~ubuntu-branches/debian/stretch/opentyrian/stretch

« back to all changes in this revision

Viewing changes to src/sndmast.h

  • Committer: Package Import Robot
  • Author(s): Etienne Millon
  • Date: 2015-03-31 08:48:54 UTC
  • Revision ID: package-import@ubuntu.com-20150331084854-f5a4uoz7uv3vopk6
Tags: upstream-2.1.20130907+dfsg
ImportĀ upstreamĀ versionĀ 2.1.20130907+dfsg

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
/* 
 
2
 * OpenTyrian: A modern cross-platform port of Tyrian
 
3
 * Copyright (C) 2007-2009  The OpenTyrian Development Team
 
4
 *
 
5
 * This program is free software; you can redistribute it and/or
 
6
 * modify it under the terms of the GNU General Public License
 
7
 * as published by the Free Software Foundation; either version 2
 
8
 * of the License, or (at your option) any later version.
 
9
 *
 
10
 * This program is distributed in the hope that it will be useful,
 
11
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 
12
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
13
 * GNU General Public License for more details.
 
14
 *
 
15
 * You should have received a copy of the GNU General Public License
 
16
 * along with this program; if not, write to the Free Software
 
17
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 
18
 */
 
19
#ifndef SNDMAST_H
 
20
#define SNDMAST_H
 
21
 
 
22
#include "opentyr.h"
 
23
 
 
24
#define SAMPLE_COUNT 38
 
25
 
 
26
 
 
27
 
 
28
enum
 
29
{
 
30
        S_NONE = 0,
 
31
        S_WEAPON_1,
 
32
        S_WEAPON_2,
 
33
        S_ENEMY_HIT,
 
34
        S_EXPLOSION_4,
 
35
        S_WEAPON_5,
 
36
        S_WEAPON_6,
 
37
        S_WEAPON_7,
 
38
        S_SELECT, // S_EXPLOSION_8
 
39
        S_EXPLOSION_9,
 
40
        S_WEAPON_10,
 
41
        S_EXPLOSION_11,
 
42
        S_EXPLOSION_12,
 
43
        S_WEAPON_13,
 
44
        S_WEAPON_14,
 
45
        S_WEAPON_15,
 
46
        S_SPRING,
 
47
        S_WARNING,
 
48
        S_ITEM,
 
49
        S_HULL_HIT,
 
50
        S_MACHINE_GUN,
 
51
        S_SOUL_OF_ZINGLON,
 
52
        S_EXPLOSION_22,
 
53
        S_CLINK,
 
54
        S_CLICK,
 
55
        S_WEAPON_25,
 
56
        S_WEAPON_26,
 
57
        S_SHIELD_HIT,
 
58
        S_CURSOR,
 
59
        S_POWERUP,
 
60
        V_CLEARED_PLATFORM, // 30
 
61
        V_BOSS,
 
62
        V_ENEMIES,
 
63
        V_GOOD_LUCK,
 
64
        V_LEVEL_END,
 
65
        V_DANGER,
 
66
        V_SPIKES,
 
67
        V_DATA_CUBE,
 
68
        V_ACCELERATE
 
69
};
 
70
 
 
71
extern const char soundTitle[SAMPLE_COUNT][9];
 
72
extern const JE_byte windowTextSamples[9];
 
73
 
 
74
#endif /* SNDMAST_H */
 
75