2
* Copyright (C) 2002 Raphael Junqueira
4
* This library is free software; you can redistribute it and/or
5
* modify it under the terms of the GNU Lesser General Public
6
* License as published by the Free Software Foundation; either
7
* version 2.1 of the License, or (at your option) any later version.
9
* This library is distributed in the hope that it will be useful,
10
* but WITHOUT ANY WARRANTY; without even the implied warranty of
11
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12
* Lesser General Public License for more details.
14
* You should have received a copy of the GNU Lesser General Public
15
* License along with this library; if not, write to the Free Software
16
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19
#ifndef __WINE_D3DX8CORE_H
20
#define __WINE_D3DX8CORE_H
24
/*****************************************************************************
25
* #defines and error codes
27
#define D3DXASM_DEBUG 1
28
#define D3DXASM_SKIPVALIDATION 2
31
#define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
36
#define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158)
37
#define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159)
38
#define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160)
39
#define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161)
40
#define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162)
41
#define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163)
43
/*****************************************************************************
44
* Predeclare the interfaces
46
DEFINE_GUID(IID_ID3DXBuffer, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */
47
typedef struct ID3DXBuffer *LPD3DXBUFFER;
48
DEFINE_GUID(IID_ID3DXFont, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */
49
typedef struct ID3DXFont *LPD3DXFONT;
51
/*****************************************************************************
52
* ID3DXBuffer interface
54
#define INTERFACE ID3DXBuffer
55
DECLARE_INTERFACE_(ID3DXBuffer,IUnknown)
57
/*** IUnknown methods ***/
58
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
59
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
60
STDMETHOD_(ULONG,Release)(THIS) PURE;
61
/*** ID3DXBuffer methods ***/
62
STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE;
63
STDMETHOD_(DWORD,GetBufferSize)(THIS) PURE;
67
#if !defined(__cplusplus) || defined(CINTERFACE)
68
/*** IUnknown methods ***/
69
#define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
70
#define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
71
#define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p)
72
/*** ID3DXBuffer methods ***/
73
#define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
74
#define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
77
/*****************************************************************************
80
#define INTERFACE ID3DXFont
81
DECLARE_INTERFACE_(ID3DXFont,IUnknown)
83
/*** IUnknown methods ***/
84
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
85
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
86
STDMETHOD_(ULONG,Release)(THIS) PURE;
87
/*** ID3DXFont methods ***/
88
STDMETHOD(Begin)(THIS) PURE;
89
STDMETHOD(DrawTextA)(THIS) PURE;
90
STDMETHOD(End)(THIS) PURE;
94
#if !defined(__cplusplus) || defined(CINTERFACE)
95
/*** IUnknown methods ***/
96
#define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
97
#define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p)
98
#define ID3DXFont_Release(p) (p)->lpVtbl->Release(p)
99
/*** ID3DXFont methods ***/
100
#define ID3DXFont_Begin(p) (p)->lpVtbl->Begin(p)
101
#define ID3DXFont_DrawTextA(p,a,b,c,d,e)(p)->lpVtbl->DrawText(p,a,b,c,d,e)
102
#define ID3DXFont_End(p) (p)->lpVtbl->End(p)
105
/*************************************************************************************
112
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer);
113
HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
114
UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF);
115
HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
116
LPD3DXBUFFER* ppConstants,
117
LPD3DXBUFFER* ppCompiledShader,
118
LPD3DXBUFFER* ppCompilationErrors);
119
HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR pSrcFile, DWORD Flags,
120
LPD3DXBUFFER* ppConstants,
121
LPD3DXBUFFER* ppCompiledShader,
122
LPD3DXBUFFER* ppCompilationErrors);
123
HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR pSrcFile, DWORD Flags,
124
LPD3DXBUFFER* ppConstants,
125
LPD3DXBUFFER* ppCompiledShader,
126
LPD3DXBUFFER* ppCompilationErrors);
132
#endif /* __WINE_D3DX8CORE_H */