1
/*****************************************************************************
3
*****************************************************************************
4
* Copyright (C) 2003 VideoLAN
5
* $Id: window_manager.hpp 7270 2004-04-03 23:21:47Z asmax $
7
* Authors: Cyril Deguet <asmax@via.ecp.fr>
8
* Olivier Teuli�re <ipkiss@via.ecp.fr>
10
* This program is free software; you can redistribute it and/or modify
11
* it under the terms of the GNU General Public License as published by
12
* the Free Software Foundation; either version 2 of the License, or
13
* (at your option) any later version.
15
* This program is distributed in the hope that it will be useful,
16
* but WITHOUT ANY WARRANTY; without even the implied warranty of
17
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18
* GNU General Public License for more details.
20
* You should have received a copy of the GNU General Public License
21
* along with this program; if not, write to the Free Software
22
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
23
*****************************************************************************/
25
#ifndef WINDOW_MANAGER_HPP
26
#define WINDOW_MANAGER_HPP
28
#include "skin_common.hpp"
29
#include "top_window.hpp"
42
/// Window manager for skin windows
43
class WindowManager: public SkinObject
47
WindowManager( intf_thread_t *pIntf);
50
virtual ~WindowManager();
52
/// Add a window to the list of known windows. Necessary if you want
53
/// your window to be movable...
54
void registerWindow( TopWindow &rWindow );
56
/// Remove a previously registered window
57
void unregisterWindow( TopWindow &rWindow );
59
/// Tell the window manager that a move is initiated for pWindow.
60
void startMove( TopWindow &rWindow );
62
/// Tell the window manager that the current move ended.
65
/// Move the pWindow window to (left, top), and move all its
67
/// If a new anchoring is detected, the windows will move accordingly.
68
void move( TopWindow &rWindow, int left, int top ) const;
70
/// Show all the registered windows
73
/// Hide all the registered windows
76
/// Synchronize the windows with their visibility variable
77
void synchVisibility() const;
79
/// Raise the given window
80
void raise( TopWindow &rWindow ) const { rWindow.raise(); }
82
/// Show the given window
83
void show( TopWindow &rWindow ) const { rWindow.show(); }
85
/// Hide the given window
86
void hide( TopWindow &rWindow ) const { rWindow.hide(); }
88
/// Toggle all the windows on top
91
/// Set the magnetism of screen edges
92
void setMagnetValue( int magnet ) { m_magnet = magnet; }
94
/// Set the alpha value of the static windows
95
void setAlphaValue( int alpha ) { m_alpha = alpha; }
97
/// Set the alpha value of the moving windows
98
void setMoveAlphaValue( int moveAlpha ) { m_moveAlpha = moveAlpha; }
100
/// Create the tooltip window
101
void createTooltip( const GenericFont &rTipFont );
103
/// Show the tooltip window
106
/// Hide the tooltip window
109
/// Add a layout of the given window. This new layout will be the
111
void addLayout( TopWindow &rWindow, GenericLayout &rLayout );
113
/// Change the active layout of the given window
114
void setActiveLayout( TopWindow &rWindow, GenericLayout &rLayout );
117
/// Some useful typedefs for lazy people like me
118
typedef set<TopWindow*> WinSet_t;
119
typedef list<Anchor*> AncList_t;
121
/// This map represents the graph of anchored windows: it associates
122
/// to a given window all the windows that are directly anchored by it.
123
/// This is not transitive, i.e. if a is in m_dep[b] and if b is in
124
/// m_dep[c], it doesn't mean that a is in m_dep[c] (in fact, it
125
/// would be extremely rare...)
126
map<TopWindow*, WinSet_t> m_dependencies;
127
/// Store all the windows
128
WinSet_t m_allWindows;
129
/// Store the moving windows; this set is updated at every start of
131
WinSet_t m_movingWindows;
132
/// Indicate whether the windows are currently on top
134
/// Magnetism of the screen edges (= scope of action)
136
/// Alpha value of the static windows
138
/// Alpha value of the moving windows
143
/// Recursively build a set of windows anchored to the one given.
144
void buildDependSet( WinSet_t &rWinSet, TopWindow *pWindow );
146
/// Check anchoring: this function updates xOffset and yOffset,
147
/// to take care of a new anchoring (if any)
148
void checkAnchors( TopWindow *pWindow,
149
int &xOffset, int &yOffset ) const;