22
AssaultCube v1.0.4</h2>
24
Released: 15th of June, 2009
30
<li>serverbrowser favourites</li>
31
<li>use your own maxroll when spectating (/maxrollremote 1)</li>
32
<li>optional timestamps for console output</li>
33
<li>support "--version" & "--protocol" commandline switches</li>
34
<li>show extended serverinfo</li>
35
<li>optional disabling of manual favourites editing</li>
36
<li>Fix: end flag music when getting teamkilled</li>
37
<li>Fix: fix ping of connected server after scoreboard display</li>
38
<li>Fix: show mapname in getmap menu</li>
39
<li>Fix: fix crash on calling votes from autoexec</li>
40
<li>Fix: fix custom player skin assignment</li>
41
<li>Fix: fix custom player skin for own playermodel</li>
42
<li>Fix: settings menu glitch</li>
48
<li>support linux file logging</li>
49
<li>configurable logging levels for syslog and file logging</li>
50
<li>optional timestamps for console and file logs</li>
51
<li>deny sendmap if the map is read only</li>
52
<li>check server config files (file length) every minute</li>
53
<li>support syslog on windows and Mac</li>
54
<li>provide extended serverinfo</li>
55
<li>Fix: fix logging on windows servers</li>
56
<li>Fix: fix voting during map changes</li>
57
<li>Fix: fix kick & forcteam votes</li>
58
<li>Fix: fix vanishing flag on Mac servers</li>
61
AssaultCube v1.0.3</h2>
63
Released: 18th of May, 2009
68
<li>optimized graphics rendering</li>
69
<li>option to enable custom player skins in non-team modes only</li>
70
<li>show mapmsg on loading screen</li>
71
<li>allow changing team when dead (but not spectating)</li>
72
<li>identify modded servers (negative protocol number) in serverbrowser</li>
73
<li>allow change of menu selection background color</li>
74
<li>new command: editmapmsg, menuinitselection, menuselectionbgcolor</li>
76
<li>ac_gothic waypoints</li>
77
<li>added hook for map-pack integration</li>
78
<li>added texreduce + upped scopefov limit to 60</li>
80
<li>more convenient demo handling</li>
81
<li>edit mode: select overlapping map entities; select entities by type; move entities; cycle through playerstart entities</li>
82
<li>optionally render mapmodel clipping in editmode; print entity statistics</li>
83
<li>convenient moving/changing of map entities</li>
84
<li>new commands to connect to modded servers</li>
85
<li>fix menuitemvar</li>
86
<li>match slider width with width of text input fields + better usage of text input field width</li>
87
<li>fix crouching on too thin clip entities</li>
88
<li>fix 'shooting players behind you'</li>
89
<li>fix nade crashes</li>
90
<li>fix "health value stays on edittoggle"</li>
91
<li>fix gunfire rates vs. fps</li>
97
<li>nickname blacklist & nickname whitelist</li>
98
<li>give autoban priority over autokick</li>
99
<li>new make target 'server_install' with reduced dependencies</li>
100
<li>new server commandline parameter '-F' to choose syslog facility</li>
101
<li>read server commandline arguments from a file</li>
102
<li>check for map-collisions serverside; log collisions</li>
103
<li>detect and log remote item and flag pickups</li>
104
<li>log attempts to pickup disabled items</li>
105
<li>log masterserver reply</li>
106
<li>log teamkill stats</li>
107
<li>log client ping</li>
108
<li>misc additional logging</li>
109
<li>keep saved scores after failed connects</li>
110
<li>fix distribution of maps without cfg-file</li>
111
<li>allow tabs in maprot.cfg and serverpwd.cfg</li>
112
<li>block connects to full passworded servers</li>
22
115
AssaultCube v1.0.2</h2>
117
Released: 30th of December, 2008