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// C++ Implementation: bot
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// Header specific for AC_CUBE
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// Author: Rick <rickhelmus@gmail.com>
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class CACBot: public CBot
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friend class CBotManager;
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friend class CWaypointClass;
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virtual void CheckItemPickup(void);
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virtual bool ChoosePreferredWeapon(void);
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virtual entity *SearchForEnts(bool bUseWPs, float flRange=9999.0f,
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float flMaxHeight=JUMP_HEIGHT);
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virtual bool HeadToTargetEnt(void);
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virtual bool DoSPStuff(void);
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virtual void Spawn(void);
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inline void AddScreenText(const char *t, ...) {} // UNDONE
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inline void AddDebugText(const char *t, ...) {} // UNDONE