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  • Committer: Bazaar Package Importer
  • Author(s): Stephen Kitt
  • Date: 2010-11-18 00:04:46 UTC
  • mfrom: (1.1.1 upstream)
  • Revision ID: james.westby@ubuntu.com-20101118000446-xe24b423su55onyl
Tags: 1.0+20101003-1
* New maintainer. (Closes: #594371.)
* New upstream snapshot:
  - Includes getopt.h. (Closes: #569914.)
* Build g++ for Win64. (Closes: #600451.)
* Standards-Version 3.9.1 (new packaging).
* Include patch from
  http://mingw-w64.svn.sourceforge.net/viewvc/mingw-w64?view=revision&revision=3715
  as suggested by Rafaël Carré.

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1
/*
 
2
 * Copyright 2008 Luis Busquets
 
3
 *
 
4
 * This library is free software; you can redistribute it and/or
 
5
 * modify it under the terms of the GNU Lesser General Public
 
6
 * License as published by the Free Software Foundation; either
 
7
 * version 2.1 of the License, or (at your option) any later version.
 
8
 *
 
9
 * This library is distributed in the hope that it will be useful,
 
10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 
12
 * Lesser General Public License for more details.
 
13
 *
 
14
 * You should have received a copy of the GNU Lesser General Public
 
15
 * License along with this library; if not, write to the Free Software
 
16
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 
17
 */
 
18
 
 
19
#include "d3dx9.h"
 
20
 
 
21
#ifndef __D3DX9SHADER_H__
 
22
#define __D3DX9SHADER_H__
 
23
 
 
24
#define D3DXSHADER_DEBUG                          0x1
 
25
#define D3DXSHADER_SKIPVALIDATION                 0x2
 
26
#define D3DXSHADER_SKIPOPTIMIZATION               0x4
 
27
#define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
 
28
#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
 
29
#define D3DXSHADER_PARTIALPRECISION               0x20
 
30
#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
 
31
#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
 
32
#define D3DXSHADER_NO_PRESHADER                   0x100
 
33
#define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
 
34
#define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
 
35
#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
 
36
#define D3DXSHADER_IEEE_STRICTNESS                0x2000
 
37
 
 
38
#define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
 
39
#define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
 
40
#define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
 
41
#define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
 
42
 
 
43
#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
 
44
 
 
45
typedef LPCSTR D3DXHANDLE;
 
46
 
 
47
typedef enum _D3DXREGISTER_SET
 
48
{
 
49
    D3DXRS_BOOL,
 
50
    D3DXRS_INT4,
 
51
    D3DXRS_FLOAT4,
 
52
    D3DXRS_SAMPLER,
 
53
    D3DXRS_FORCE_DWORD = 0x7fffffff
 
54
} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
 
55
 
 
56
typedef enum D3DXPARAMETER_CLASS
 
57
{
 
58
    D3DXPC_SCALAR,
 
59
    D3DXPC_VECTOR,
 
60
    D3DXPC_MATRIX_ROWS,
 
61
    D3DXPC_MATRIX_COLUMNS,
 
62
    D3DXPC_OBJECT,
 
63
    D3DXPC_STRUCT,
 
64
    D3DXPC_FORCE_DWORD = 0x7fffffff,
 
65
} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
 
66
 
 
67
typedef enum D3DXPARAMETER_TYPE
 
68
{
 
69
    D3DXPT_VOID,
 
70
    D3DXPT_BOOL,
 
71
    D3DXPT_INT,
 
72
    D3DXPT_FLOAT,
 
73
    D3DXPT_STRING,
 
74
    D3DXPT_TEXTURE,
 
75
    D3DXPT_TEXTURE1D,
 
76
    D3DXPT_TEXTURE2D,
 
77
    D3DXPT_TEXTURE3D,
 
78
    D3DXPT_TEXTURECUBE,
 
79
    D3DXPT_SAMPLER,
 
80
    D3DXPT_SAMPLER1D,
 
81
    D3DXPT_SAMPLER2D,
 
82
    D3DXPT_SAMPLER3D,
 
83
    D3DXPT_SAMPLERCUBE,
 
84
    D3DXPT_PIXELSHADER,
 
85
    D3DXPT_VERTEXSHADER,
 
86
    D3DXPT_PIXELFRAGMENT,
 
87
    D3DXPT_VERTEXFRAGMENT,
 
88
    D3DXPT_UNSUPPORTED,
 
89
    D3DXPT_FORCE_DWORD = 0x7fffffff,
 
90
} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
 
91
 
 
92
typedef struct _D3DXCONSTANTTABLE_DESC
 
93
{
 
94
    LPCSTR Creator;
 
95
    DWORD Version;
 
96
    UINT Constants;
 
97
} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
 
98
 
 
99
typedef struct _D3DXCONSTANT_DESC
 
100
{
 
101
    LPCSTR Name;
 
102
    D3DXREGISTER_SET RegisterSet;
 
103
    UINT RegisterIndex;
 
104
    UINT RegisterCount;
 
105
    D3DXPARAMETER_CLASS Class;
 
106
    D3DXPARAMETER_TYPE Type;
 
107
    UINT Rows;
 
108
    UINT Columns;
 
109
    UINT Elements;
 
110
    UINT StructMembers;
 
111
    UINT Bytes;
 
112
    LPCVOID DefaultValue;
 
113
} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
 
114
 
 
115
DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
 
116
 
 
117
#undef INTERFACE
 
118
#define INTERFACE ID3DXConstantTable
 
119
 
 
120
DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
 
121
{
 
122
    /*** IUnknown methods ***/
 
123
    STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
 
124
    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 
125
    STDMETHOD_(ULONG, Release)(THIS) PURE;
 
126
    /*** ID3DXBuffer methods ***/
 
127
    STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
 
128
    STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
 
129
    /*** ID3DXConstantTable methods ***/
 
130
    STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
 
131
    STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
 
132
    STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
 
133
    STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
 
134
    STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
 
135
    STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
 
136
    STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE;
 
137
    STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE;
 
138
    STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE;
 
139
    STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE;
 
140
    STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE;
 
141
    STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE;
 
142
    STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE;
 
143
    STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE;
 
144
    STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE;
 
145
    STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
 
146
    STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
 
147
    STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
 
148
    STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
 
149
    STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
 
150
    STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
 
151
    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
 
152
};
 
153
 
 
154
#if !defined(__cplusplus) || defined(CINTERFACE)
 
155
/*** IUnknown methods ***/
 
156
#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
 
157
#define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
 
158
#define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
 
159
/*** ID3DXBuffer methods ***/
 
160
#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
 
161
#define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
 
162
/*** ID3DXConstantTable methods ***/
 
163
#define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
 
164
#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
 
165
#define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
 
166
#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
 
167
#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
 
168
#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
 
169
#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
 
170
#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
 
171
#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
 
172
#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
 
173
#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
 
174
#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
 
175
#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
 
176
#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
 
177
#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
 
178
#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
 
179
#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
 
180
#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
 
181
#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
 
182
#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
 
183
#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
 
184
#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
 
185
#else
 
186
/*** IUnknown methods ***/
 
187
#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
 
188
#define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
 
189
#define ID3DXConstantTable_Release(p)                                 (p)->Release()
 
190
/*** ID3DXBuffer methods ***/
 
191
#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
 
192
#define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
 
193
/*** ID3DXConstantTable methods ***/
 
194
#define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
 
195
#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
 
196
#define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
 
197
#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
 
198
#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
 
199
#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
 
200
#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
 
201
#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
 
202
#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
 
203
#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
 
204
#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
 
205
#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
 
206
#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
 
207
#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
 
208
#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
 
209
#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
 
210
#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
 
211
#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
 
212
#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
 
213
#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
 
214
#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
 
215
#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
 
216
#endif
 
217
 
 
218
typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
 
219
 
 
220
typedef struct _D3DXMACRO {
 
221
    LPCSTR Name;
 
222
    LPCSTR Definition;
 
223
} D3DXMACRO, *LPD3DXMACRO;
 
224
 
 
225
typedef struct _D3DXSEMANTIC {
 
226
    UINT Usage;
 
227
    UINT UsageIndex;
 
228
} D3DXSEMANTIC, *LPD3DXSEMANTIC;
 
229
 
 
230
typedef enum _D3DXINCLUDE_TYPE
 
231
{
 
232
    D3DXINC_LOCAL,
 
233
    D3DXINC_SYSTEM,
 
234
    D3DXINC_FORCE_DWORD = 0x7fffffff,
 
235
} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
 
236
 
 
237
#undef INTERFACE
 
238
#define INTERFACE ID3DXInclude
 
239
 
 
240
DECLARE_INTERFACE(ID3DXInclude)
 
241
{
 
242
    STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
 
243
    STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
 
244
};
 
245
 
 
246
#define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
 
247
#define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
 
248
 
 
249
typedef struct ID3DXInclude *LPD3DXINCLUDE;
 
250
 
 
251
#ifdef __cplusplus
 
252
extern "C" {
 
253
#endif
 
254
 
 
255
LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
 
256
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
 
257
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
 
258
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
 
259
HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size);
 
260
 
 
261
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
 
262
                                           CONST D3DXMACRO* defines,
 
263
                                           LPD3DXINCLUDE include,
 
264
                                           DWORD flags,
 
265
                                           LPD3DXBUFFER* shader,
 
266
                                           LPD3DXBUFFER* error_messages);
 
267
 
 
268
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
 
269
                                           CONST D3DXMACRO* defines,
 
270
                                           LPD3DXINCLUDE include,
 
271
                                           DWORD flags,
 
272
                                           LPD3DXBUFFER* shader,
 
273
                                           LPD3DXBUFFER* error_messages);
 
274
 
 
275
HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
 
276
                                               LPCSTR resource,
 
277
                                               CONST D3DXMACRO* defines,
 
278
                                               LPD3DXINCLUDE include,
 
279
                                               DWORD flags,
 
280
                                               LPD3DXBUFFER* shader,
 
281
                                               LPD3DXBUFFER* error_messages);
 
282
 
 
283
HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
 
284
                                               LPCWSTR resource,
 
285
                                               CONST D3DXMACRO* defines,
 
286
                                               LPD3DXINCLUDE include,
 
287
                                               DWORD flags,
 
288
                                               LPD3DXBUFFER* shader,
 
289
                                               LPD3DXBUFFER* error_messages);
 
290
 
 
291
HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
 
292
                                  UINT data_len,
 
293
                                  CONST D3DXMACRO* defines,
 
294
                                  LPD3DXINCLUDE include,
 
295
                                  DWORD flags,
 
296
                                  LPD3DXBUFFER* shader,
 
297
                                  LPD3DXBUFFER* error_messages);
 
298
 
 
299
HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
 
300
                                            DWORD flags,
 
301
                                            LPD3DXCONSTANTTABLE* constant_table);
 
302
 
 
303
HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
 
304
                                          LPD3DXCONSTANTTABLE* constant_table);
 
305
 
 
306
#ifdef __cplusplus
 
307
}
 
308
#endif
 
309
 
 
310
typedef struct _D3DXSHADER_CONSTANTTABLE
 
311
{
 
312
    DWORD Size;
 
313
    DWORD Creator;
 
314
    DWORD Version;
 
315
    DWORD Constants;
 
316
    DWORD ConstantInfo;
 
317
    DWORD Flags;
 
318
    DWORD Target;
 
319
} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
 
320
 
 
321
typedef struct _D3DXSHADER_CONSTANTINFO
 
322
{
 
323
    DWORD Name;
 
324
    WORD  RegisterSet;
 
325
    WORD  RegisterIndex;
 
326
    WORD  RegisterCount;
 
327
    WORD  Reserved;
 
328
    DWORD TypeInfo;
 
329
    DWORD DefaultValue;
 
330
} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
 
331
 
 
332
typedef struct _D3DXSHADER_TYPEINFO
 
333
{
 
334
    WORD  Class;
 
335
    WORD  Type;
 
336
    WORD  Rows;
 
337
    WORD  Columns;
 
338
    WORD  Elements;
 
339
    WORD  StructMembers;
 
340
    DWORD StructMemberInfo;
 
341
} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
 
342
 
 
343
typedef struct _D3DXSHADER_STRUCTMEMBERINFO
 
344
{
 
345
    DWORD Name;
 
346
    DWORD TypeInfo;
 
347
} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
 
348
 
 
349
#endif /* __D3DX9SHADER_H__ */