
634
D3D10_SRV_DIMENSION_UNKNOWN,
635
D3D10_SRV_DIMENSION_BUFFER,
636
D3D10_SRV_DIMENSION_TEXTURE1D,
637
D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
638
D3D10_SRV_DIMENSION_TEXTURE2D,
639
D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
640
D3D10_SRV_DIMENSION_TEXTURE2DMS,
641
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
642
D3D10_SRV_DIMENSION_TEXTURE3D,
643
D3D10_SRV_DIMENSION_TEXTURECUBE,
644
} D3D10_SRV_DIMENSION;
646
typedef struct D3D10_BUFFER_SRV {
651
typedef struct D3D10_TEX1D_SRV {
652
UINT MostDetailedMip;
656
typedef struct D3D10_TEX1D_ARRAY_SRV {
657
UINT MostDetailedMip;
659
UINT FirstArraySlice;
661
} D3D10_TEX1D_ARRAY_SRV;
663
typedef struct D3D10_TEX2D_SRV {
664
UINT MostDetailedMip;
668
typedef struct D3D10_TEX2D_ARRAY_SRV {
669
UINT MostDetailedMip;
671
UINT FirstArraySlice;
673
} D3D10_TEX2D_ARRAY_SRV;
675
typedef struct D3D10_TEX2DMS_SRV {
676
UINT UnusedField_NothingToDefine;
679
typedef struct D3D10_TEX2DMS_ARRAY_SRV {
680
UINT FirstArraySlice;
682
} D3D10_TEX2DMS_ARRAY_SRV;
684
typedef struct D3D10_TEX3D_SRV {
685
UINT MostDetailedMip;
689
typedef struct D3D10_TEXCUBE_SRV {
690
UINT MostDetailedMip;
694
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
696
D3D10_SRV_DIMENSION ViewDimension;
698
D3D10_BUFFER_SRV Buffer;
699
D3D10_TEX1D_SRV Texture1D;
700
D3D10_TEX1D_ARRAY_SRV Texture1DArray;
701
D3D10_TEX2D_SRV Texture2D;
702
D3D10_TEX2D_ARRAY_SRV Texture2DArray;
703
D3D10_TEX2DMS_SRV Texture2DMS;
704
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
705
D3D10_TEX3D_SRV Texture3D;
706
D3D10_TEXCUBE_SRV TextureCube;
708
} D3D10_SHADER_RESOURCE_VIEW_DESC;
710
typedef struct D3D10_BOX {
719
typedef struct D3D10_SUBRESOURCE_DATA {
722
UINT SysMemSlicePitch;
723
} D3D10_SUBRESOURCE_DATA;
725
typedef struct D3D10_SO_DECLARATION_ENTRY {
731
} D3D10_SO_DECLARATION_ENTRY;
733
typedef enum D3D10_INPUT_CLASSIFICATION {
734
D3D10_INPUT_PER_VERTEX_DATA,
735
D3D10_INPUT_PER_INSTANCE_DATA,
736
} D3D10_INPUT_CLASSIFICATION;
738
typedef struct D3D10_INPUT_ELEMENT_DESC {
743
UINT AlignedByteOffset;
744
D3D10_INPUT_CLASSIFICATION InputSlotClass;
745
UINT InstanceDataStepRate;
746
} D3D10_INPUT_ELEMENT_DESC;
748
typedef enum D3D10_QUERY {
750
D3D10_QUERY_OCCLUSION,
751
D3D10_QUERY_TIMESTAMP,
752
D3D10_QUERY_TIMESTAMP_DISJOINT,
753
D3D10_QUERY_PIPELINE_STATISTICS,
754
D3D10_QUERY_OCCLUSION_PREDICATE,
755
D3D10_QUERY_SO_STATISTICS,
756
D3D10_QUERY_SO_OVERFLOW_PREDICATE,
759
typedef struct D3D10_QUERY_DESC {
764
typedef enum D3D10_PRIMITIVE_TOPOLOGY {
765
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
766
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
767
D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
768
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
769
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
770
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
771
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
772
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
773
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
774
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13
775
} D3D10_PRIMITIVE_TOPOLOGY;
777
typedef RECT D3D10_RECT;
779
typedef struct D3D10_VIEWPORT {
788
typedef struct D3D10_MAPPED_TEXTURE2D {
791
} D3D10_MAPPED_TEXTURE2D;
793
typedef struct D3D10_MAPPED_TEXTURE3D {
797
} D3D10_MAPPED_TEXTURE3D;
799
typedef enum D3D10_BIND_FLAG {
800
D3D10_BIND_VERTEX_BUFFER = 0x1,
801
D3D10_BIND_INDEX_BUFFER = 0x2,
802
D3D10_BIND_CONSTANT_BUFFER = 0x4,
803
D3D10_BIND_SHADER_RESOURCE = 0x8,
804
D3D10_BIND_STREAM_OUTPUT = 0x10,
805
D3D10_BIND_RENDER_TARGET = 0x20,
806
D3D10_BIND_DEPTH_STENCIL = 0x40
809
typedef enum D3D10_CPU_ACCESS_FLAG {
810
D3D10_CPU_ACCESS_WRITE = 0x10000,
811
D3D10_CPU_ACCESS_READ = 0x20000
812
} D3D10_CPU_ACCESS_FLAG;
814
typedef enum D3D10_RESOURCE_MISC_FLAG {
815
D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
816
D3D10_RESOURCE_MISC_SHARED = 0x2,
817
D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4
818
} D3D10_RESOURCE_MISC_FLAG;
820
typedef enum D3D10_MAP_FLAG {
821
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
824
typedef enum D3D10_CLEAR_FLAG {
825
D3D10_CLEAR_DEPTH = 0x1,
826
D3D10_CLEAR_STENCIL = 0x2
829
typedef enum D3D10_COLOR_WRITE_ENABLE {
830
D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
831
D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
832
D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
833
D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
834
D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
835
D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
836
} D3D10_COLOR_WRITE_ENABLE;
838
typedef enum D3D10_TEXTURECUBE_FACE {
839
D3D10_TEXTURECUBE_FACE_POSITIVE_X,
840
D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
841
D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
842
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
843
D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
844
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
845
} D3D10_TEXTURECUBE_FACE;
847
typedef enum D3D10_ASYNC_GETDATA_FLAG {
848
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
849
} D3D10_ASYNC_GETDATA_FLAG;
851
typedef enum D3D10_FILTER_TYPE {
852
D3D10_FILTER_TYPE_POINT,
853
D3D10_FILTER_TYPE_LINEAR
856
typedef enum D3D10_QUERY_MISC_FLAG {
857
D3D10_QUERY_MISC_PREDICATEHINT = 0x1
858
} D3D10_QUERY_MISC_FLAG;
860
typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
863
} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
865
typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
868
UINT64 VSInvocations;
869
UINT64 GSInvocations;
873
UINT64 PSInvocations;
874
} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
876
typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
877
UINT64 NumPrimitivesWritten;
878
UINT64 PrimitivesStorageNeeded;
879
} D3D10_QUERY_DATA_SO_STATISTICS;
881
typedef enum D3D10_CREATE_DEVICE_FLAG {
882
D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
883
D3D10_CREATE_DEVICE_DEBUG = 0x2,
884
D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
885
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8
886
} D3D10_CREATE_DEVICE_FLAG;
890
interface ID3D10Device;
895
uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
897
interface ID3D10DeviceChild : IUnknown
900
[out] ID3D10Device **ppDevice);
901
HRESULT GetPrivateData(
903
[in, out] UINT *pDataSize,
905
HRESULT SetPrivateData(
908
[in] const void *pData);
909
HRESULT SetPrivateDataInterface(
911
[in] const IUnknown *pData);
919
uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
921
interface ID3D10Resource : ID3D10DeviceChild
924
[out] D3D10_RESOURCE_DIMENSION *rType);
925
void SetEvictionPriority(
926
[in] UINT EvictionPriority);
927
UINT GetEvictionPriority();
933
uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
935
interface ID3D10Buffer : ID3D10Resource
938
[in] D3D10_MAP MapType,
940
[out] void **ppData);
943
[out] D3D10_BUFFER_DESC *pDesc);
949
uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
951
interface ID3D10Texture1D : ID3D10Resource
954
[in] UINT Subresource,
955
[in] D3D10_MAP MapType,
957
[out] void **ppData);
959
[in] UINT Subresource);
961
[out] D3D10_TEXTURE1D_DESC *pDesc);
967
uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
969
interface ID3D10Texture2D : ID3D10Resource
972
[in] UINT Subresource,
973
[in] D3D10_MAP MapType,
975
[out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
977
[in] UINT Subresource);
979
[out] D3D10_TEXTURE2D_DESC *pDesc);
985
uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
987
interface ID3D10Texture3D : ID3D10Resource
990
[in] UINT Subresource,
991
[in] D3D10_MAP MapType,
993
[out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
995
[in] UINT Subresource);
997
[out] D3D10_TEXTURE3D_DESC *pDesc);
1003
uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
1005
interface ID3D10View : ID3D10DeviceChild
1008
[out] ID3D10Resource **ppResource);
1014
uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
1016
interface ID3D10DepthStencilView : ID3D10View
1019
[out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
1026
uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
1028
interface ID3D10RenderTargetView : ID3D10View
1031
[out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
1037
uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
1039
interface ID3D10ShaderResourceView : ID3D10View
1042
[out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
1050
uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
1052
interface ID3D10BlendState : ID3D10DeviceChild
1055
[out] D3D10_BLEND_DESC *pDesc);
1061
uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
1063
interface ID3D10DepthStencilState : ID3D10DeviceChild
1066
[out] D3D10_DEPTH_STENCIL_DESC *pDesc);
1072
uuid(6316be88-54cd-4040-ab44-20461bc81f68)
1074
interface ID3D10GeometryShader : ID3D10DeviceChild
1081
uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
1083
interface ID3D10InputLayout : ID3D10DeviceChild
1090
uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
1092
interface ID3D10PixelShader : ID3D10DeviceChild
1099
uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
1101
interface ID3D10RasterizerState : ID3D10DeviceChild
1104
[out] D3D10_RASTERIZER_DESC *pDesc);
1110
uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
1112
interface ID3D10SamplerState : ID3D10DeviceChild
1115
[out] D3D10_SAMPLER_DESC *pDesc);
1121
uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
1123
interface ID3D10VertexShader : ID3D10DeviceChild
1130
uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
1132
interface ID3D10Asynchronous : ID3D10DeviceChild
1139
[in] UINT GetDataFlags);
1146
uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
1148
interface ID3D10Counter : ID3D10Asynchronous
1151
[out] D3D10_COUNTER_DESC *pDesc);
1157
uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
1159
interface ID3D10Query : ID3D10Asynchronous
1162
[out] D3D10_QUERY_DESC *pDesc);
1168
uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
1170
interface ID3D10Predicate : ID3D10Query
1177
uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
1179
interface ID3D10Device : IUnknown
1181
void VSSetConstantBuffers(
1182
[in] UINT StartSlot,
1183
[in] UINT NumBuffers,
1184
[in] ID3D10Buffer *const *ppConstantBuffers);
1185
void PSSetShaderResources(
1186
[in] UINT StartSlot,
1188
[in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
1190
[in] ID3D10PixelShader *pPixelShader);
1192
[in] UINT StartSlot,
1193
[in] UINT NumSamplers,
1194
[in]ID3D10SamplerState *const *ppSamplers);
1196
[in] ID3D10VertexShader *pVertexShader);
1198
[in] UINT IndexCount,
1199
[in] UINT StartIndexLocation,
1200
[in] INT BaseVertexLocation);
1202
[in] UINT VertexCount,
1203
[in] UINT StartVertexLocation);
1204
void PSSetConstantBuffers(
1205
[in] UINT StartSlot,
1206
[in] UINT NumBuffers,
1207
[in] ID3D10Buffer *const *ppConstantBuffers);
1208
void IASetInputLayout(
1209
[in] ID3D10InputLayout *pInputLayout);
1210
void IASetVertexBuffers(
1211
[in] UINT StartSlot,
1212
[in] UINT NumBuffers,
1213
[in] ID3D10Buffer *const *ppVertexBuffers,
1214
[in] const UINT *pStrides,
1215
[in] const UINT *pOffsets);
1216
void IASetIndexBuffer(
1217
[in] ID3D10Buffer *pIndexBuffer,
1218
[in] DXGI_FORMAT Format,
1220
void DrawIndexedInstanced(
1221
[in] UINT IndexCountPerInstance,
1222
[in] UINT InstanceCount,
1223
[in] UINT StartIndexLocation,
1224
[in] INT BaseVertexLocation,
1225
[in] UINT StartInstanceLocation);
1227
[in] UINT VertexCountPerInstance,
1228
[in] UINT InstanceCount,
1229
[in] UINT StartVertexLocation,
1230
[in] UINT StartInstanceLocation);
1231
void GSSetConstantBuffers(
1232
[in] UINT StartSlot,
1233
[in] UINT NumBuffers,
1234
[in] ID3D10Buffer *const *ppConstantBuffers);
1236
[in] ID3D10GeometryShader *pShader);
1237
void IASetPrimitiveTopology(
1238
[in] D3D10_PRIMITIVE_TOPOLOGY Topology);
1239
void VSSetShaderResources(
1240
[in] UINT StartSlot,
1242
[in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
1244
[in] UINT StartSlot,
1245
[in] UINT NumSamplers,
1246
[in] ID3D10SamplerState *const *ppSamplers);
1247
void SetPredication(
1248
[in] ID3D10Predicate *pPredicate,
1249
[in] BOOL PredicateValue);
1250
void GSSetShaderResources(
1251
[in] UINT StartSlot,
1253
[in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
1255
[in] UINT StartSlot,
1256
[in] UINT NumSamplers,
1257
[in] ID3D10SamplerState *const *ppSamplers);
1258
void OMSetRenderTargets(
1260
[in] ID3D10RenderTargetView *const *ppRenderTargetViews,
1261
[in] ID3D10DepthStencilView *pDepthStencilView);
1262
void OMSetBlendState(
1263
[in] ID3D10BlendState *pBlendState,
1264
[in] const FLOAT BlendFactor[4],
1265
[in] UINT SampleMask);
1266
void OMSetDepthStencilState(
1267
[in] ID3D10DepthStencilState *pDepthStencilState,
1268
[in] UINT StencilRef);
1270
[in] UINT NumBuffers,
1271
[in] ID3D10Buffer *const *ppSOTargets,
1272
[in] const UINT *pOffsets);
1275
[in] ID3D10RasterizerState *pRasterizerState);
1276
void RSSetViewports(
1277
[in] UINT NumViewports,
1278
[in] const D3D10_VIEWPORT *pViewports);
1279
void RSSetScissorRects(
1281
[in] const D3D10_RECT *pRects);
1282
void CopySubresourceRegion(
1283
[in] ID3D10Resource *pDstResource,
1284
[in] UINT DstSubresource,
1288
[in] ID3D10Resource *pSrcResource,
1289
[in] UINT SrcSubresource,
1290
[in] const D3D10_BOX *pSrcBox);
1292
[in] ID3D10Resource *pDstResource,
1293
[in] ID3D10Resource *pSrcResource);
1294
void UpdateSubresource(
1295
[in] ID3D10Resource *pDstResource,
1296
[in] UINT DstSubresource,
1297
[in] const D3D10_BOX *pDstBox,
1298
[in] const void *pSrcData,
1299
[in] UINT SrcRowPitch,
1300
[in] UINT SrcDepthPitch);
1301
void ClearRenderTargetView(
1302
[in] ID3D10RenderTargetView *pRenderTargetView,
1303
[in] const FLOAT ColorRGBA[4]);
1304
void ClearDepthStencilView(
1305
[in] ID3D10DepthStencilView *pDepthStencilView,
1306
[in] UINT ClearFlags,
1308
[in] UINT8 Stencil);
1310
[in] ID3D10ShaderResourceView *pShaderResourceView);
1311
void ResolveSubresource(
1312
[in] ID3D10Resource *pDstResource,
1313
[in] UINT DstSubresource,
1314
[in] ID3D10Resource *pSrcResource,
1315
[in] UINT SrcSubresource,
1316
[in] DXGI_FORMAT Format);
1317
void VSGetConstantBuffers(
1318
[in] UINT StartSlot,
1319
[in] UINT NumBuffers,
1320
[out] ID3D10Buffer **ppConstantBuffers);
1321
void PSGetShaderResources(
1322
[in] UINT StartSlot,
1324
[out] ID3D10ShaderResourceView **ppShaderResourceViews);
1326
[out] ID3D10PixelShader **ppPixelShader);
1328
[in] UINT StartSlot,
1329
[in] UINT NumSamplers,
1330
[out] ID3D10SamplerState **ppSamplers);
1332
[out] ID3D10VertexShader **ppVertexShader);
1333
void PSGetConstantBuffers(
1334
[in] UINT StartSlot,
1335
[in] UINT NumBuffers,
1336
[out] ID3D10Buffer **ppConstantBuffers);
1337
void IAGetInputLayout(
1338
[out] ID3D10InputLayout **ppInputLayout);
1339
void IAGetVertexBuffers(
1340
[in] UINT StartSlot,
1341
[in] UINT NumBuffers,
1342
[out] ID3D10Buffer **ppVertexBuffers,
1343
[out] UINT *pStrides,
1344
[out] UINT *pOffsets);
1345
void IAGetIndexBuffer(
1346
[out] ID3D10Buffer **pIndexBuffer,
1347
[out] DXGI_FORMAT *Format,
1348
[out] UINT *Offset);
1349
void GSGetConstantBuffers(
1350
[in] UINT StartSlot,
1351
[in] UINT NumBuffers,
1352
[out] ID3D10Buffer **ppConstantBuffers);
1354
[out] ID3D10GeometryShader **ppGeometryShader);
1355
void IAGetPrimitiveTopology(
1356
[out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
1357
void VSGetShaderResources(
1358
[in] UINT StartSlot,
1360
[out] ID3D10ShaderResourceView **ppShaderResourceViews);
1362
[in] UINT StartSlot,
1363
[in] UINT NumSamplers,
1364
[out] ID3D10SamplerState **ppSamplers);
1365
void GetPredication(
1366
[out] ID3D10Predicate **ppPredicate,
1367
[out] BOOL *pPredicateValue);
1368
void GSGetShaderResources(
1369
[in] UINT StartSlot,
1371
[out] ID3D10ShaderResourceView **ppShaderResourceViews);
1373
[in] UINT StartSlot,
1374
[in] UINT NumSamplers,
1375
[out] ID3D10SamplerState **ppSamplers);
1376
void OMGetRenderTargets(
1378
[out] ID3D10RenderTargetView **ppRenderTargetViews,
1379
[out] ID3D10DepthStencilView **ppDepthStencilView);
1380
void OMGetBlendState(
1381
[out] ID3D10BlendState **ppBlendState,
1382
[out] FLOAT BlendFactor[4],
1383
[out] UINT *pSampleMask);
1384
void OMGetDepthStencilState(
1385
[out] ID3D10DepthStencilState **ppDepthStencilState,
1386
[out] UINT *pStencilRef);
1388
[in] UINT NumBuffers,
1389
[out] ID3D10Buffer **ppSOTargets,
1390
[out] UINT *pOffsets);
1392
[out] ID3D10RasterizerState **ppRasterizerState);
1393
void RSGetViewports(
1394
[in, out] UINT *NumViewports,
1395
[out] D3D10_VIEWPORT *pViewports);
1396
void RSGetScissorRects(
1397
[in, out] UINT *NumRects,
1398
[out] D3D10_RECT *pRects);
1399
HRESULT GetDeviceRemovedReason();
1400
HRESULT SetExceptionMode(
1401
[in] UINT RaiseFlags);
1402
UINT GetExceptionMode();
1403
HRESULT GetPrivateData(
1405
[in, out] UINT *pDataSize,
1407
HRESULT SetPrivateData(
1410
[in] const void *pData);
1411
HRESULT SetPrivateDataInterface(
1413
[in] const IUnknown *pData);
1416
HRESULT CreateBuffer(
1417
[in] const D3D10_BUFFER_DESC *pDesc,
1418
[in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1419
[out] ID3D10Buffer **ppBuffer);
1420
HRESULT CreateTexture1D(
1421
[in] const D3D10_TEXTURE1D_DESC *pDesc,
1422
[in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1423
[out] ID3D10Texture1D **ppTexture1D);
1424
HRESULT CreateTexture2D(
1425
[in] const D3D10_TEXTURE2D_DESC *pDesc,
1426
[in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1427
[out] ID3D10Texture2D **ppTexture2D);
1428
HRESULT CreateTexture3D(
1429
[in] const D3D10_TEXTURE3D_DESC *pDesc,
1430
[in] const D3D10_SUBRESOURCE_DATA *pInitialData,
1431
[out] ID3D10Texture3D **ppTexture3D);
1432
HRESULT CreateShaderResourceView(
1433
[in] ID3D10Resource *pResource,
1434
[in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
1435
[out] ID3D10ShaderResourceView **ppSRView);
1436
HRESULT CreateRenderTargetView(
1437
[in] ID3D10Resource *pResource,
1438
[in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
1439
[out] ID3D10RenderTargetView **ppRTView);
1440
HRESULT CreateDepthStencilView(
1441
[in] ID3D10Resource *pResource,
1442
[in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
1443
[out] ID3D10DepthStencilView **ppDepthStencilView);
1444
HRESULT CreateInputLayout(
1445
[in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
1446
[in] UINT NumElements,
1447
[in] const void *pShaderBytecodeWithInputSignature,
1448
[in] SIZE_T BytecodeLength,
1449
[out] ID3D10InputLayout **ppInputLayout);
1450
HRESULT CreateVertexShader(
1451
[in] const void *pShaderBytecode,
1452
[in] SIZE_T BytecodeLength,
1453
[out] ID3D10VertexShader **ppVertexShader);
1454
HRESULT CreateGeometryShader(
1455
[in] const void *pShaderBytecode,
1456
[in] SIZE_T BytecodeLength,
1457
[out] ID3D10GeometryShader **ppGeometryShader);
1458
HRESULT CreateGeometryShaderWithStreamOutput(
1459
[in] const void *pShaderBytecode,
1460
[in] SIZE_T BytecodeLength,
1461
[in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
1462
[in] UINT NumEntries,
1463
[in] UINT OutputStreamStride,
1464
[out] ID3D10GeometryShader **ppGeometryShader);
1465
HRESULT CreatePixelShader(
1466
[in] const void *pShaderBytecode,
1467
[in] SIZE_T BytecodeLength,
1468
[out] ID3D10PixelShader **ppPixelShader);
1469
HRESULT CreateBlendState(
1470
[in] const D3D10_BLEND_DESC *pBlendStateDesc,
1471
[out] ID3D10BlendState **ppBlendState);
1472
HRESULT CreateDepthStencilState(
1473
[in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
1474
[out] ID3D10DepthStencilState **ppDepthStencilState);
1475
HRESULT CreateRasterizerState(
1476
[in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
1477
[out] ID3D10RasterizerState **ppRasterizerState);
1478
HRESULT CreateSamplerState(
1479
[in] const D3D10_SAMPLER_DESC *pSamplerDesc,
1480
[out] ID3D10SamplerState **ppSamplerState);
1481
HRESULT CreateQuery(
1482
[in] const D3D10_QUERY_DESC *pQueryDesc,
1483
[out] ID3D10Query **ppQuery);
1484
HRESULT CreatePredicate(
1485
[in] const D3D10_QUERY_DESC *pPredicateDesc,
1486
[out] ID3D10Predicate **ppPredicate);
1487
HRESULT CreateCounter(
1488
[in] const D3D10_COUNTER_DESC *pCounterDesc,
1489
[out] ID3D10Counter **ppCounter);
1490
HRESULT CheckFormatSupport(
1491
[in] DXGI_FORMAT Format,
1492
[out] UINT *pFormatSupport);
1493
HRESULT CheckMultisampleQualityLevels(
1494
[in] DXGI_FORMAT Format,
1495
[in] UINT SampleCount,
1496
[out] UINT *pNumQualityLevels);
1497
void CheckCounterInfo(
1498
[out] D3D10_COUNTER_INFO *pCounterInfo);
1499
HRESULT CheckCounter(
1500
[in] const D3D10_COUNTER_DESC *pDesc,
1501
[out] D3D10_COUNTER_TYPE *pType,
1502
[out] UINT *pActiveCounters,
1504
[in, out] UINT *pNameLength,
1505
[out] LPSTR szUnits,
1506
[in, out] UINT *pUnitsLength,
1507
[out] LPSTR szDescription,
1508
[in, out] UINT *pDescriptionLength);
1509
UINT GetCreationFlags();
1510
HRESULT OpenSharedResource(
1511
[in] HANDLE hResource,
1512
[in] REFIID ReturnedInterface,
1513
[out] void **ppResource);
1514
void SetTextFilterSize(
1517
void GetTextFilterSize(
1519
[out] UINT *pHeight);
1525
uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
1527
interface ID3D10Multithread : IUnknown
1531
BOOL SetMultithreadProtected(
1532
[in] BOOL bMTProtect);
1533
BOOL GetMultithreadProtected();
1536
cpp_quote("#include \"d3d10misc.h\"")
1537
cpp_quote("#include \"d3d10shader.h\"")
1538
cpp_quote("#include \"d3d10effect.h\"")
1539
/* TODO: Include "d310sdklayers.h" as soon as it exists */