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/*****************************************************************************
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*****************************************************************************
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* Copyright (C) 2003 VideoLAN
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* $Id: theme.hpp 7259 2004-04-03 11:30:26Z ipkiss $
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* Authors: Cyril Deguet <asmax@via.ecp.fr>
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* Olivier Teuli�re <ipkiss@via.ecp.fr>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
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*****************************************************************************/
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#include "../src/generic_bitmap.hpp"
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#include "../src/generic_font.hpp"
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#include "../src/generic_layout.hpp"
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#include "../src/window_manager.hpp"
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#include "../commands/cmd_generic.hpp"
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#include "../utils/bezier.hpp"
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#include "../utils/variable.hpp"
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#include "../controls/ctrl_generic.hpp"
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/// Class storing the data of the current theme
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class Theme: public SkinObject
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friend class Interpreter;
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Theme( intf_thread_t *pIntf ): SkinObject( pIntf ),
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m_windowManager( getIntf() ) {}
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GenericBitmap *getBitmapById( const string &id );
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GenericFont *getFontById( const string &id );
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TopWindow *getWindowById( const string &id );
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GenericLayout *getLayoutById( const string &id );
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CtrlGeneric *getControlById( const string &id );
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WindowManager &getWindowManager() { return m_windowManager; }
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/// Store the bitmaps by ID
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map<string, GenericBitmapPtr> m_bitmaps;
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/// Store the fonts by ID
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map<string, GenericFontPtr> m_fonts;
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/// Store the windows by ID
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map<string, TopWindowPtr> m_windows;
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/// Store the layouts by ID
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map<string, GenericLayoutPtr> m_layouts;
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/// Store the controls by ID
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map<string, CtrlGenericPtr> m_controls;
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/// Store the commands
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list<CmdGenericPtr> m_commands;
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/// Store the Bezier curves
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list<BezierPtr> m_curves;
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/// Store the variables
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list<VariablePtr> m_vars;
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WindowManager m_windowManager;